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September 10 patch

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Meta Analysis

[September 10 Update - Meta Analysis] The six heroes in this patch split cleanly by win rate. The buffs went to Luara, Gao Changgong and Mulan, who ranked 18th of 18 in the farm lane, 23rd of 26 in the jungle and 21st of 30 in clash. The nerfs went to Lapulapu, Flowborn (Marksman) and Ying, who ranked 1st in roam, 4th in the farm lane and 5th in the jungle (all by win rate, official statistics retrieved 2026-09-04). As on August 27, the patch lifts the bottom and trims the top. Luara gets the biggest boost. Skill 2 goes from 700 to 900 at level 6, its cooldown from 8s to 6.5s and its mana cost from 40 to 35, while the ultimate's level 3 cooldown drops from 48s to 40s. A hero stuck at the bottom of the farm lane on 46.36% gets more damage and more casts on Skill 2 at once. In the jungle, Gao Changgong goes up and Ying comes down. Gao Changgong won only 47.94% of games, while the 1.12% ban rate was third in the jungle: respected, but not closing. Skill 1 and the ultimate both gain base damage, and the Skill 1 buff also applies to the clone, which deals the same damage as Gao Changgong. Ying loses damage on every resonance stack, with the two-stack strikes down about 17%. Mulan's change is more about mechanics than numbers. Detonating a full stack of marks now heals, and marks can be placed on minions and monsters, so health can be recovered while clearing a wave, which helps in the clash lane. The ultimate's attack bonus, however, falls from 300 to 270 at level 3, so the "buff" label is not the whole story. Lapulapu led roam on win rate at 55.09% but on a pick rate of only 0.36%. Skill 1's ground damage over time loses a third, which blunts the payoff for throwing the weapon and fighting over it. Flowborn (Marksman) loses a fifth of the ultimate's base damage at every level. Taken together, nothing at the top of the tier list was touched: none of the heroes graded S as of September 4 is among the six. The patch leaves the core of the meta alone and narrows the gap at both ends of the win-rate table.

