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Liang

Liang

Mid LaneMageDifficulty: Normal

Win, Pick and Ban Rates

Mid Lane
S
Tier / Pop
50.44%
Win Rate
0.81%
Pick Rate
4.16%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.6pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3204
Max MP
640
Physical Attack
171
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
365
Attack Range
Ranged
HP Regen / s
43
MP Regen / s
16

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Stacked Magical Pierce for tanky drafts
  • Flash

When the enemy team fields tanks or high-Health heroes stacking Magical Defense.

Boots of the Arcane cost 700G and already carry 60–120 Magical Pierce. Mask of Agony and Scepter of Reverberation follow second and third, putting the damage core online at 4,880G: 3% of current Health four times over 3s, plus a 140–280 (+28% Magical Attack) blast on every skill hit. Void Staff raises pierce another 45% in the fifth slot, and the totals reach +1122 Magical Attack and +1400 Max Health.

Build 240% Cooldown Reduction and healing cuts
  • Flash

When two or more enemies bring healing or Lifesteal.

Holy Grail comes second, restoring 1.5% max Mana and 0.5% max Health every second. Holding the lane from 2,720G cuts down how often you need to recall. Venomous Staff follows at third, dropping enemy healing and Lifesteal by 35% for 2.5s per hit. With no pierce items in the list, Cooldown Reduction reaches 40% (against 22.5% on build 1) and Max Health +1700.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

The definitive single-target suppressor: his ultimate holds one enemy helpless for over two seconds. Barriers and repeating true damage soften targets; the suppression converts them.

Best for: the job nobody volunteers for. Your team asks you to remove one hero, so you stand still for 2.2 seconds and take that ace out of the fight.

Recommended Combos
Suppression Pick

Those 2.2 seconds are exactly the window your team needs to arrive. Only a cast you finish leaves the magic field under the target for 0.5s, stunning anyone who steps in for 0.75s. Get interrupted and the field never appears, so cast from where nothing can reach you.

Barrier Answer to a Dive

A barrier stuns for 0.75s on contact and leaves a 0.5s slow once the stun ends. While the chase stumbles, step onto your own circle and pull away with the 60 Movement Speed. The same enemy will not be stunned twice in a row, so treat the later barriers as slows.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • The 2.2-second suppression reliably removes one enemy ace from any fight
  • Passive true damage keeps hurting even fully stacked tanks
  • Two circles deliver vision control and fast waveclear for mid priority
  • Barrier multi-stuns excel at zoning chokes and holding sieges
Weaknesses
  • Rooted and defenseless during the Ultimate, which is hard to place in a scrum
  • No mobility skill, leaving him soft to ganks and assassin flanks
  • Barrier stuns don't re-apply to the same target, so lockdown can't be chained
  • Low burst — closing out kills alone is a struggle
Early Game Strategy

Skill 2 runs Liang's early mid lane. The circle deals 50% bonus damage to non-heroes for fast waveclear, and since two can be maintained at once, parking one in a river bush doubles as vision. Once the wave is shoved, use that vision to move with your jungler, and hit level 4 as fast as possible — the 2.2-second suppression is one of the longest lockdowns in the game, and from the moment it unlocks, your mid lane carries constant kill threat.

Mid Game Strategy

Mid game, your biggest job is picks with your jungler — catching an isolated enemy before objectives. Suppress whoever walks up for vision before the Tyrant or Shadow Tyrant and the objective is yours without a fight. One caution: Liang is rooted for the entire suppression. Only cast it within reach of your team's damage, or you'll land a perfect lockdown and then get left behind alone. Also, walk through your own Skill 2 circles when rotating — the move speed boost is a small habit with real mileage.

Late Game Strategy

Late game, who you suppress IS the match. The default target is the enemy's main carry, but the Ultimate is also a first-class counter to assassins diving your backline: read the landing spot of their dash, wait, and suppress on contact — they melt without taking a single action. Use Skill 1's four barriers to zone retreat paths and chokepoints, and let the Passive's true damage grind down even the frontline tanks.

Teamfight Strategy

Stay behind your frontline at the very edge of Ultimate range. Open by dropping Skill 1 across the enemy's approach to stagger their entry with the multi-stuns, and lay Skill 2 at your feet to claim ground for your team. Don't rush the Ultimate — hold it for the most dangerous enemy, like the assassin the instant he commits. A stun zone lingers at the target's feet when suppression ends, so tell your team in advance to burst during that 0.75-second window; the kill rate difference is night and day.

Frequently Paired With

2-hero team
1.75%
1.56%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Power Word - Fate
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Power Word - Trance
Passive

Power Word - Trance

Damage
After Liang's Basic Attacks or skills deal damage to a target twice within 1.5s, he enters a state of continuous attack, during which he deals 120 (120 +70% magical attack) true damage to the target every 1.2s.
Lvl 1Lvl 15
True Damage
120260
Power Word - Barrier
Skill 1⏳ CD: 11s | Mana: 60

Power Word - Barrier

Crowd ControlSlowDamage
Liang summons 4 magical barriers at the target location. When touched by an enemy, barriers disappear and deal 360 (360 +75% magical attack) magical damage while stunning the target for 0.75s. After the stun wears off, the enemy is slowed by 25% for 0.5s.
If the same enemy touches multiple barriers within a short period, subsequent barriers only deal half of the damage without the stun, and the enemy's is slowed by 25% for 1.25s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
1110.610.29.89.49
Base Damage
360432504576648720
Slow
25%30%35%40%45%50%
Power Word - Fate
Skill 2⏳ CD: 2s | Mana: 55

Power Word - Fate

DamageVisionSpeed Up
Liang conjures a circle of attrition at the target location for 5.5s. The circle deals 110 (110 + 24% magical attack) magical damage to 1 enemy within range every 0.5s and provides vision of the area. Non-hero enemy units take 50% more damage. He gains 60 Movement Speed while inside a circle of his.
He can have at most 2 circles up at the same time. He stocks 1 charge of the skill every 12s (affected by Cooldown Reduction), for up to 3 charges.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
110132154176198220
Power Word - Control
Ultimate⏳ CD: 55s | Mana: 130

Power Word - Control

SuppressCrowd ControlDamage
Liang uses a Power Word to suppress an enemy hero for 2.2s and deal 100 (100 +18% magical attack) magical damage to them every 0.5s.
If he finishes using this skill without being interrupted, a magic field is summoned at the target hero's location for 0.5s. Enemies that step into the field take 240 (240 +30% magical attack) magical damage and are stunned for 0.75s.
Lvl 1Lvl 2Lvl 3
Cooldown
555045
Base Damage
100150200
Phase 2 Damage
240300360

Other Mid Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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