Items List
All Item Effects
115 items shown, matching the filters above.
- Axe of Torment2090 G
- +80 Physical Attack, +10% Cooldown Reduction, +500 Max Health Passive - Sever: Increases Physical Pierce by 90–180.
- Eternity Blade2110 G
- +120 Physical Attack, +20% Critical Rate Passive - Relentless: Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).
- Shadow Ripper2040 G
- +45 Physical Attack, +35% Attack Speed, +20% Critical Rate, +7.5% Movement Speed Passive - Storm Strike: After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.
- Assassin's Wristbow2040 G
- +40 Physical Attack, +20% Attack Speed, +20% Critical Rate, +650 Max Health Active - Without a Trace: Immediately enters stealth for 2.5s (halved for melee heroes) while granting 30% Movement Speed and restoring 130–260 + 6% lost Health every 0.5s from the 3s before entering stealth. Using a skill or Basic Attack immediately ends stealth. (CD: 75s)
- Doomsday2100 G
- +40 Physical Attack, +20% Attack Speed, +20% Physical Lifesteal, +500 Max Health Passive - Destruction: Basic Attacks deal an extra 80–160 (+7% of the target's extra Health) physical damage.
- Sparkforged Dagger2040 G
- +40 Physical Attack, +35% Attack Speed, +7.5% Movement Speed Passive - Spark: Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.
- Bloodweeper2000 G
- +80 Physical Attack, +25% Physical Lifesteal, +500 Max Health Passive - Recuperation: Grants 25% Physical skill Lifesteal.
- Daybreaker's Virtue2570 G
- +75 Physical Attack, +30% Attack Speed, +15% Critical Rate Passive - Sunder: Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker: Basic Attack Damage +25 (doubled for ranged heroes).
- Destiny2060 G
- +75 Physical Attack, +15% Attack Speed, +500 Max Health Passive - Dark Curtain: When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. (CD: 120s)
- Master Sword2100 G
- +55 Physical Attack, +15% Attack Speed, +20% Critical Rate, +600 Max Health Passive - Savagery: Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% Physical Attack). (CD: 3s)
- Starbreaker2080 G
- +90 Physical Attack, +700 Max Health, +7.5% Movement Speed Passive - Sunder: Grants 30% Physical Pierce.
- Overlord's Might2540 G
- +150 Physical Attack, +5% Cooldown Reduction Passive - Siege Breaker: Deals 30% extra damage to enemies below 50% Health.
- Tempest2080 G
- +50 Physical Attack, +30% Attack Speed, +600 Max Health Passive - Tempest: Basic Attack and skill hits increase Attack Speed, Movement Speed, and damage by 2% for 2.5s, stacking up to 5 times.
- Deepfrost Siege2040 G
- +70 Physical Attack, +25% Attack Speed, +750 Max Health Passive - Deepfrost: Basic Attacks and skills reduce Movement Speed by 5%–10% for 1.5s, for up to 2 stacks. Passive - Frostbite: Basic Attacks and skills deal an extra 135–270 (+45% extra Physical Attack) physical damage. (CD: 3s)
- Mortal Punisher2080 G
- +100 Physical Attack, +20% Attack Speed, +20% Physical Lifesteal Passive - Revive: Recovers 375–750 Health over 5s when Health drops below 30%. (CD: 20s) Passive - Imperil: When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.
- Demonsbane2060 G
- +90 Physical Attack, +150 Magical Defense, +600 Max Health Passive - Anti-Mage: Increases Magical Defense by (50% Physical Attack), up to 250.
