Mobile MOBA Strategy Portal
A portal that brings together mobile MOBA comparisons, a glossary, and gateways to our dedicated strategy sites.
Games
Where each game stands
| Aspect | Honor of Kings | Wild Rift |
|---|---|---|
| Current patch | September 23 Update (Season 16) | Patch 7.3b |
| Heroes changed in the latest patch | 8 heroes | 8 heroes |
| Heroes covered | 119 heroes 115 items, 30 arcana, 11 spells | 142 heroes 179 items, 54 runes, 9 spells |
| Site last updated |
Patch dates are the publication dates of each game's official patch notes.
Latest Patch Picks
Updated Oct 14, 2026One update from each site’s latest patch.
- Honor of Kings
September 23 Update — Season 16 Meta Analysis
A season update covers more ground than a regular patch. In the order that affects how you play: the canyon, then items and arcana, then the individual heroes.
- Wild Rift
What matters in Patch 7.3b
Eight champions, six items and four runes are adjusted.
Five things that catch you out in your first match
Term mappingHabits from one title carry over badly into the others. Name pairings are collected in the term mapping guide.
Where it goes wrong: Before you step into a bush
The three games find enemies in completely different ways. Walk into the river on the wrong habit and you get collapsed on.
Honor of KingsNo ward item exists. The roamer steps into the bush first, or throws a skill in to see what reacts.
Wild RiftEveryone carries free wards, and the Sweeping Lens clears the enemy's.
Mobile LegendsStep into a bush the enemy has no vision of and you vanish. Attack from inside and your position is given away.
Where it goes wrong: Before you head home
Low health sends you back to base. What you can do instead differs by title.
Honor of KingsItems are bought from anywhere on the map, so a recall is for healing.
Wild RiftShopping happens at the fountain only. Go right after you shove the wave into the tower.
Mobile LegendsSmall healing camps spawn in the first 30 to 40 seconds. Killing one restores health and mana without going home.
Where it goes wrong: Minion gold
Chipping minions down earns nothing. The item gap at ten minutes starts here.
Honor of KingsLand the killing blow and you take roughly 1.5x what a minion dying beside you pays.
Wild RiftGold lands only on the killing blow. Missed CS turns straight into an item deficit.
Mobile LegendsThe gold lane pays the most. Harass the enemy but drop two minions and you are down on the trade.
Where it goes wrong: Diving a tower
Chase someone under their tower and the tower turns on you. Check the conditions before stepping in.
Honor of KingsOuter towers take 40% less damage for the first four minutes, and your damage to a tower drops 55% with no allied minions beside you.
Wild RiftThe standard early plan is to take the Rift Herald and send it charging into the tower.
Mobile LegendsOuter turrets carry a shield for the first five minutes: 30% less damage taken, and 15% less for allies nearby.
Where it goes wrong: Objective timers
Objectives are the call to group up. Read the clock wrong and it is over before you arrive.
Honor of KingsThe Overlord and the Tyrant both spawn at 4:00, and are replaced by Shadow versions at 10:00.
Wild RiftSeven in all: four dragons, the Rift Herald, Baron Nashor and the Elder Dragon.
Mobile LegendsThe Turtle spawns at 2:00 and the Lord at 8:00. A killed Turtle returns two minutes later, and stops at 8:00.

