Skip to content
Honor of Kings HubUnofficial
Zhuangzi

Zhuangzi

RoamSupportTankDifficulty: Easy

Win, Pick and Ban Rates

Roam
B
Tier / Pop
48.21%
Win Rate
0.51%
Pick Rate
1.15%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
+0.3pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3504
Max MP
600
Physical Attack
174
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
380
Attack Range
Melee
HP Regen / s
78
MP Regen / s
15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Earlier anti-heal, added slow
  • Heal

When two or more enemy heroes sustain themselves through lifesteal

Crimson Shadow - Redemption goes first, handing Zhuangzi 20% attack speed and 15% cooldown reduction while allies within 800 range pick up half of it. Blazing Cape lands third, so the burn and its 35% cut to healing and lifesteal are running by 4,820 gold. Ominous Premonition in slot five strips up to 40% attack speed and 15% movement speed from whoever attacks him. The totals come to +7,587 max HP and +753 physical defense, 90 more physical defense than the other build.

Build 2Defense aura and repeat shields
  • Heal

When your backline keeps getting dived and needs shields on repeat

Guardian - Redemption opens with up to 130 physical and magic defense plus a heal of 0.6% max HP every 5 seconds, half of it passed to allies within 800 range. Dawnlight third adds 10% cooldown reduction, taking the build to 16%. Damaging an enemy hero puts out a shield of 250-500 plus 4% of max HP on Zhuangzi and the lowest-health ally nearby, once every 10 seconds. Blazing Cape slips to slot five, so the 35% anti-heal arrives 4,060 gold later than in build one.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

The complete answer to crowd control: he cleanses himself every six seconds and his ultimate purges the whole team. Enemy engage plans dissolve into paper against him.

Best for: players who find beauty in cancellation rather than damage — he shrugs off his own crowd control every six seconds and frees the team with the ultimate, so the job is waiting for the enemy to commit.

Recommended Combos
Cleanse on Reaction

Skill 3 hands out a cleanse and immunity together, but the immunity runs for only 1.5s. Press it early and the enemy simply waits you out, so hold it until an ally is actually caught. Once they are free, the butterflies take the enemy's legs for 2s and the counterattack starts from there.

Stay Close, Stack Marks

Casting Skill 1 wraps Zhuangzi in the Passive enhancement for 2s, and crowd control does not stick during it. Step in and cast Skill 2: enemies carry a mark for 5s, and every nearby ally picks up a 3% Movement Speed stack. Skill 2 returns in 4.5s at level 1, and it also fires itself every 7s.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • The Ultimate's area cleanse and crowd control immunity turn enemy engages into whiffs
  • His Passive periodically cleanses his own CC, hard-countering lockdown comps
  • Skill 1's 30% slow for 2s serves both the chase and the rescue
  • Periodic healing and damage reduction keep him working the frontline for ages
Weaknesses
  • No hard CC of his own — he almost never creates kills singlehandedly
  • Only a shield stands between his team and raw burst, so heavy dive can power through
  • Against low-CC enemy comps, the Ultimate's value drops off a cliff
Early Game Strategy

Zhuangzi's default assignment is glued to his marksman. In lane, your job is landing Skill 1's butterflies on the enemy — the slow scales up to 60%, and every second of it is free damage for your carry. Your Passive cleanses your own CC every six seconds, which is exactly why you can afford to stand one step further forward than most supports and menace the enemy laners. Skill 2 even auto-casts every seven seconds, so simply being near enemies keeps feeding speed stacks to your allies at zero cost. Before the 4:00 Tyrant spawns, face-check the river brush yourself so your jungler starts it safely.

Mid Game Strategy

Mid-game Zhuangzi is judged on one thing: when, and for whom, the Ultimate comes out. Cleanse plus 1.5 seconds of crowd control immunity plus a shield can void an entire enemy engage — but cast it early and they'll simply hold their skills and wait it out. The rule is to react: the moment enemy stuns or knock-ups land on your carry, layer it on top. Once your HP items finish around 7-8 minutes, work the frontline of objective standoffs with butterfly slows, and quietly count the enemy's CC. Deciding in advance where your Ultimate goes wins teamfights before they start.

Late Game Strategy

The deeper the game goes, the heavier Zhuangzi's power to undo things becomes. Fights past ten minutes are decided by a single landed CC chain, and the ability to erase one wholesale makes your Ultimate a second life for the entire team. In the standoffs before Overlord, stay welded to your carry at reaction distance from any enemy engage. Skill 1 does double duty — closing the net on runners or buying seconds for a retreating ally. There's no highlight reel here, but the moment the enemy engage hero hesitates because Zhuangzi is standing there, you're already halfway to winning.