- Pure Sky2140 G
- +80 Physical Attack, +10% Cooldown Reduction, +150 Physical Defense Passive - Maim: Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. (CD: 8s) Active - Dispel: Grants 30% damage reduction for 3s. (CD: 75s)
- Haste - Sunpool3320 G
- +40 Physical Attack, +20% Attack Speed, +15% Critical Rate, +7.5% Movement Speed Passive - Precision: Basic Attack Damage +25 (doubled for ranged heroes). Active - Daybreak: Increases Basic Attack range by 125 and Movement Speed by 40% for 5s, during which Basic Attacks deal 30% extra damage to 1 more nearby enemy. For melee heroes, only the Movement Speed bonus takes effect. (CD: 75s)
- Sunchaser2100 G
- +40 Physical Attack, +20% Attack Speed, +15% Critical Rate, +7.5% Movement Speed Passive - Precision: Basic Attack Damage +25 (doubled for ranged heroes). Active - Daybreak: Increases Basic Attack range by 125 (ranged heroes only) and Movement Speed by 20% for 5s. (CD: 75s)
- Immovable - Sky Dome3280 G
- +80 Physical Attack, +10% Cooldown Reduction, +150 Physical Defense Passive - Maim: Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. (CD: 8s) Active - Dispel: Removes all crowd control effects. Increases damage reduction by 35% and Movement Speed by 30% with terrain ignored for 3s. Defeating an enemy hero refreshes the effect duration. (CD: 75s)
- Iron Sword275 G
- +20 Physical Attack
- Dagger300 G
- +10% Attack Speed
- Pugilist's Gauntlet300 G
- +8% Critical Rate
- Vampiric Scythe300 G
- +8% Physical Lifesteal
- Plume of Enchantment300 G
- +5% Movement Speed
- Thunderclap Brand820 G
- +35 Physical Attack, +12% Critical Rate
- Lance of Swiftness760 G
- +35 Physical Attack, +7.5% Movement Speed
- Storm Sword850 G
- +75 Physical Attack
- Sunglow Striker760 G
- +35 Physical Attack, +450 Max Health
- Twinblades of Destruction760 G
- +15% Attack Speed, +7.5% Movement Speed
- Meteor760 G
- +35 Physical Attack, +7.5% Cooldown Reduction
- Swiftstrike Lance800 G
- +35 Physical Attack, +15% Attack Speed
- Ironbrand850 G
- +15% Attack Speed, +450 Max Health
- Bloodsoul800 G
- +35 Physical Attack, +12% Physical Lifesteal
- Cloud Piercer800 G
- +15% Attack Speed, +12% Critical Rate
- Scepter of Reverberation2100 G
- +210 Magical Attack, +7.5% Movement Speed Passive - Echo: Triggers an explosion when landing a skill hit, dealing (140–280 + 28% Magical Attack) magical damage. (CD: 5s)
- Savant's Wrath2140 G
- +210 Magical Attack Passive - Doom: Magical Attack +30%
- Mask of Agony2080 G
- +100 Magical Attack, +7.5% Cooldown Reduction, +900 Max Health Passive - Torment: When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). (CD: 3s)
- Twilight Stream2040 G
- +160 Magical Attack, +10% Cooldown Reduction, +500 Max Health Passive - Purge: Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.
- Void Staff2040 G
- +210 Magical Attack, +5% Cooldown Reduction, +500 Max Health Passive - Devastation: Magical Pierce +45%
- Insatiable Tome2060 G
- +24% Magical Lifesteal, +160 Magical Attack, +750 Max Health Passive - Arcane Conversion: Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.
- Sage's Tome2610 G
- +350 Magical Attack, +10% Cooldown Reduction Passive - Enlightenment: Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.
- Splendor2080 G
- +12% Magical Lifesteal, +170 Magical Attack, +7.5% Cooldown Reduction Active - Moonguard: Grants immunity to all effects, but renders the user unable to move, attack, or use skills for 1.5s. (CD: 75s)
- Holy Grail2020 G
- +150 Magical Attack, +15% Cooldown Reduction, +500 Max Health Passive - Mana Spring: Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.
- Golden Blade2070 G
- +20% Attack Speed, +150 Magical Attack, +7.5% Movement Speed Passive - Precision: Basic Attack Damage +60 Passive - Excalibur: When a Basic Attack hits a target, increases Attack Speed by 10% for 5s, and up to 2 stacks. When fully stacked, Basic Attacks deal (30% Magical Attack) extra magical damage. (CD: 0.2s)
- Staves of Sorcery2080 G
- +180 Magical Attack, +300 Max Mana, +600 Max Health, +7.5% Movement Speed Passive - Savagery: The next Basic Attack within 5s after casting a skill deals (180–360 + 40% Magical Attack) extra magical damage. (CD: 2.5s)
- Augur's Word2150 G
- +140 Magical Attack, +450 Max Mana, +900 Max Health Passive - Hero's Reward: Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury: Grants 50–100 (+10% Magical Attack) Physical Defense and Magical Defense.
