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Wang Zhaojun

Wang Zhaojun

Mid LaneMageDifficulty: Normal

Win, Pick and Ban Rates

Mid Lane
A
Tier / Pop
50.56%
Win Rate
1.64%
Pick Rate
0.76%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.6pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3206
Max MP
640
Physical Attack
166
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
365
Attack Range
Ranged
HP Regen / s
44
MP Regen / s
16

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Survive-and-cast core
  • Flash

When the enemy has divers and you need to keep casting under pressure.

Boots of Deftness goes down first at 700G, so the +70 movement speed is there from the opening. Twilight Stream, the fifth pick, stacks 20-40 magic defense penetration for four seconds each time you damage an enemy hero, up to six stacks. Splendor closes the build with 12% magic lifesteal and an active that nullifies every effect for 1.5 seconds, though moving and attacking stop for that window. Equipment and arcana together come to +2200 max HP, +882 magic power and 40% cooldown reduction, 300 more HP than Build 2.

Build 2Penetration first, then burn
  • Flash

When two or more enemy frontliners are stacking magic defense.

Boots of the Arcane in the first slot buys 60-120 magic defense penetration for 700G. Mask of Agony moves up to second and lands at 2,780G total, chipping 3% of the target's current HP four times across three seconds whenever a skill connects. Void Staff raises penetration by a further 45%, and Sage's Tome brings equipment and arcana to +1112 magic power. That is 230 more magic power than Build 1, and 300 less max HP.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A slow-acting lockdown mage who layers chill until enemies freeze solid. Her out-of-combat shield keeps her alive while her blizzard gradually strangles the enemy formation.

Best for: anyone who prefers certainty to speed. The freeze is slow and rarely lands alone, so you layer it over ally crowd control and chokepoints until there is nowhere left to step.

Recommended Combos
Slow Them, Then Freeze Them

The snowstorm deals damage and applies chill every 0.5s. With up to 50% of their Movement Speed gone, they can't simply walk out of Skill 2's delayed circle. Frozen targets take extra damage, so pack Skill 1 and the empowered Basic Attack into those 2.5 seconds.

Freeze the Retreat

Skill 2 takes time to go off, so chasing with it never connects. Aim at where they're heading — a landed freeze holds them for 2.5s, long enough for your jungler to arrive. Skill 1 also reveals whoever it hits for 2s, so brush stops being cover.

Scout Before You Commit

Skill 1 grants vision of the target area and of any enemy it hits for 2s. On a 5s cooldown (Lvl 1), spending it on reconnaissance still gets it back quickly. If something shows, go place the freeze; if nothing does, return to the wave.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Skill 2's 2.5-second freeze converts into a near-guaranteed kill with follow-up
  • Chill strips movement and attack speed at once — brutal against marksmen
  • The Ultimate refreshes her Passive shield, making her tougher than she looks
  • Skill 1's vision grant makes her excellent at scouting and dodging ganks
Weaknesses
  • Skill 2's trigger delay makes it nearly impossible to land unassisted
  • No movement skill — once an enemy reaches her, she rarely gets away
  • Damage lives in placed zones, so constantly moving enemies out-trade her
  • Enemies who step out of the blizzard halve her teamfight output
Early Game Strategy

In the mid lane, Skill 1 is your everything until level 4. It clears waves, and since it grants 2 seconds of vision at the impact point, firing scout shots into the river brush warns you of ganks before they happen. Your Passive shield regenerates out of combat and chills any physical attacker who breaks it, so trade confidently whenever the shield is up. Skill 2 has a long delay before it triggers, so at this stage only aim it at enemies rooted in place clearing the wave — anything else is a coin flip.

Mid Game Strategy

Wang Zhaojun's setup game begins with the 4-minute Tyrant. Drop your Ultimate's blizzard on the river entrance and that path is closed for 5 seconds — anyone forcing through eats chill that strips both movement and attack speed. When a gank arrives, pre-place Skill 2 on the enemy's escape route — more precisely, on the spot where they'll stand after using their blink. Land the 2.5-second freeze with your jungler present and the kill is all but booked. The Ultimate also refreshes your Passive shield, which is exactly the license you need to play forward.

