Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated ) Some English rune descriptions are translated from the Japanese client.
54 of 54 runes
All runes
Sorcery
While above 65% health, gain 2 - 20 Attack Damage or 4 - 40 Ability Power (adaptive).
Top champions: Xin Zhao, Nidalee, Ekko, Kayn and 16 more
SorceryKeystone
Damaging a champion with an ability hurls a comet at their location. Each comet that hits an enemy champion increases the damage of the next one.
Damage: 15 - 100 (+2 per total hit on enemy champions) (+10% bonus AD, +5% AP)
Cooldown: 16 - 8 seconds (by level)
Top champions: Hwei, Lux, Malphite, Veigar and 5 more
Sorcery
Ultimate damage, healing and shield increased by 10% (5% for AoE). Takedowns reduce ultimate remaining cooldown by 7%.
Top champions: Cho'Gath, Xin Zhao, Swain, Samira and 19 more
Precision
While in combat with champions, gain a stack every second that increases your basic ability damage by 1.4%, stacking up to 3 times. Only effective against enemy champions.
Top champions: Lee Sin, Mel, Ryze, Twisted Fate and 15 more
Resolve
After taking damage from a champion, that hit and the next abilities or basic attacks you receive from champions within 1.5 seconds, 3 in total, deal 30 - 60 (by level) less damage. (Cooldown 40 seconds)
Top champions: Senna, Ezreal, Miss Fortune, Kai'Sa and 63 more
Sorcery
Destroying plants grants 10 gold and empowers their effects.
Honeyfruit: +20% healing when consumed.
Scryer's Bloom: +20% vision duration when destroyed.
Blast Cone: +40% movement speed for 2.5 seconds after the knockback.
Top champions: Ziggs, Jayce
Precision
Basic attacks on enemy champions deal (5 + 6% bonus AD + 3% AP) bonus adaptive damage.
Top champions: Senna, Ezreal, Miss Fortune, Kai'Sa and 33 more
Sorcery
Gain 2% movement speed. All active movement speed bonuses are increased by 7%.
Top champions: Garen, Rammus, Jhin, Blitzcrank and 5 more
Domination
Damaging an enemy with an active ability marks them. Your next 2 attacks or active abilities against them deal (12 - 38 (by level) + 3% bonus AD + 1.5% AP) adaptive damage. (Cooldown 15 seconds)
Top champions: Ahri, Pantheon, Lissandra, Aurora and 17 more
Top champions: Lux, Lissandra, Vex, Brand and 3 more
PrecisionKeystone
Hitting a champion with separate abilities or basic attacks grants stacks of Adaptive Force, up to 6. At max stacks, gain bonus Omnivamp.
Stack bonus: 3 - 5 AD or 5 - 8.33 AP for 6 seconds.
Max stack bonus: +9% (melee) / +5% (ranged) Omnivamp.
Top champions: Lee Sin, Ezreal, Miss Fortune, Jarvan IV and 28 more
Precision
Deal 8% more damage to champions who have less than 40% health.
Top champions: Kalista, Shyvana, Veigar, Pantheon and 4 more
Resolve
Immobilizing an enemy champion grants a shield of 25 - 45 (by level) + 1% max health for 3 seconds (cooldown 18 seconds).
Top champions: Mordekaiser, Sett, Nautilus, Maokai and 8 more
Precision
Deal 6.57% increased damage to champions who have more than 60% health.
Top champions: Lee Sin, Master Yi, Ezreal, Miss Fortune and 40 more
DominationKeystone
Damaging a champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.
Damage: 35 (+11 per soul) (+10% bonus AD, +5% AP)
(Cooldown 20 seconds, reset to 1 second on takedown)
Top champions: Mel, Nidalee, Miss Fortune, Ekko and 11 more
Resolve
After hitting a turret with 3 basic attacks, melee champions deal 85 + 28% maximum Health bonus Physical Damage, while ranged champions deal 50 + 20% maximum Health bonus Physical Damage.
Top champions: Yasuo, Cho'Gath, Garen, Fiora and 10 more
DominationKeystone
Hitting the same enemy champion with basic attacks or abilities 3 times within 3 seconds deals bonus adaptive damage to them.
Damage: 40 - 210 (by level) (+10% bonus AD, +5% AP)
Cooldown: 20 - 13 seconds (by level)
Top champions: Ahri, Akali, Lissandra, Aurora and 8 more
Domination
Every 8 seconds, your next basic attack is empowered, dealing 20 - 60 (by level) bonus adaptive damage to an enemy champion.
