
Trinity Force — Effect, Stats and Cost
Cost 3,333G
Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated )
Pick counts and win rates: in-game popular builds, 2026-08-26 to 2026-10-07; 13 of 142 champions from before patch 7.3a
Stats
- +333 Max Health
- +36 Attack Damage
- +30% Attack Speed
- +15 Ability Haste
Item Effects
- Valor
- On hit, attacks grant 20 Movement Speed for 2 second(s). Bonus Movement Speed does not stack. Ranged champions gain halved values.
- Spellblade
- Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD. (1.5s Cooldown) Damage is reduced vs. structures.
Trinity Force patch history
Figures are as written in the official patch notes; the commentary is ours.
Trinity Force
Patch 7.3Base Stats
- Build PathSheen (800) + Phage (1000) + Stinger (1200) + 333 → Sheen (800) + Phage (1000) + Hearthbound Axe (1200) + 333
- Attack Damage30 → 36
- Ability Haste20 → 15
- Movement Speed5% → 0
Our take
Its 5% Movement Speed is gone and Attack Damage rises by 6, with 5 less Ability Haste. Hearthbound Axe replaces Stinger in the recipe.
Trinity Force
Patch 7.1bBase Stats
- HP+250 → +333
- Ability Haste+25 → +20
Rage
- RemovedGain 60 movement speed on a kill.
Our take
The item swaps 5 ability haste for 83 HP, tilting it from ability throughput toward durability. Removing the 60 movement speed on kill also means chaining from one takedown into the next target is no longer as smooth. Fighters who build Trinity Force move away from snowballing off a kill and toward simply holding the front line and trading. Champions that live on their ability rotation are worth re-checking against other options.
Champions who build Trinity Force
Read from the "Popular" tab on the in-game loadout screen. Across 314 builds covering 142 champions, 18 build this item. Only 1 to 4 builds were captured per champion, so a champion missing here may still build it.
| Champion | Picks | Win rate |
|---|---|---|
| Lee Sin | 42,797 | 51.75% |
| Xin Zhao | 18,637 | 54.12% |
| Ezreal | 18,226 | 53.19% |
| Jarvan IV | 12,298 | 57.63% |
| Darius | 11,310 | 54.14% |
| Vi | 8,445 | 53.35% |
| Wukong | 8,028 | 54.48% |
| Fiora | 7,911 | 55.28% |
| Smolder | 7,042 | 55.65% |
| Olaf | 5,488 | 54.08% |
| Jax | 5,113 | 54.28% |
| Zed | 4,715 | 53.53% |
| Shyvana | 4,510 | 50.61% |
| Nasus | 3,624 | 52.03% |
| Poppy | 3,052 | 52.31% |
| Gnar | 2,776 | 52.43% |
| Camille | 1,690 | 50.42% |
| Riven | 1,005 | 50.30% |
Where a champion runs the item in more than one build, the figures come from the build with the most picks. Nothing is averaged.
Items built alongside it
How often each item appeared in the same build. This is co-occurrence, not synergy — items favoured by popular champions rise to the top.
About the data on this page
Stats and item effects are transcribed from the game, with changes from later patches taken from the official patch notes. Pick counts and win rates are the values shown on the in-game loadout screen’s "Popular" tab between 2026-08-26 and 2026-10-07.