- Ardent Dominion2040 G
- +12% Magical Lifesteal, +150 Magical Attack, +7.5% Movement Speed Passive - Mana Shield: When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% Magical Attack + 7.5% extra Health) damage and increases Movement Speed by 30% for 4s. (CD: 90s).
- Breakthrough Robe2120 G
- +130 Magical Attack, +900 Max Health Passive - Breakthrough: Grants 20–40 (+2% extra Health) Magical Attack, up to 100. Passive - Purge: Grants 30–60 (+3% extra Health) Magical Pierce, up to 150.
- Frozen Breath2100 G
- +180 Magical Attack, +7.5% Cooldown Reduction, +500 Max Health Passive - Deep Freeze: When a Basic Attack or skill hits an enemy, it reduces their Movement Speed by 5–10% (for up to 2 stacks) for 1.5s. Passive - Frostbite: Basic Attacks and skills deal an extra (75–150 + 15% Magical Attack) magical damage. (CD: 3s)
- Venomous Staff2040 G
- +230 Magical Attack, +7.5% Cooldown Reduction, +7.5% Movement Speed Passive - Imperil: When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.
- Enigma - Moon Goddess3340 G
- +12% Magical Lifesteal, +170 Magical Attack, +7.5% Cooldown Reduction Active - Moonguard: Grants immunity to all effects, but renders the user unable to move, attack, or use skills for 1.5s. When the effect wears off, grants a 60% Movement Speed bonus that diminishes over 2s and restores a total of (1,000 + 100% Magical Attack) Health. (CD: 75s)
- Spell Tome275 G
- +35 Magical Attack
- Sparkling Sapphire275 G
- +400 Max Mana
- Mystic Page300 G
- +8% Magical Lifesteal
- Primordial Crystal300 G
- +5% Cooldown Reduction
- Sage's Codex800 G
- +60 Magical Attack, +7.5% Cooldown Reduction
- Grand Staff820 G
- +120 Magical Attack
- Blood Clan's Grimoire800 G
- +12% Magical Lifesteal, +60 Magical Attack
- Stone of Sorcery800 G
- +60 Magical Attack, +7.5% Movement Speed
- Nebulon Wood840 G
- +60 Magical Attack, +450 Max Health
- Dawnlight2040 G
- +10% Cooldown Reduction, +210 Physical Defense, +900 Max Health Passive - Firstlight: When dealing damage to enemy heroes with Basic Attacks or skills, grants a shield that negates (250–500 + 4% Health) damage to self and the nearby teammate with the lowest Health for 3s. When no teammates are nearby, shield value increases by 50%. (Melee/Ranged CD: 10/12.5s)
- Blazing Cape2040 G
- +150 Physical Defense, +150 Magical Defense, +1,100 Max Health Passive - Conflagration: Burns enemies within a range of 375 every second, dealing (1.5% Health) magical damage. Deals double damage to minions and monsters. Passive - Imperil: When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.
- Ominous Premonition2020 G
- +300 Physical Defense, +1,200 Max Health Passive - Cold Steel: When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. (CD: 3s per target)
- Glacial Buckler2040 G
- +20% Cooldown Reduction, +240 Physical Defense, +600 Max Health Passive - Frost Shock: Triggers an ice blast when losing 10% of current Health from a single attack, dealing 130–260 magical damage to enemies within range and reducing their Attack Speed by 15% and Movement Speed by 15%–30% for 2s. (CD: 2s)
- Spikemail2020 G
- +45 Physical Attack, +300 Physical Defense, +700 Max Health Active - Countersiege: Enters the Countersiege state for 3s, reflecting 35% of damage taken back at the enemy as true damage. (Damage diminishes with distance, down to 50%.) (CD: 75s)
- Succubus Cloak2020 G
- +300 Magical Defense, +1,100 Max Health Passive - Mist Veil: Grants a shield that negates 400–800 (+7% extra Health) magical damage every 15s. Passive - Succubus: Converts 15% of extra Magical Defense into Physical Defense.
- Cuirass of Savagery2050 G
- +35 Physical Attack, +210 Physical Defense, +900 Max Health Passive - Fearless: When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).
