
Goredrinker — Effect, Stats and Cost
Cost 3,100G
Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3c (updated )
Pick counts and win rates: in-game popular builds, 2026-08-26 to 2026-10-07, before patch 7.3c
Stats
- +350 Max Health
- +40 Attack Damage
- +15 Ability Haste
Item Effects
- Goredrink (Passive)
- Gain 8% Omnivamp.
- Thirsting Slash (Active)Active
- Deal 175% base AD as physical damage to nearby enemies. Restore HP equal to 20% AD plus 10% missing HP for each enemy champion hit. (12s cooldown)
Goredrinker patch history
Figures are as written in the official patch notes; the commentary is ours.
Goredrinker
Patch 7.2Base Stats
- Cost: 3100g
- Recipe: Jaurim's Fist (1200g) + Phage (1000g) + Ring of Insight (300) + 500g
- AD: +40
- Max HP: +350
- Ability Haste: +15
- Omnivamp: +8%
Thirsting Slash (Active)
- Deal physical damage equal to 175% AD to nearby enemies, healing for 20% AD + 10% missing HP per enemy hit. (12s cooldown)
- Because the healing scales with both the number of enemies hit and your own missing health, it returns the most exactly when you are surrounded and low. A 12s cooldown is short enough to use twice in a drawn-out fight, which directly raises a fighter's staying power. The payoff still rides on AD, so a tank who skips damage items gets far less out of it — which is the point.
Goredrinker
Patch 6.3fGoredrinker
- Damage: reduced
- This is the enchant for champions who step forward and brawl, and the lower damage narrows the swing a single activation can create. Diving in and getting back out is less dependable, so timing the engage with the rest of the team matters more than committing alone. The other offensive enchants were cut in the same patch, so swapping to one of them does not recover much.
Champions who build Goredrinker
Read from the "Popular" tab on the in-game loadout screen. Across 314 builds covering 142 champions, 1 build this item. Only 1 to 4 builds were captured per champion, so a champion missing here may still build it.
| Champion | Picks | Win rate |
|---|---|---|
| Olaf | 2,153 | 51.33% |
Where a champion runs the item in more than one build, the figures come from the build with the most picks. Nothing is averaged.
Items built alongside it
How often each item appeared in the same build. This is co-occurrence, not synergy — items favoured by popular champions rise to the top.
About the data on this page
Stats and item effects are transcribed from the game, with changes from later patches taken from the official patch notes. Pick counts and win rates are the values shown on the in-game loadout screen’s "Popular" tab between 2026-08-26 and 2026-10-07.