Win, Pick and Ban Rates
Change vs 2026-09-25
- Tier
- unchanged
- Win Rate
- −0.6pt
Statistics from the official in-game HoK Camp (as of 2026-10-09).
Base Stats
- Max HP
- 3202
- Max MP
- 640
- Physical Attack
- 166
- Magic Attack
- 0
- Physical Armor
- 150|20%
- Magic Defense
- 75|11.1%
- Movement Speed
- 370
- Attack Range
- Ranged
- HP Regen / s
- 42
- MP Regen / s
- 16
Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Recommended Builds
When the enemy team leans physical and you want to hold the front line.
The first buy is Crimson Shadow - Radiance at 2080G, a roam-only item carrying 1200 HP that also feeds gold to whichever ally has the least. Frostscar's Embrace, Eye of the Phoenix and Breakthrough Robe follow, taking the totals to +5137 max HP and +413 physical defense. Breakthrough Robe adds 2% of bonus HP as magic attack (capped at 100) and 3% as magic defense penetration (capped at 150). Magic attack still ends at +310, well short of the +1054 that build 2 stacks.
When enemies bring healing or lifesteal and you want to fire from the back.
Boots of the Arcane go down first at 700G, locking 60-120 magic defense penetration into the opening buy. Five magic attack items follow, for +1043 magic attack and 26% cooldown reduction in total. Venomous Staff cuts enemy healing and lifesteal by 35%, and Void Staff raises magic defense penetration by another 45%. Max HP stops at +2000 against build 1's +5112, so Yang Guifei picks her fights from further back.
This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.
Strategy Guide
A musician mage who switches between an offensive and a healing stance, capped by an untargetable ultimate that both dodges the enemy's aim and restores her team.
Best for: players who want to decide the split between damage and healing themselves, switching between the War and Peace stances as the fight turns.
Casting Skill 1 empowers her next Basic Attack with bonus magical damage. The slow lasts 25% for only 1s, so that hit has to land immediately rather than after a pause. Keep the War melody on and every skill cast also chips enemies within 800 range.
Under the Peace melody, every skill cast restores 35 (Lvl 1) Health to allies in range, and Yuhuan is healed on top of that. The damage rotation never stops for it, so cycling skills behind a chipped frontline is the whole job. Once the team pushes back, change the melody to War and the same casts become extra damage.
While airborne she cannot be targeted, and the crowd control already on her is removed. Used early it absorbs nothing, so the trigger is the animation of their big skill. When the performance ends she heals herself and allies in range, and enemies in range take damage.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- Passive toggle covers damage and healing in a single kit
- Ultimate's untargetability and cleanse make enemy burst whiff
- Empowered basic attacks refund cooldowns for relentless uptime
- Area healing sustains her team through long teamfights
- Low burst damage — she rarely finishes kills alone
- Skill 2's stun lags 1.5 seconds behind and isn't guaranteed
- Thin self-defense against dives while the Ultimate is down
- Can't carry alone; her impact depends on allied damage
Mid lane Yuhuan starts with learning the Passive toggle. Clear waves in the damage stance for the bonus minion damage, and flip to the healing stance the moment you take poke — that one habit alone transforms her lane sustain. Skill 1's notes home in on enemies, and deal bonus damage to minions, so the pre-level-4 gameplan is simply notes, empowered hit, repeat. Even when the enemy jungler collapses on you, Skill 2's speed boost and delayed stun turn the gank around — she can push the lane far more confidently than she looks.
From level 4, everything hinges on one decision: is the Ultimate for healing, or for dodging? While performing, Yuhuan is untargetable and cleansed of CC, so timing it against enemy burst makes their biggest cooldowns hit air. Wait until you see the enemy assassin's ult animation before you rise — wasting their entire combo never stops feeling great. At Tyrant and Overlord fights, your job is holding the line: patch up chipped teammates with the healing stance and the post-performance area heal. From around eight minutes, your second magic item brings real poke damage online too.
After ten minutes, Yuhuan plays the unkillable back-liner. You don't have the burst to delete anyone, so during Shadow Tyrant standoffs, chip away with the homing notes and answer dives with Skill 2 first, Ultimate second. Simply having the Ultimate available is deterrence — enemy assassins hesitate to jump a target who can vanish mid-combo. When your front line runs low, stabilize them with the healing stance and the area heal, and drag the fight into the long, grinding version that favors you. The only way Yuhuan loses is panicking and stepping forward at the wrong moment.
Your teamfight spot is half a step behind the front line. Once it starts, flip to the damage stance for the bonus area damage and keep cycling Skill 1's notes into empowered basic attacks. When a diver turns onto you, drop Skill 2's soundwave, speed away, and let the stun land 1.5 seconds later as they chase — lockdown over your shoulder. If burst stacks onto you, rise with the Ultimate: the enemy wastes their damage, then eats your area heal on the way down. Leave the kills to your teammates; your job is making the enemy's math stop working, over and over.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Skills

Poignant Melodies
War: Skills deal 90 (90 + 15% magical attack) extra magical damage to enemy units within a range of 800.
Peace: Skills restore 35 (35 + 6% magical attack) Health to allies, while also restoring (+ 6% extra Health) Health to herself.
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
| Base Damage | ||
| Base Damage | 90 | 180 |
| Health Recovery | ||
| Health Recovery | 35 | 70 |

Tragic Beauty
After using the skill, the next Basic Attack will deal 150 (150 + 20% magical attack) extra magical damage.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 5 | 4.8 | 4.6 | 4.4 | 4.2 | 4 |
| Base Damage | ||||||
| Base Damage | 250 | 300 | 350 | 400 | 450 | 500 |
| Enhanced BA | ||||||
| Enhanced BA | 150 | 180 | 210 | 240 | 270 | 300 |
| Extra Damage | ||||||
| Extra Damage | 300 | 360 | 420 | 480 | 540 | 600 |
| Slow | ||||||
| Slow | 25% | 30% | 35% | 40% | 45% | 50% |

Mournful Tempo
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 10 | 9.6 | 9.2 | 8.8 | 8.4 | 8 |
| Base Damage | ||||||
| Base Damage | 275 | 330 | 385 | 440 | 495 | 550 |

Unending Sorrow
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
| Cooldown | |||
| Cooldown | 50 | 45 | 40 |
| Base Damage | |||
| Base Damage | 500 | 750 | 1,000 |
| Health Recovery | |||
| Health Recovery | 800 | 1,200 | 1,600 |

Melody of Peace
War: Skills deal 90 (90 + 15% magical attack) extra magical damage to enemy units within a range of 800.
Peace: Skills restore 35 (35 + 6% magical attack) Health to allies, while also restoring (+ 6% extra Health) Health to herself.
Other Mid Lane Heroes
Stats: official HoK Camp, as of
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