Fixes & Optimizations
Adjust
Bug Fixes • Fixed the Honor Pass level-up reward chest preview showing Gan & Mo's "Nutcracker" skin twice • Fixed unowned heroes appearing as owned in the Time Vault • Fixed the match loading screen background failing to play properly on some devices • Yango can now be picked in 1v1 modes What these fixes mean The Time Vault bug did the most harm. Heroes you did not own were shown as owned, which is exactly the kind of error that leads to a wrong purchase decision. If you passed on a hero in the Time Vault before September 10 because it looked owned, check the hero list in game to confirm. The Honor Pass issue was announced as a preview display problem. Yango could not be picked in 1v1 modes before this update, so 1v1 practice with Yango is now possible.
Other Events
New
Xuance's "White Tiger" skin (Lucky Flip, from September 10) Xuance's "White Tiger" skin arrives in the Lucky Flip event. The announcement gives only a start date and lists neither a price nor an end date. Login rewards: SNK Hero Selection Chest and a Flowborn avatar item set (September 10 - September 24) Log in on seven days during the period to receive an SNK Hero Selection Chest and Flowborn's new avatar item set. Worth your time The free part is the login reward. The window runs fifteen days, from September 10 to September 24, and seven of them are enough, so you can miss eight and still finish. The announcement does not say what the chest does if you already own the SNK heroes. White Tiger comes through Lucky Flip, so check the cost on the event screen before you start chasing it.
Mulan
Buff
Mulan — marks now heal on detonation and can be applied to minions Passive (Great Wall Guardian, Dual Swords Mode) • New: detonating a full stack of marks restores 80–160 HP (+1% extra HP) • New: marks can be applied to units other than enemy heroes (damage and healing from a full stack are reduced to 50% on them) Skill 1 (Snaking Strike, Dual Swords Mode) • Cooldown 8s (-0.4s per level) → 7.5s (-0.3s per level) Skill 2 (Dagger Waltz, Dual Swords Mode) • Balance marks: 1 stack per 2 damage instances while spinning at max range → 1 stack per damage instance Skill 1 (Sundering Slash, Heavy Sword Mode) • Cooldown 8s (-0.4s per level) → 7.5s (-0.3s per level) Ultimate (Blooming Blade, Heavy Sword Mode) • Attack bonus 60 (+120 per level) → 90 (+90 per level) What this means The passive is the heart of it. Detonating a full stack of marks now restores 80–160 HP, and marks can land on minions and monsters too, at half damage and half healing, so 40–80 HP. Health lost in a trade can now be won back just by clearing the wave. Skill 1's cooldown drops in both forms, but only early: 8s → 7.5s at level 1, 7.2s → 6.9s at level 3, and both versions reach 6s at level 6. The ultimate's attack bonus moves the other way as it levels: 60 → 90 at level 1, 180 either way at level 2, and 300 → 270 at level 3. A maxed Heavy Sword Mode is fractionally weaker. Skill 2's spin deals damage every 0.5 seconds, and every hit now applies a mark, which works out to two marks per second instead of one. The in-game passive text no longer carries the one-per-second limit either; it now applies a mark each time damage is dealt. Mulan held a 49.82% win rate, 21st of 30 clash heroes, on a 0.34% pick rate that ranked 26th (official statistics, retrieved 2026-09-04). Adding healing is a buff aimed at how long Mulan can stay in lane.
Gao Changgong
Buff
Gao Changgong — more damage on Skill 1 and the ultimate Skill 1 (Secret Skill - Split) • Base damage 350 (+70 per level, 125% extra physical attack) → 400 (+80 per level, 135% extra physical attack) Ultimate (Secret Skill - Strike) • Base damage 700 (+350 per level, 250% extra physical attack) → 750 (+375 per level, 255% extra physical attack) What this means Both changes are straight additions. Skill 1 goes from 700 to 800 at level 6, about 14% more, with its extra physical attack ratio up from 125% to 135%. The ultimate rises from 1,400 to 1,500 at level 3, about 7%, and its ratio from 250% to 255%. The ratio gains matter most from mid game on, once the physical attack items are in. The clone summoned by Skill 1 deals the same physical damage as Gao Changgong, so the Skill 1 buff lands twice. The clone also prioritises low-health heroes, which makes finishing off an escaping target easier than before. Gao Changgong sat 23rd of 26 junglers on win rate at 47.94%, yet the 1.12% ban rate was third in the lane (official statistics, retrieved 2026-09-04). This buff gives a hero who draws bans but fails to close games more power to finish.
Luara
Buff