- Longnight Guardian2020 G
- +90 Physical Defense, +180 Magical Defense, +900 Max Health, +7.5% Movement Speed Passive - Guardian: When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% Health) Health over 3s. (CD: 7s)
- Dragon's Rage2040 G
- +160 Physical Defense, +80 Magical Defense, +1,350 Max Health Passive - Devastating Blow: Basic Attacks and skills deal physical damage equal to 7% Health to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). (CD: 2s) Passive - Divine Power: Basic Attacks and skills deal physical damage equal to 3.5% Health to enemy heroes and towers (halved for ranged attacks). (CD: 2s)
- Sage's Sanctuary2280 G
- +5% Cooldown Reduction, +150 Physical Defense, +150 Magical Defense, +900 Max Health Passive - Revive: Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. (CD: 150s)
- Eye of the Phoenix2020 G
- +90 Physical Defense, +180 Magical Defense, +1,350 Max Health Passive - Bloodline: Increases Health recovery by 5% for every 10% of Health lost.
- Overlord's Platemail2450 G
- +180 Physical Defense, +90 Magical Defense, +1,800 Max Health Passive - Fated: Increases Health by 4%. Passive - Recovery: Recovers 0.5% Health every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.
- Frostscar's Embrace2060 G
- +60 Physical Attack, +10% Cooldown Reduction, +300 Physical Defense Passive - Savagery: The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). (CD: 1.2s)
- Blood Rage2180 G
- +75 Physical Attack, +900 Max Health Passive - Apoplexy: Basic Attacks deal an extra (1.5% Health) physical damage. When Health drops below 50%, this damage increases by 25%–50%. Active - Blood Fury: Gradually depletes 30% of current Health while progressively granting a shield that negates damage equal to 40% of Health over 4s. (CD: 75s)
- Ravage - Phantom3350 G
- +75 Physical Attack, +900 Max Health Passive - Apoplexy: Basic Attacks deal an extra (1.5% Health) physical damage. When Health drops below 50%, the damage increases by 37.5%–75%. Active - Blood Fury: Gradually depletes 30% of current Health while progressively granting a shield that negates damage equal to 50% of Health, and deals 4% of Health as magical damage (capped at 200 against monsters) to surrounding enemies per second for 4s. (CD: 75s)
- Frigid Charge2030 G
- +7.5% Cooldown Reduction, +150 Physical Defense, +900 Max Health Passive - Ice Armor: Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% Health) damage for 5s. (CD: 15s) Active - Impact: Creates a frost field within a range of 450, slowing enemies by 30%–60%. After 0.75s, deals 100–200 magical damage and freezes enemies for 0.75s. (CD: 75s)
- Amble - Winter3190 G
- +7.5% Cooldown Reduction, +150 Physical Defense, +900 Max Health Passive - Ice Armor: Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% Health) damage for 5s. (CD: 15s) Active - Impact: Creates a frost field within a range of 600, slowing enemies immensely. After 0.75s, deals 100–200 magical damage and freezes enemies for 0.75s. (CD: 75s)
- Mirror of Radiance800 G
- +450 Max Health, +7.5% Movement Speed
- Stone of All Creation800 G
- +150 Physical Defense, +150 Magical Defense
- Resilient Agate300 G
- +300 Max Health
- Cloth Jerkin275 G
- +100 Physical Defense
- Anti-magic Cloak275 G
- +100 Magical Defense
- Cuirass of Swiftness800 G
- +7.5% Cooldown Reduction, +450 Max Health
- Belt of Might850 G
- +900 Max Health
- Clandestine Cape800 G
- +150 Magical Defense, +450 Max Health
- Frosthold Targe750 G
- +7.5% Cooldown Reduction, +150 Physical Defense
- Protector's Cuirass800 G
- +150 Physical Defense, +450 Max Health
- Nettle Gauntlet750 G
- +35 Physical Attack, +150 Physical Defense
- Pearl of Origin800 G
- +150 Physical Defense, +150 Magical Defense Sage's Sanctuary has been damaged, but its energy core can still enhance equipment under the influence of the Primals. (Purchasable after 20m.)
