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Dunshan

Dunshan

SupportTankDifficulty: Hard

Base Stats

Max HP
3544
Max MP
600
Physical Attack
207
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
375
Attack Range
Melee

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Strategy Guide

Playstyle

A support who uses Bastion either to dash in and shield a teammate or to become a turret on a tower, and catches enemies by tossing them behind him with Collision Course. Official difficulty: Hard.

Best for: players who are fine handing movement to a teammate and focusing on aim: while sheltering, holding Basic Attack charges it for more range and lets you steer its direction. If you want the toss, you also need the habit of casting Collision Course before Bastion, not during it.

Recommended Combos
Shelter and Shove

While Bastion shelters a teammate, Dunshan's Basic Attacks hit at range and slow by 10% for 0.5s. Hold to charge for more range and pick the direction. If an enemy closes in, use Collision Course. During Bastion it won't toss heroes and pushes enemies along its path aside instead.

Slow, Then Toss

Slam Allshield to slow by 25% for 1s (Level 1), and let the traveling shield launch enemies for 0.5s. Charge the slowed hero with Collision Course and toss them behind you. On landing, nearby enemies are stunned for 0.5s and enemy heroes take 5% of their max Health as collision damage.

Tower Turret

Select an allied tower and Dunshan becomes an untargetable turret for 6s. He and the tower recover 125 Health per second, and the tower gets a 600 shield (Level 1). Basic Attacks hit at range in turret mode, and recasting exits early.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Bastion on a teammate dashes Dunshan to them and shields both for a combined 900 for 6s, with more going to whichever hero has less Health (Level 1)
  • Bastion on an allied tower or any tower ruins turns him into an untargetable turret for 6s and gives the tower a 600 shield (Level 1)
  • Collision Course tosses enemy heroes in front of him to his back, and their landing stuns nearby enemies for 0.5s
  • Allshield grants brief crowd control immunity, then the shield travels forward, launching enemies for 0.5s and knocking down projectiles
Weaknesses
  • While sheltering, the teammate controls movement for both heroes, at 95% of their average Movement Speed
  • A movement skill with very long range from the teammate ends the shelter, and Dunshan can only cancel it himself after 3s
  • Collision Course used during Bastion does not toss enemy heroes; it only pushes enemies out of his path
  • Both the Collision Course stun and the Allshield launch last only 0.5s, so enemies are free again quickly unless teammates follow up
Early Game Strategy

The official recommendation is to level Bastion (Skill 1) first. Select a teammate and Dunshan dashes over to shelter them, giving the pair a combined 900 shield for 6 seconds. It costs 60 Mana on a 10-second cooldown. While sheltered, your teammate steers both heroes at 95% of the pair's average Movement Speed. Meanwhile, Moving Mountain turns Dunshan's Basic Attacks into ranged attacks that slow by 10% for 0.5s (20% at Level 15). Hold the button to charge them for more range and to aim the direction. Stay on the teammate you're roaming with and keep the slows coming.

Mid Game Strategy

Once your team starts moving together in the mid game, use Collision Course to throw enemy heroes toward your side. It charges forward, picks up enemy heroes in front of Dunshan and tosses them behind him, dealing 300 physical damage to nearby targets (600 at Level 6). The cooldown is 10 seconds, 8 at Level 6. On landing, nearby enemies are stunned for 0.5s and enemy heroes take collision damage equal to 5% of their max Health. The charge stops when it hits an enemy hero, so check that no one stands between you and your target. The toss lands behind you, so charge with your team at your back to drop the enemy on their side. Cast during Bastion, it pushes enemies on its path aside instead of tossing them.

Late Game Strategy

At Level 3, Allshield's cooldown drops to 32 seconds, its base damage rises to 340 and the slow reaches 50%. Dunshan gains brief crowd control immunity on cast, so enemy CC can't stop the slam. More extra Health means more passive damage and a bigger Bastion shield. When you're holding your base towers late, cast Bastion on an allied tower. It also works on any tower ruins, turning Dunshan into a turret for 6 seconds. He's untargetable, and he and the tower recover 125 Health per second (250 at Level 6). The tower also gets a 600 shield (1,200 at Level 6). Turret mode has its own 15-second cooldown (12 at Level 6), and recasting ends it early.