80% effective for ranged champions.
Top champions: Malphite, Kennen
PrecisionKeystone
Hitting an enemy champion with 3 consecutive basic attacks deals bonus adaptive damage and increases your damage dealt by 8% until you leave combat with champions.
Adaptive damage: 40 - 165 (by level)
Cooldown: 4 seconds
The damage amplification only applies against champions.
Top champions: Lucian, Urgot, Kindred, Warwick and 1 more
Domination
Takedowns on champions or epic monsters grant 1.5 attack damage or 3 ability power, stacking up to 8 times.
Top champions: Ahri, Pantheon, Lissandra, Aurora and 25 more
SorceryKeystone
Starting combat with an enemy champion, or damaging them within 0.25 seconds of entering combat with them, grants 10 gold and First Strike for 3 seconds, dealing 7% bonus true damage to them. When it ends, gain bonus gold based on the bonus damage dealt during the effect.
If you do not damage the enemy champion within 0.25 seconds of entering combat with them, First Strike goes on a 10-second cooldown.
Bonus gold:
Melee: 60% of bonus damage
Ranged: 45% of bonus damage
Cooldown: 20 - 13 seconds (by level)
Top champions: Nocturne, Lux, Zed, Kha'Zix and 8 more
PrecisionKeystone
Moving, basic attacking and casting abilities build Energy stacks. At 100 stacks, your next basic attack gains attack speed, heals you and grants movement speed. Basic attacks on champions also restore mana or energy.
Attack speed: +40%
Healing: 15 - 110 (by level) (+15% bonus AD, +10% AP)
Movement speed: +20% for 1 second
Basic attacks on champions restore 8% of missing mana or 8% of missing energy.
Basic attacks on minions or monsters heal for 35% (melee champions) or 15% (ranged champions) of the normal amount.
Top champions: Senna, Caitlyn, Twisted Fate, Smolder and 13 more
Resolve
Hitting an enemy champion with a basic attack or ability heals you and the nearby allied champion with the lowest health.
Ally: heal 1.5% max health + 5% AP
Self: heal 1% max health + 5% AP
Cooldown: 15 seconds
Healing is 130% effective for melee champions. (Does not trigger if you or the nearby ally is at full health, or if no ally is nearby.)
Top champions: Senna, Seraphine, Nami, Lulu and 13 more
Sorcery
Gain 2 AD or 4 AP (adaptive) after 6 minutes, increasing by 5/10, 9/18, 14/28 etc. every 3 minutes.
Top champions: Kayn, Veigar, Lissandra, Aurelion Sol and 9 more
ResolveKeystone
Every 3 seconds in combat, your next attack on an enemy champion is empowered.
Bonus magic damage: 3.3% max health
Healing: 1.3% max health
Permanent health gain: 10
Effects are reduced by 60% for ranged champions.
Top champions: Yasuo, K'Sante, Cho'Gath, Malphite and 11 more
ResolveKeystone
Guard allies within 350 units of you and allies targeted by your abilities for 2.5 seconds. If you or a guarded ally takes damage above a threshold while guarded, both of you gain a shield for 1.5 seconds.
Cooldown: 55 - 25 seconds (by level)
Shield: 40 - 165 (by level) (+6% bonus max health, +15% AP)
Damage threshold: 70 - 240 post-mitigation damage (by level)
Top champions: Braum, Shen
Sorcery
While Flash is on cooldown, it is replaced by Hexflash. Channel for up to 2s to blink. Cooldown: 25s.
Top champions: Jax, Pantheon, Syndra, Annie and 5 more
Domination
Takedowns on enemy champions within 3 seconds of damaging them grant 5 (+1 per champion killed) adaptive force for 30 seconds.
Top champions: Fizz, Graves, Kayn, Ambessa and 4 more
ResolveKeystone
Immobilizing an enemy champion creates three beams around them and an icy zone beneath them for 3 seconds that slows enemies inside. The slow lasts 1.5 seconds after an enemy leaves the zone. You also gain an icy guard that increases your defenses, and after a short delay the ice explodes, dealing magic damage around you.