Teamfight Strategy

Position half a step in front of your carry. When enemy CC comes in, erase it with the Ultimate, then flip the fight with the butterfly slow. On the timing: let it land first. The 1.5 seconds of crowd control immunity whiffs when cast on prediction, so watching the enemy's key skill actually connect before you answer is the higher-percentage play. Your own Passive cleanse means you can tank a few skills yourself — baiting the enemy into wasting CC on you is legitimate work. And the longer the brawl runs, the more Skill 2's stacking damage and speed support quietly tilts it your way.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3.17%
1.99%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Kaleidoscope
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Nature's Will
Passive

Nature's Will

PurifyDamage ReductionSpeed Up
Enters a Dreamscape every 6s for 2s and recovers 40 (40 + 0.6% extra Health) Health.
Dreamscape: Removes all crowd control effects and grants crowd control immunity, 15% damage reduction, and 15% Movement Speed for 2s.
Lvl 1Lvl 15
Health Recovery
4080
Kaleidoscope
Skill 1⏳ CD: 8s | Mana: 60

Kaleidoscope

EnhanceSlowDamage
Zhuangzi sends out dream butterflies in a cone-shaped area, gaining the enhancement from his passive skill for 2s. The butterflies deal 400 (400 +72% magical attack) magical damage to enemies within range and slow them by 30% for 2s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
400480560640720800
Slow
30%36%42%48%54%60%
Sleep Starts
Skill 2⏳ CD: 4.5s | Mana: 35

Sleep Starts

DamageSpeed Up
Zhuangzi deals 250 (250 + 40% magical attack) magical damage to nearby enemies and places 1 mark on them for 5s, for up to 5 stacks. Each mark deals 125 (125 + 20% magical attack) magical damage to enemies.
He also places 1 mark on himself and nearby teammates for 5s, for up to 5 stacks. Each mark increases Movement Speed by 3%.
Passive: Zhuangzi uses Skill 2 every 7s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
4.54.34.143.83.6
Base Damage
250300350400450500
Damage per Stack
125150175200225250
Butterfly Effect
Ultimate⏳ CD: 60s | Mana: 150

Butterfly Effect

CleanseImmunityShield
Zhuangzi conjures up a dreamscape, removing all crowd control effects from himself and nearby teammates while granting a shield that grants crowd control immunity and negates 600 (600 + 12% extra Health) damage to himself and all teammates for 1.5s.
Lvl 1Lvl 2Lvl 3
Cooldown
605550
Shield
6009001,200

Patch History

ZhuangziJuly 30 patch
Nerf
Zhuangzi Skill 3 (Butterfly Effect) • CC immunity and shield duration 2s → 1.5s • Shield 700 (+350/lv, 13% bonus HP) → 600 (+300/lv, 12% bonus HP) What this means Zhuangzi exists to buy his team a window of CC immunity, so losing half a second hurts more than the number suggests. Opponents can now more realistically wait out the window before committing their crowd control, which puts far more pressure on him to time the cast precisely. With the shield reduced as well, he can no longer single-handedly carry a team's engage.
ZhuangziJune 17 patch (S15)
Buff
Zhuangzi Passive (Nature's Will) • New: automatically enters the dream realm every 6 seconds, restoring an extra 40–80 (+0.6% bonus HP) Skill 2 (Sleep Starts) • Cooldown 5s (-0.4s/lv) → 4.5s (-0.18s/lv) • Base damage 250 (+70/lv, 30% magic power) → 250 (+50/lv, 40%) • Stack damage 125 (+35/lv, 15% magic power) → 125 (+25/lv, 20%) What this means The new automatic healing on his passive makes him far better at simply staying on the map. Zhuangzi was never meant to deal damage, so being able to hold a lane without bleeding health is where his value actually lives. Skill 2 trades per-level growth for a higher magic power ratio, shifting its scaling from skill points toward items, and the lower base cooldown makes it more usable early.

Other Roam Heroes

Stats: official HoK Camp, as of

Spotted an error on this page? Email us. Naming the section, the correct value, and how you verified it makes the fix faster.

Report an error on this page

© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

This website is an unofficial fan site and is not affiliated with Tencent or Level Infinite in any way.
Honor of Kings is a registered trademark of Tencent.