- Boots of Fortitude700 G
- +100 Physical Defense, +50 Magical Defense Passive - Swift: Grants 50 Movement Speed. Passive - Sanctuary: Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
- Boots of Resistance700 G
- +50 Physical Defense, +100 Magical Defense Passive - Swift: Grants 50 Movement Speed. Passive - Tough: Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
- Boots of Tranquility700 G
- +15% Cooldown Reduction Passive - Swift: Grants 50 Movement Speed. Passive - Tranquility: Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
- Boots of the Arcane700 G
- +400 Max Mana Passive - Swift: Grants 50 Movement Speed. Passive - Magical Mastery: Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
- Boots of Dexterity700 G
- +20% Attack Speed Passive - Swift: Grants 50 Movement Speed. Passive - Lightning Recovery: Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
- Boots of Deftness700 G
- +300 Max Health Passive - Swift II: Grants 70 Movement Speed. Passive - Divine Wind: Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
- Lightfoot Shoes250 G
- Passive - Swift: Movement Speed +30
- Runeblade2160 G
- +130 Magical Attack, +10% Cooldown Reduction, +5% Movement Speed Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's Health) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward: Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.
- Rapacious Bite2160 G
- +90 Physical Attack, +7.5% Cooldown Reduction, +5% Movement Speed Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's Health) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward: Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.
- Giant's Grip2160 G
- +5% Cooldown Reduction, +1,200 Max Health, +5% Movement Speed Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's Health) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward: Increases max Health by 30 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.
- Hunting Knife250 G
- Requires Smite to purchase. Reduces damage from monsters by 25% and grants 20% more EXP from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 70–140 magical damage every 0.5s for 2s (ranged attacks only deal 50% damage). Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.
- Guerrilla Machete700 G
- +40 Magical Attack Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's Health) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward: Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.
- Relentless Blade700 G
- +25 Physical Attack Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's Health) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward: Increases Physical Attack by 3 whenever you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.
- Patrol Axe700 G
- +400 Max Health Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's Health) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward: Increases max Health by 30 whenever you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.
- Guardian850 G
- +500 Max Health, +5% Movement Speed Passive - Guardian Aura: Grants 36–72 Physical Defense and Magical Defense, and restores 0.4% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.
- Crimson Shadow850 G
- +500 Max Health, +5% Movement Speed Passive - Agility Aura: Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.
- Crimson Shadow - Redemption2080 G
- +1,200 Max Health, +7.5% Movement Speed Passive - Agility Aura: Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases Max Health by 400–800. Increases Main Attack Stat by 25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost (CD: 300s). Active - Rescue: Grants a shield that negates (240–480 + 10% Health) damage to teammates within range for 4s. (CD: 60s) Roaming equipment active skill cooldown is shared by the team.
- Crimson Shadow - Starspring2080 G
- +1,200 Max Health, +7.5% Movement Speed Passive - Agility Aura: Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases Max Health by 400–800. Increases Main Attack Stat by 25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost (CD: 300s). Active - Starburst: Links with a teammate (by default, the teammate with the lowest Health) within range for 5s, recovering (500–1,060 + 20% Health) Health and 25% of max Mana to both self and that teammate for the duration. The link will be broken when it exceeds a certain distance. Recovery effects decrease to 20% upon attacking or being attacked. 1 use of Starburst is gained every 50s, and up to 2 can be stored at a time. (CD: 5s) Roaming equipment active skill cooldown is shared by the team.
- Crimson Shadow - Howl2080 G
- +1,200 Max Health, +7.5% Movement Speed Passive - Agility Aura: Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases Max Health by 400–800. Increases Main Attack Stat by 25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost (CD: 300s). Active - Rally: Teammates within range gradually gain a Movement Speed over 2s, up to a max increase of 100%–200% for 5s. Teammates that enter the skill's range after activation gain the current Movement Speed boost. The effect is reduced to a 20% Movement Speed increase upon attacking or being attacked by enemy heroes. (CD: 90s) Roaming equipment active skill cooldown is shared by the team.
- Crimson Shadow - Radiance2080 G
- +1,200 Max Health, +7.5% Movement Speed Passive - Agility Aura: Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases Max Health by 400–800. Increases Main Attack Stat by 25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost (CD: 300s). Active - Mirror Domain: Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. (CD: 75s. If no targets are hit, 75% of the CD will be restored.) Roaming equipment active skill cooldown is shared by the team.
- Knowledge Gem300 G
- +5% Movement Speed Passive - Guerrilla: Every 3s, grants 5 EXP and grants the teammate with the lowest Gold 5 Gold. Player does not receive a share of the earnings from monster and minion kills, but instead gains a separate 25%–50% Gold and EXP (maxes out at the 20:00 mark).