Teamfight Strategy

Open fights by sheltering the teammate most likely to be focused. The shield totals 900 between the two of you (1,800 at Level 6) and lasts 6 seconds. Your teammate can end it by dismounting or by using a movement skill with very long range. After 3 seconds Dunshan can end it too, refunding up to 50% of the cooldown depending on how long the shelter lasted. Meet divers with Allshield. The slam slows by 25% for 1s (Level 1), then the shield travels forward and launches enemies it touches for 0.5s. It also knocks down projectiles, so aim it across the path of shots heading for your backline.

First Skill to Level Up

Official pickSkill 1: Bastion
1

Source: the official in-game HoK Camp (fetched 2026-10-24). What to level after this depends on the matchup.

Skills

Moving Mountain
Passive

Moving Mountain

SlowDamage
Shield Eternal's Basic Attacks deal an extra 135 (135 + 2.7% extra Health) physical damage.
While Skill 1 is in effect, Basic Attacks deal ranged damage and slow enemies by 10% for 0.5s. Tap and hold the Basic Attack button to charge the attack, increasing Attack Range and allowing control over the attack direction.
Lvl 1Lvl 15
Extra Damage
135270
Slow
10%20%
Bastion
Skill 1⏳ CD: 10s | Mana: 60

Bastion

ShelterTurretEnhance
Select a teammate: Shield Eternal dashes to the target, then shelters them, granting both himself and the teammate a shield that negates 900 (900 + 18% extra Health) damage for 6s (distributed inversely proportional to both heroes' Health). The teammate controls both heroes' movement during this time (Movement Speed is 95% of the average of both heroes' Movement Speed).
Select an allied tower or any tower ruins: Shield Eternal becomes a turret for 6s. During this time, he is untargetable and recovers 125 (125 + 2.5% extra Health) Health per second, while also restoring the same amount of Health to the tower and granting it a shield that negates 600 (600 + 12% extra Health) damage. Use again to exit turret mode. Turret mode has an independent 15s cooldown.
The teammate can cancel the sheltering at any time by dismounting Shield Eternal or by using a movement skill with very long range. After 3s, Shield Eternal can also cancel it, refunding up to 50% of the cooldown based on the shelter duration.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Total Shield
90010801260144016201800
Turret Recovery
125150175200225250
Turret Cooldown
1514.413.813.212.612
Turret Shield
60072084096010801200
Collision Course
Skill 2⏳ CD: 10s | Mana: 75

Collision Course

Crowd ControlMovementDamage
Shield Eternal charges forward (stopping if he hits an enemy hero), picking up and tossing heroes in front within range (scales with skill level) behind him for 0.5s and dealing 300 (300 + 90% extra physical attack) physical damage to targets nearby. Upon landing, tossed enemies stun nearby enemies for 0.5s and deal collision damage equal to 5% of the target's Health to heroes and 177 (5% of own Health) to non-hero units.
When used during Skill 1, he will not toss enemy heroes, but instead push away enemies along his path.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
300360420480540600
Cooldown
109.69.28.88.48
Allshield
Ultimate⏳ CD: 40s | Mana: 100

Allshield

KnockdownCrowd ControlDamage
Shield Eternal slams his giant shield into the ground, gaining brief crowd control immunity. The shield deals 170 (170 + 55% extra physical attack) physical damage to enemies within range, knocking them back and slowing them by 25% for 1s, while also dealing collision damage equal to 5% of the target's Health to heroes or 177 (5% of own Health) collision damage to non-hero units. The giant shield then travels forward, dealing equal damage, while also launching enemies in its path for 0.5s and knocking down projectiles.
Lvl 1Lvl 2Lvl 3
Base Damage
170255340
Cooldown
403632
Slow
25%37.5%50%

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-16). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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