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Yuhuan

Yuhuan

Mid LaneMageDifficulty: Normal

Win, Pick and Ban Rates

Mid Lane
C
Tier / Pop
49.95%
Win Rate
0.46%
Pick Rate
0.02%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.6pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3202
Max MP
640
Physical Attack
166
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
370
Attack Range
Ranged
HP Regen / s
42
MP Regen / s
16

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Stack HP and play forward
  • Flash

When the enemy team leans physical and you want to hold the front line.

The first buy is Crimson Shadow - Radiance at 2080G, a roam-only item carrying 1200 HP that also feeds gold to whichever ally has the least. Frostscar's Embrace, Eye of the Phoenix and Breakthrough Robe follow, taking the totals to +5137 max HP and +413 physical defense. Breakthrough Robe adds 2% of bonus HP as magic attack (capped at 100) and 3% as magic defense penetration (capped at 150). Magic attack still ends at +310, well short of the +1054 that build 2 stacks.

Build 2Full magic damage stack
  • Flash

When enemies bring healing or lifesteal and you want to fire from the back.

Boots of the Arcane go down first at 700G, locking 60-120 magic defense penetration into the opening buy. Five magic attack items follow, for +1043 magic attack and 26% cooldown reduction in total. Venomous Staff cuts enemy healing and lifesteal by 35%, and Void Staff raises magic defense penetration by another 45%. Max HP stops at +2000 against build 1's +5112, so Yang Guifei picks her fights from further back.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A musician mage who switches between an offensive and a healing stance, capped by an untargetable ultimate that both dodges the enemy's aim and restores her team.

Best for: players who want to decide the split between damage and healing themselves, switching between the War and Peace stances as the fight turns.

Recommended Combos
Finish the Empowered Hit

Casting Skill 1 empowers her next Basic Attack with bonus magical damage. The slow lasts 25% for only 1s, so that hit has to land immediately rather than after a pause. Keep the War melody on and every skill cast also chips enemies within 800 range.

Switching to Peace

Under the Peace melody, every skill cast restores 35 (Lvl 1) Health to allies in range, and Yuhuan is healed on top of that. The damage rotation never stops for it, so cycling skills behind a chipped frontline is the whole job. Once the team pushes back, change the melody to War and the same casts become extra damage.

Playing Through the Burst

While airborne she cannot be targeted, and the crowd control already on her is removed. Used early it absorbs nothing, so the trigger is the animation of their big skill. When the performance ends she heals herself and allies in range, and enemies in range take damage.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Passive toggle covers damage and healing in a single kit
  • Ultimate's untargetability and cleanse make enemy burst whiff
  • Empowered basic attacks refund cooldowns for relentless uptime
  • Area healing sustains her team through long teamfights
Weaknesses
  • Low burst damage — she rarely finishes kills alone
  • Skill 2's stun lags 1.5 seconds behind and isn't guaranteed
  • Thin self-defense against dives while the Ultimate is down
  • Can't carry alone; her impact depends on allied damage
Early Game Strategy

Mid lane Yuhuan starts with learning the Passive toggle. Clear waves in the damage stance for the bonus minion damage, and flip to the healing stance the moment you take poke — that one habit alone transforms her lane sustain. Skill 1's notes home in on enemies, and deal bonus damage to minions, so the pre-level-4 gameplan is simply notes, empowered hit, repeat. Even when the enemy jungler collapses on you, Skill 2's speed boost and delayed stun turn the gank around — she can push the lane far more confidently than she looks.

Mid Game Strategy

From level 4, everything hinges on one decision: is the Ultimate for healing, or for dodging? While performing, Yuhuan is untargetable and cleansed of CC, so timing it against enemy burst makes their biggest cooldowns hit air. Wait until you see the enemy assassin's ult animation before you rise — wasting their entire combo never stops feeling great. At Tyrant and Overlord fights, your job is holding the line: patch up chipped teammates with the healing stance and the post-performance area heal. From around eight minutes, your second magic item brings real poke damage online too.

Late Game Strategy

After ten minutes, Yuhuan plays the unkillable back-liner. You don't have the burst to delete anyone, so during Shadow Tyrant standoffs, chip away with the homing notes and answer dives with Skill 2 first, Ultimate second. Simply having the Ultimate available is deterrence — enemy assassins hesitate to jump a target who can vanish mid-combo. When your front line runs low, stabilize them with the healing stance and the area heal, and drag the fight into the long, grinding version that favors you. The only way Yuhuan loses is panicking and stepping forward at the wrong moment.

Teamfight Strategy

Your teamfight spot is half a step behind the front line. Once it starts, flip to the damage stance for the bonus area damage and keep cycling Skill 1's notes into empowered basic attacks. When a diver turns onto you, drop Skill 2's soundwave, speed away, and let the stun land 1.5 seconds later as they chase — lockdown over your shoulder. If burst stacks onto you, rise with the Ultimate: the enemy wastes their damage, then eats your area heal on the way down. Leave the kills to your teammates; your job is making the enemy's math stop working, over and over.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
2.13%
1.60%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Tragic Beauty
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Poignant Melodies
Passive

Poignant Melodies

SwitchDamageHeal
Yuhuan changes the melody to produce different skill effects.
War: Skills deal 90 (90 + 15% magical attack) extra magical damage to enemy units within a range of 800.
Peace: Skills restore 35 (35 + 6% magical attack) Health to allies, while also restoring (+ 6% extra Health) Health to herself.
Lvl 1Lvl 15
Base Damage
90180
Health Recovery
3570
Tragic Beauty
Skill 1⏳ CD: 5s | Mana: 30

Tragic Beauty

DamageSlow
Yuhuan releases up to 4 sound waves, dealing 250 (250 + 42% magical attack) magical damage to enemies and slowing them by 25% for 1s. Sound waves deal 300 (300 + 30% magical attack) extra magical damage to minions and 100% of this amount to monsters.
After using the skill, the next Basic Attack will deal 150 (150 + 20% magical attack) extra magical damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
54.84.64.44.24
Base Damage
250300350400450500
Enhanced BA
150180210240270300
Extra Damage
300360420480540600
Slow
25%30%35%40%45%50%
Mournful Tempo
Skill 2⏳ CD: 10s | Mana: 55

Mournful Tempo

Crowd ControlDamageSpeed Up
Yuhuan plucks the strings, gaining 50% Movement Speed that diminishes over time. After 1.5s, she deals 275 (275 + 55% magical attack) magical damage to all enemies within a range of 600−800 and stuns them for 0.75s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
275330385440495550
Unending Sorrow
Ultimate⏳ CD: 50s | Mana: 100

Unending Sorrow

ImmunityDamageHeal
Yuhuan rises into the air and plays a melody, becoming untargetable while airborne and removing all crowd control effects. When finished playing, she recovers 960 (800 + 120% magical attack + 5% extra Health) Health, restores 50% of this amount to allies within a range of 500, and deals 500 (500 + 75% magical attack) magical damage to enemies within range.
Lvl 1Lvl 2Lvl 3
Cooldown
504540
Base Damage
5007501,000
Health Recovery
8001,2001,600
Melody of Peace
Skill 4⏳ CD: 3s

Melody of Peace

SwitchRecovery
Yuhuan changes the melody to Melody of Peace, in which skills provide area healing.
War: Skills deal 90 (90 + 15% magical attack) extra magical damage to enemy units within a range of 800.
Peace: Skills restore 35 (35 + 6% magical attack) Health to allies, while also restoring (+ 6% extra Health) Health to herself.

Other Mid Lane Heroes

Stats: official HoK Camp, as of

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© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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