- Guardian - Redemption2080 G
- +1,200 Max Health, +7.5% Movement Speed Passive - Guardian Aura: Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Max Health +400–800. Main Attack Stat +25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Guardian roaming equipment at no cost (CD: 300s). Active - Rescue: Grants a shield that negates (240–480 + 10% Health) damage to teammates within range for 4s. (CD: 60s) Roaming equipment active skill cooldown is shared by the team.
- Guardian - Starspring2080 G
- +1,200 Max Health, +7.5% Movement Speed Passive - Guardian Aura: Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Max Health +400–800. Main Attack Stat +25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Guardian roaming equipment at no cost (CD: 300s). Active - Starburst: Links with a teammate (by default, the teammate with the lowest Health) within range for 5s, recovering (500–1,060 + 20% Health) Health and 25% of max Mana to both self and that teammate for the duration. The link will be broken when it exceeds a certain distance. Recovery effects decrease to 20% upon attacking or being attacked. 1 use of Starburst is gained every 50s, and up to 2 can be stored at a time. (CD: 5s) Roaming equipment active skill cooldown is shared by the team.
- Guardian - Howl2080 G
- +1,200 Max Health, +7.5% Movement Speed Passive - Guardian Aura: Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Max Health +400–800. Main Attack Stat +25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Guardian roaming equipment at no cost (CD: 300s). Active - Rally: Teammates within range gradually gain a Movement Speed over 2s, up to a max increase of 100%–200% for 5s. Teammates that enter the skill's range after activation gain the current Movement Speed boost. The effect is reduced to a 20% Movement Speed increase upon attacking or being attacked by enemy heroes. (CD: 90s) Roaming equipment active skill cooldown is shared by the team.
- Guardian - Radiance2080 G
- +1,200 Max Health, +7.5% Movement Speed Passive - Guardian Aura: Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Max Health +400–800. Main Attack Stat +25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Guardian roaming equipment at no cost (CD: 300s). Active - Mirror Domain: Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. (CD: 75s. If no targets are hit, 75% of the CD will be restored.) Roaming equipment active skill cooldown is shared by the team.
Equipment System & Build Fundamentals
The shop features 114 items categorized across six tabs: Physical, Magical, Defense, Movement, Jungling, and Roaming.
Key Mechanics & Rules
Boots Swapping: Upgraded boots (700g) can be swapped for another upgraded pair for free, with a 5-minute cooldown, allowing flexible defensive transitions. (Boots of Deftness offers +70 Movement Speed).
Jungle Items: Requires Smite. Reduces minion damage by 25% before 10:00 while increasing monster EXP & gold, preventing junglers from taking lane resources early.
Roaming Items: Provides passive income without taking gold or experience from nearby lane allies.
Roaming Auras & Actives
Guardian Family: Grants Physical/Magical Defense & HP regen aura to nearby allies (800 range).
Crimson Shadow Family: Grants Attack Speed, Cooldown Reduction & Mana regen aura (800 range).
Active Upgrades: Choose between Redemption (Shield), Starspring (Healing link), Howl (Move Speed boost), or Radiance (Scouting wave). Active cooldowns are shared team-wide.
Item stats, prices and passives are based on the global server in-game shop as of 2026-09-24.
FAQ
How many items can a hero carry?
A hero can carry up to 6 items. The Item Build Simulator lets you pick up to 6 items and shows their combined stats and gold cost.
Can I swap my boots for a different pair later?
Upgraded boots, which cost 700G, can be swapped for another upgraded pair free of charge. The swap has a 5-minute cooldown. If the enemy team deals a lot of magical damage, you can trade Boots of Fortitude for Boots of Resistance. Your Physical Defense drops and the physical damage reduction is gone, but your Magical Defense goes up.
Are there items that work against enemies who heal a lot?
Mortal Punisher, Venomous Staff and Blazing Cape all have Imperil, which reduces an enemy's Health recovery and Lifesteal. Mortal Punisher and Venomous Staff apply Imperil when a Basic Attack or skill hits an enemy. Blazing Cape burns enemies within range, and that burning effect triggers its Imperil. With all three, the enemy's healing is cut by 35% for 2.5 seconds after Imperil is applied.