Luara — a major Skill 2 buff and a shorter ultimate cooldown Skill 1 (Deadly Fang) • Base damage 30 (+6 per level, 12% physical attack) → 35 (+7 per level, 15% physical attack) • Serpent Blade attack cooldown reduction 0.15s → 0.15–0.12s Skill 2 (Furtive Attack) • Cooldown 10s (-0.4s per level) → 8s (-0.3s per level) • Mana cost 40 → 35 • Base damage 350 (+70 per level, 100% extra physical attack) → 450 (+90 per level, 140% extra physical attack) Ultimate (Blazing Glare) • Cooldown 60s (-6s per level) → 50s (-5s per level) • Fire Rain damage 150 (+75 per level, 45% extra physical attack) → 150 (+75 per level, 48% extra physical attack) What this means This is the most generous buff of the six. Skill 2's level 6 base damage rises from 700 to 900, about 29% more, and its extra physical attack ratio from 100% to 140%. The cooldown shortens as well, from 10s to 8s at level 1 and from 8s to 6.5s at level 6, and the mana cost drops. Skill 2 now comes up more often and hits harder every time. The ultimate comes back faster, 60s → 50s at level 1 and 48s → 40s at level 3, so it is ready for more of the team fights. Skill 1's slash damage also climbs from 60 to 70 at level 6. One line resists a firm reading: the slash "cooldown reduction" going from 0.15s to 0.15–0.12s. The in-game description still says only that the slash speed scales with Attack Speed and gives no timing, so whether higher Attack Speed brings the gap down to 0.12s is unconfirmed. Luara had the lowest win rate of the 18 farm lane heroes at 46.36% (official statistics, retrieved 2026-09-04). This patch is built to lift Luara off the bottom, and trades built around Skill 2 should land more often than before.
Flowborn (Marksman)
Nerf
Flowborn (Marksman) — ultimate base damage down a fifth at every level Ultimate (Arrowstorm) • Base damage 50 (+25 per level, 24% physical attack) → 40 (+20 per level, 21% physical attack) What this means The base damage falls by a fifth at every level: 50 → 40 at level 1, 100 → 80 at level 3. The physical attack ratio drops from 24% to 21% too. Skills 1 and 2 and the basic attack are untouched. Targets that used to fall to the ultimate's damage may now need one more push. After casting the ultimate, it is safer to land a few basic attacks before committing to the kill. Flowborn (Marksman) ranked 4th of 18 farm lane heroes on win rate at 52.26%, with a 1.17% pick rate in 9th (official statistics, retrieved 2026-09-04). This is a trim for a hero who was already winning, and none of the skill mechanics changed.
Ying
Nerf
Ying — resonance damage cut at every stack count Passive: 1 stack of Spear Will (Stalwart - Peacemaker) • Base damage 55–110 (40% physical attack) → 50–100 (35% physical attack) Passive: 2 stacks of Spear Will (Zealous - Devastation) • First 2 strikes 60–120 (40% physical attack) → 50–100 (35% physical attack) • Last hit 120–240 (80% physical attack) → 100–200 (70% physical attack) Passive: 3 stacks of Spear Will (Zenith - Wildfire) • Base damage 160–320 (100% physical attack) → 150–300 (90% physical attack) • Max damage 320–640 (200% physical attack) → 300–600 (180% physical attack) What this means Ying gains one resonance stack with every skill cast, then spends all of them on the next basic attack for a resonance strike that depends on the count. That strike got weaker at one, two and three stacks alike. The cuts are not even. Comparing the upper values, one stack drops from 110 to 100, about 9%, and three stacks from 320 to 300, about 6%. Two stacks take the largest hit: both the first two strikes (120 → 100) and the last hit (240 → 200) lose about 17%. The physical attack ratios fall by 5 to 20 points across the board, and because resonance strikes can crit, the lost ratio hurts more the more physical attack Ying carries. Chaining two skills before a basic attack is the pattern that loses the most. Ying ranked 5th of 26 junglers on win rate at 53.9% (official statistics, retrieved 2026-09-04). The patch reins in one of the stronger junglers through the passive.
Lapulapu
Nerf
Lapulapu — Skill 1 damage down, with the ground damage over time cut by a third Skill 1 (Torrential Blade) • Base damage 320 (+64 per level, 110% physical attack) → 300 (+60 per level, 100% physical attack) • Weapon flying damage 320 (+64 per level, 110% physical attack) → 300 (+60 per level, 100% physical attack) • Ground damage over time 75 (+15 per level, 15% physical attack) → 50 (+10 per level, 12% physical attack) What this means All three damage values on Skill 1 went down. The tap slash and the thrown weapon drop from 640 to 600 at level 6, about 6%, with the physical attack ratio falling from 110% to 100%. The bigger cut is to the damage the thrown weapon deals after it lands: 150 → 100 at level 6, a third less. So the hold version loses the most. Throwing the weapon and fighting over it on the ground pays off noticeably less. The tap slash only gives up about 6%, so closing in and slashing feels much the same as before. Lapulapu led all 16 roamers on win rate at 55.09%, yet sat 14th on pick rate at 0.36% (official statistics, retrieved 2026-09-04). A small group of players was winning a lot with Lapulapu, and this patch trims that through Skill 1.

Update history and meta predictions

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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