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Red

10Mostly offense: attack, crit and attack speed

Fate

  • Attack Speed+1%
  • Max Health+33.7
  • Physical Defense+2.3

Red Moon

  • Attack Speed+1.6%
  • Critical Rate+0.5%

Unparalleled

  • Critical Rate+0.7%
  • Critical Damage+3.6%

Calamity

  • Critical Rate+1.6%

Omen

  • Magical Attack+4.2
  • Attack Speed+0.6%

Nightmare

  • Magical Attack+4.2
  • Magical Pierce+2.4

Saint

  • Magical Attack+5.3

Inheritance

  • Physical Attack+3.2

Mutation

  • Physical Attack+2
  • Physical Pierce+3.6

Conflict

  • Physical Attack+2.5
  • Physical Lifesteal+0.5%

Blue

10Mostly survivability: max health, lifesteal and movement speed

Hunt

  • Attack Speed+1%
  • Movement Speed+1%

Beast Scar

  • Critical Rate+0.5%
  • Max Health+60

Reincarnation

  • Magical Attack+2.4
  • Magical Lifesteal+1%

Avarice

  • Magical Lifesteal+1.6%

Meditation

  • Max Health+60
  • HP Regen /5s+7

Harmony

  • Max Health+40
  • HP Regen /5s+5
  • Movement Speed+0.5%

Longevity

  • Max Health+90

Stealth

  • Physical Attack+1.6
  • Movement Speed+1%

Reaver

  • Physical Lifesteal+1.6%

Prosperity

  • Physical Lifesteal+1%
  • Physical Defense+5

Green

10Mostly defense, cooldown reduction and pierce

Mind's Eye

  • Attack Speed+0.6%
  • Magical Pierce+6.4

Compassion

  • Cooldown Reduction+1%

Tribute

  • Magical Attack+2.2
  • Cooldown Reduction+0.7%

Cognizance

  • Magical Defense+14

Reverence

  • Magical Lifesteal+0.7%
  • Physical Defense+7

Void

  • Max Health+45
  • Cooldown Reduction+0.5%

Eagle Eye

  • Physical Attack+0.9
  • Physical Pierce+6.4

Reverberation

  • Physical Defense+3.5
  • Magical Defense+3.5
  • Cooldown Reduction+0.7%

Fortify

  • Physical Defense+7
  • Magical Defense+7

Bulwark

  • Physical Defense+14

Arcana Builds by Role

A starting point for the pick in each colour. The values shown match the Level 5 figures in the list above.

Marksman (Critical)

Carrying through auto-attacks once items come online

Red
Unparalleled
  • Critical Rate+0.7%
  • Critical Damage+3.6%
Blue
Hunt
  • Attack Speed+1%
  • Movement Speed+1%
Green
Eagle Eye
  • Physical Attack+0.9
  • Physical Pierce+6.4

Auto-attacks are the damage source, so attack speed and movement speed translate directly into kiting. Eagle Eye carries the highest Physical Pierce of all 30 arcana at +6.4, which is what keeps you relevant against a frontline stacking defense. If you would rather push raw crit chance, Calamity (+1.6%) is the alternative in red.

Marksman (Attack Speed)

Front-loading the early game before crit items land

Red
Red Moon
  • Attack Speed+1.6%
  • Critical Rate+0.5%
Blue
Reaver
  • Physical Lifesteal+1.6%
Green
Eagle Eye
  • Physical Attack+0.9
  • Physical Pierce+6.4

Critical strike does little until the items exist. This build takes attack speed first through Red Moon and uses Reaver's lifesteal to stay in lane longer. It gives up peak damage later on compared with the crit build.

Mage

Killing with a single burst rotation

Red
Saint
  • Magical Attack+5.3
or
Nightmare
  • Magical Attack+4.2
  • Magical Pierce+2.4
Blue
Reincarnation
  • Magical Attack+2.4
  • Magical Lifesteal+1%
Green
Mind's Eye
  • Attack Speed+0.6%
  • Magical Pierce+6.4
or
Compassion
  • Cooldown Reduction+1%

Saint holds the highest Magical Attack in red at +5.3; Nightmare trades some of that for early penetration. Green splits on the matchup — Mind's Eye when the enemy builds magic defense (its +6.4 Magical Pierce is the highest of all 30), Compassion when you want the rotation itself to come back faster (+1% CDR is the highest).

Assassin

Jungle ganks onto the enemy backline

Red
Mutation
  • Physical Attack+2
  • Physical Pierce+3.6
Blue
Stealth
  • Physical Attack+1.6
  • Movement Speed+1%
Green
Eagle Eye
  • Physical Attack+0.9
  • Physical Pierce+6.4

A gank succeeds or fails on whether you arrive before you are seen. Stealth is the only blue arcana carrying both Physical Attack and Movement Speed, so the travel speed costs you no damage. Doubling up on penetration in red and green covers the pre-item damage gap even against targets who have not built defense.

Fighter

Holding the Clash Lane frontline

Red
Conflict
  • Physical Attack+2.5
  • Physical Lifesteal+0.5%
Blue
Reaver
  • Physical Lifesteal+1.6%
Green
Reverberation
  • Physical Defense+3.5
  • Magical Defense+3.5
  • Cooldown Reduction+0.7%

This role stands in lane for long stretches, so how much chip damage you can heal back decides how long you hold. That is why lifesteal appears in both red and blue. Reverberation covers physical defense, magical defense and cooldown reduction in one pick, which keeps it useful before you know the enemy composition.

Tank / Support

Absorbing damage up front or protecting the carry

Red
Fate
  • Attack Speed+1%
  • Max Health+33.7
  • Physical Defense+2.3
Blue
Longevity
  • Max Health+90
or
Harmony
  • Max Health+40
  • HP Regen /5s+5
  • Movement Speed+0.5%
Green
Fortify
  • Physical Defense+7
  • Magical Defense+7
or
Bulwark
  • Physical Defense+14

Fate is the only one of the ten red arcana that leans defensive, which makes it the default here. In blue, take Longevity for the highest flat Health (+90) if you expect to be focused in fights, or Harmony when roaming, for the regeneration and movement speed. Green depends on the enemy: Fortify against mixed damage, Bulwark (+14, the highest Physical Defense) when they are physical-heavy.

Note: these role builds are not official data. They are this site’s own reading, derived from the Level 5 values of all 30 arcana listed above.

How to Read the Arcana List

Arcana provide flat pre-match stat bonuses across 30 types in three colors (Red, Blue, Green), each scaling from Level 1 to 5.

Color Roles

Red arcana lean toward offense and crits, blue toward Health, Lifesteal and Movement Speed, and green toward defense, pierce and cooldown reduction. Pick what suits your hero in each color.

All 30 arcana list their maximum Level 5 values, based on the global server in-game display as of 2026-09-24. The role builds above are this site's own reading of those values, not official data.

FAQ

How many arcana can I equip?

Red, blue and green each have 10 slots, so you can equip up to 30 arcana in total. A color's slots can all hold the same arcana or be shared among different ones, and the recommended sets shown in the game include both setups. The values in the Arcana List are what a Level 5 arcana gives in a single slot, and the bonus is multiplied by the number of slots that arcana fills. The Arcana Calculator adds up the bonuses across all 30 slots.

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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