Late Game Strategy

With Savant's Wrath and Void Staff done after 15 minutes, the blizzard's ticks turn genuinely heavy. Before Shadow Tyrant and Overlord fights, seed the chokepoint with your Ultimate early, warp their formation, and give your team the signal to commit. If the freeze → Skill 1 → empowered third basic sequence reaches their backline, the numbers advantage ends the game on the spot. You have zero mobility, so live in the deepest position — and when the enemy assassin vanishes from the map, your first thought should be about your own feet.

Teamfight Strategy

Your contribution is decided by who you chill. Cooling down their frontline tank moves nothing. The target is their marksman: chill strips up to 50% of both movement and attack speed, which functionally disarms a carry — damage and kiting gone in one status effect. The ideal opening: blizzard on their backline's heads, Skill 2 on the retreat path, then Skill 1 and empowered basics to follow. Frozen enemies also take bonus damage, so tell your team before the fight to focus whoever's frozen first — it visibly changes the results.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
2.23%
1.9%
1.70%

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Shattered Ice
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Frozen Heart
Passive

Frozen Heart

ShieldSlowDamage
Upon leaving combat, Wang Zhaojun gains a shield that negates 450 (450 + 58% magical attack) damage. Enemies that deal physical damage to the shield will be chilled. When the shield disappears, it deals 400 (400 + 75% magical attack) magical damage to nearby enemies and chills them.
Her every third Basic Attack will be enhanced, firing 3 icicles that deal a total of 180 (180 + 36% magical attack) magical damage. Each icicle applies 100% of the Basic Attack's on-hit effects.
Hits from her active skills and enhanced Basic Attacks will chill enemies, reducing their Movement Speed by 25-50% and Attack Speed by 25-50% for 2s. These effects diminish over time.
Lvl 1Lvl 15
Base Shield
450900
Break Damage
400800
Icicle Damage
180360
ASPD Reduction
25%50%
Slow
25%50%
Shattered Ice
Skill 1⏳ CD: 5s | Mana: 30

Shattered Ice

SlowDamageVision
Wang Zhaojun conjures a burst of exploding ice in the target location, dealing 350 (350 + 50% magical attack) magical damage and inflicting chill to enemies within range. She also gains vision of the area and any enemies hit for 2s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
54.84.64.44.24
Base Damage
350420490560630700
Frigid Prison
Skill 2⏳ CD: 9s | Mana: 60

Frigid Prison

Crowd ControlSlowDamage
Wang Zhaojun summons a freezing circle in the target location. After a short delay, she deals 250 (250 +50% magical attack) magical damage to enemies within range and freezes them for 2.5s.
She deals an extra 150 (150 + 20% magical attack) magical damage to frozen enemies.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
98.68.27.87.47
Base Damage
250300350400450500
Extra Damage
150180210240270300
Winter Is Here
Ultimate⏳ CD: 40s | Mana: 100

Winter Is Here

SlowDamage
Wang Zhaojun summons a snowstorm in the target location for 5s. The snowstorm deals 200 (200 + 35% magical attack) magical damage and inflicts chill to enemies within range every 0.5s.
Summoning a snowstorm grants her the shield from her passive.
Lvl 1Lvl 2Lvl 3
Cooldown
403632
Base Damage
200300400

Patch History

Wang ZhaojunJuly 16 patch
Nerf
Wang Zhaojun Skill 3 (Winter Is Here) • Cooldown 35s (-3.5s/lv) → 40s (-4s/lv) What this means The base cooldown is five seconds longer, but the per-level reduction grew, so the pain is concentrated in the early and mid game and narrows as she levels, though it never closes entirely. Her wide ultimate is what starts teamfights, so expect more early skirmishes where the second cast simply isn't ready. Picking your moment matters more than it used to.

Other Mid Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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