Slow: (15 + 1% bonus health)%
Defense: 35 + 75% bonus armor and bonus magic resist, lasting 2.5 seconds
Magic damage: 15 - 100 (by level) (+5% bonus max health)
Cooldown: 20 seconds
Top champions: Amumu, Galio, Skarner, Leona and 13 more
DominationRemoved in 7.3
Gain 20 Item Ability Haste. Champion or epic monster takedowns grant an additional 5 Item Ability Haste, stacking up to 5 times.
Sorcery
Destroying a plant drops a seed you can collect to replace your trinket for 60s. Planting it grows a plant. Spawns after 2 minutes. Cooldown 30s per plant type. Blast Cone knockback range is increased.
Top champions: Seraphine
Precision
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Top champions: Mordekaiser, K'Sante, Samira, Darius and 12 more
Precision
Gain 3% attack speed. Takedowns on monsters, enemy champions or minions grant additional attack speed, up to 18%.
Top champions: Lee Sin, Master Yi, Ezreal, Yasuo and 34 more
Precision
Gain 1% Omnivamp. Takedowns on monsters, minions, or champions grant additional Omnivamp, up to 7%.
Top champions: Jax, Samira, Ezreal, Lee Sin and 19 more
Precision
Takedowns and killing monsters and minions grant Ability Haste, up to a maximum of 15 Ability Haste, with each stack granting 1.5 Ability Haste.
Top champions: Hwei, Jarvan IV, Mel, Skarner and 14 more
PrecisionRemoved in 7.3
Gain 3% Tenacity and 3% Slow Resist. Takedowns grant progress up to an additional 15% Tenacity and 20% Slow Resist.
PrecisionKeystone
Landing basic attacks on enemy champions grants stacking Attack Speed, 8% for melee and 6.4% for ranged, up to 6 stacks for 6 seconds. At max stacks, attacks also fire a bullet that deals adaptive damage, 9 - 30 for melee and 6 - 24 for ranged. Each 1% bonus Attack Speed increases this damage by 1% for melee and 0.67% for ranged.
Top champions: Master Yi, Kai'Sa, Jinx, Yunara and 10 more
Sorcery
Hitting a champion with an ability permanently increases maximum mana by 30, up to 300 mana.
Top champions: Hwei, Morgana, Lux, Zyra and 13 more
Sorcery
Casting a Summoner Spell grants 5-25% bonus movement speed for 2 seconds (based on spell cooldown).
Top champions: Cho'Gath, Xin Zhao, Swain, Jax and 18 more
Resolve
Taking damage from a champion that reduces your health below 35% grants a shield of 60 - 180 (adaptive) for 4s. Cooldown: 60s.
Top champions: Amumu, Olaf, Rammus, Poppy and 2 more
Resolve
Every time 3 enemy minions or 3 enemy monsters die near you, permanently gain 3 max health. Max health gained this way has no limit. At 30 stacks, gain an additional 3% max health.
Top champions: Cho'Gath, Yasuo, Malphite, Amumu and 25 more
Resolve
Gain 10% tenacity. When immobilized, gain 10 - 15 (by level) armor and magic resist for 1.5 seconds. Being immobilized again resets the duration.
Top champions: Jarvan IV, Mordekaiser, K'Sante, Darius and 31 more
SorceryKeystone
Hitting an enemy champion with basic attacks or abilities 3 times within 4 seconds grants movement speed and basic ability haste, and reduces the remaining cooldowns of your basic abilities by 20%.
Duration: 3 seconds
Movement speed: 40% - 60% (by level) for melee champions, 20% - 35% (by level) for ranged champions
Basic ability haste: 10
Cooldown: 21 - 7 seconds
Top champions: Cho'Gath, Xin Zhao, Jax, Hwei and 10 more
Domination
Gain 10 out-of-combat movement speed. Takedowns grant an additional 2 out-of-combat movement speed, stacking up to 5 times.
Resolve
Gain 5% Heal and Shield power. Heals and shields are 10% stronger on targets below 40% health.
Top champions: Senna, Seraphine, Nami, Lulu and 8 more
Sorcery
Damaging abilities burn enemy champions to deal 21 - 49 magic damage after 1 second. Cooldown: 8s.
Top champions: Hwei, Morgana, Lux, Zyra and 12 more
Resolve
Restore 5 health every 5 seconds.
After taking damage from an enemy champion, restore 3 (+1.5% missing health) health over 5 seconds. Melee champions get double this effect.
Top champions: Yasuo, Jarvan IV, Mordekaiser, K'Sante and 39 more
Domination
After using a dash, leap, blink or teleport, or leaving stealth, your next basic attack or ability against an enemy champion within 4 seconds deals 15 - 65 bonus true damage (cooldown 15 seconds). This effect grows with level:
Level 5: deals 5 additional true damage.
Level 9: deals 5 additional true damage and grants 10% movement speed for 1.5 seconds after dealing damage.
Top champions: Lee Sin, Master Yi, Xin Zhao, Ahri and 33 more
SorceryKeystone
Your basic attacks and abilities send Aery to the target, shielding allies or damaging enemies.
Damage: 15 - 70 (by level) (+10% bonus AD, +5% AP)
Shield: 25 - 120 (by level) (+10% bonus AD, +5% AP)
Aery cannot be sent out again until she returns to you.
Top champions: Seraphine, Nami, Lulu, Zyra and 10 more
Sorcery
Gain bonuses when you reach these levels: Level 1: +5 ability haste. Level 5: +5 ability haste. Level 9: hitting a target with a basic ability reduces that ability's cooldown by 8% (cooldown 8 seconds).
Top champions: Hwei, Lux, Cho'Gath, Jax and 47 more
Precision
Takedowns restore 10% of missing health and 10% of maximum mana/energy, and grant 35 movement speed for 2 seconds.
Top champions: Master Yi, Samira, Cho'Gath, Leona and 6 more
Domination
Damaging a champion below 50% health deals (20 - 70 (by level) + 6% bonus AD + 3% AP) bonus adaptive damage (cooldown 10 seconds).
Top champions: Lux, Nidalee, Brand, Ekko and 7 more
Resolve
Gain 3% armor and magic resist. Gain an additional 2% armor and magic resist for each nearby enemy champion. At the maximum number of nearby enemy champions (3), also gain 20% slow resist.
Top champions: Jarvan IV, Mordekaiser, K'Sante, Darius and 30 more
Domination
Destroying an enemy ward, or assisting in destroying one, spawns a Zombie Ward in its place that grants vision of the area for 120 seconds. Also grants 3 attack damage or 6 ability power (up to 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
Top champions: Lux, Senna, Zyra, Brand and 4 more
Rune Paths and How to Read the Numbers
The rune list holds 54 runes across four paths: Domination, Precision, Resolve and Sorcery. Whichever path you lead with sets the direction of the build. Below: what each path is for, and what the effect text assumes.
The four paths
Every path splits into a keystone tier and a set of minor runes — 13 keystones and 41 minor runes in total.
Domination — 2 keystones, 10 minor runes. Burst damage such as Electrocute and Dark Harvest, plus effects that grow off takedowns like Eyeball Collector.
Precision — 4 keystones, 10 minor runes. Conqueror and Lethal Tempo pay off the longer a fight lasts.
Resolve — 3 keystones, 10 minor runes. Damage reduction and shields — Bone Plating, Guardian — for keeping yourself and your allies up.
Sorcery — 4 keystones, 11 minor runes. Arcane Comet, Manaflow Band and Celerity top up ability damage, mana and movement speed.
Reading the effect text
Level-scaling values and cooldowns are printed as written. A range such as "16 - 8 seconds" runs from level 1 on the left to max level on the right, and in the laning phase the left-hand number is the one to plan around.
Anything marked adaptive follows whichever is higher, attack damage or ability power. The same rune therefore pays out differently depending on what you build around it.
Values come from the rune data bundled with this site. Where the in-game text differs, trust the game.
Frequently asked questions
How does Electrocute trigger?
Land three hits with basic attacks or abilities on the same enemy champion within 3 seconds. Meeting that condition deals bonus adaptive damage to the target. Its cooldown starts at 20 seconds and shortens to 13 at max level.
How many Conqueror stacks can you hold?
Six. Hitting an enemy champion with separate abilities or basic attacks grants stacks of Adaptive Force, and each stack lasts 6 seconds. At six stacks you also gain bonus Omnivamp: 9% on melee champions, 5% on ranged.
How far does Guardian reach?
It covers allies within 350 units of you, plus any ally you target with an ability. The guard lasts 2.5 seconds. If you or a guarded ally takes enough damage in that window, both of you get a shield. The trigger point is 70-240 post-mitigation damage, rising with level. The cooldown is 55-25 seconds, shortening with level.