Skip to content
Honor of Kings HubUnofficial
Agudo

Agudo

JungleMarksmanDifficulty: Normal

Win, Pick and Ban Rates

Jungle
C
Tier / Pop
52.45%
Win Rate
0.54%
Pick Rate
0.05%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−1.0pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3280
Max MP
600
Physical Attack
176
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
370
Attack Range
Ranged
HP Regen / s
50
MP Regen / s
15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Stacked crit for bigger hits
  • Smite

When the enemy has one frontliner at most and you want their backline down fast.

Shadow Ripper third and Eternity Blade fourth put 40% crit rate up early. Eternity Blade turns every 2% crit rate into 1% more critical damage, so the earlier Agudo stacks rate, the harder each hit lands. Bloodweeper fifth adds 25% physical lifesteal and +500 max HP, and Daybreaker's Virtue with its penetration comes sixth. Gear and arcana finish at 71% crit rate and +419 physical attack, 135 more than build 2.

Build 2HP and defense to keep firing
  • Smite

When the draft puts two or more high-HP frontliners on the enemy team.

Deepfrost Siege third and Doomsday fourth stack bonus basic-attack damage together with max HP. Doomsday's extra hit scales with 7% of the target's bonus HP, so the more health a frontliner carries, the more it strips away. Daybreaker's Virtue moves up to fifth at 9,570G for earlier penetration, and Ominous Premonition closes with +300 physical defense and +1200 max HP. Totals of +105% attack speed and +2450 max HP let Agudo hold a more forward position than build 1 and keep firing.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

The gorge's only beast-taming marksman, fighting alongside befriended monsters. Mount-and-split mechanics and a CC-blocking roll give her durability few other marksmen have.

Best for: players drawn to heroes outside the textbook: a marksman who stands in the middle of the fight, deciding on every engage whether Furball carries her or gets thrown.

Recommended Combos
Wall Bounce Counter

Rolling with Furball eats one hard crowd control on the way in. The roll carries 40 Block at Lvl 1, and hitting a wall makes her ricochet, resetting the rolling distance while raising the skill's effect by 25%. Finish with the empowered Basic Attack's three Seed Mines, since any mine left on the ground damages an enemy who touches it.

Field First, Then the Toss

Laying the field first gives Agudo and her companions 15% Attack Speed and Movement Speed plus a heal. Skill 3 then sends Furball onto the target, where the landing damages and stuns before Furball starts fighting on its own. While separated, Skill 2 becomes Tumble, Agudo! — a plain roll with no stun and no crowd control immunity. Recast to recall Furball as soon as the pressure arrives.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Companion summons plus Skill 1's buffs create numbers and board pressure
  • Skill 2 negates one hard crowd control and stuns off walls — great in attack or defense
  • The Ultimate's Pom-Pom toss is a ranged area stun you can throw from safety
  • Seed-mine stacks and the Passive make her jungle clear exceptionally fast
Weaknesses
  • The body is an assassin magnet while Pom-Pom is detached
  • Losing Pom-Pom guts her power until it finishes recovering
  • Before summons and stacks come online, her early dueling is merely average
Early Game Strategy

Agudo is a jungle marksman whose Passive lets her vacuum camps at a speed few junglers match. Take both buffs, race to level 4, and keep collecting the seed mines your basic attacks drop to maintain the attack and movement speed stacks (max 6). Skill 2's roll negates one hard crowd control effect, so even a face-check against the enemy jungler leaves you one free escape. Her early dueling is average, though — if an invade is coming, just call teammates. When you gank, pick lanes with walls where the bounce stun can actually land.

Mid Game Strategy

The 4-minute Tyrant is where Agudo shines brightest. Drop Skill 1's paradise to boost your own and your companion monsters' attack and movement speed by 15%, and the pack melts the objective before a contest can even form. Mid-game skirmishes also start with Skill 1: a zone of healing and speed turns even-numbered fights lopsided. The Ultimate throws Pom-Pom for a ranged area stun, but your body is fragile once the throw is out, so only light the fuse on a brawl when your frontline is actually there.

Late Game Strategy

In late-game teamfights, where you throw Pom-Pom decides the result. Toss the Ultimate at the enemy marksman's or mage's feet for the stun, let the detached Pom-Pom maul them, and run a second front with your own basic attacks from the very back. Recast to recall Pom-Pom when the damage piles up. After the throw, your body is a plucked bird — check your escape wall and your teammates' positions before committing it. If Pom-Pom dies, half your power is gone until it recovers, so skip the solo side-lane pushes and keep shooting from under your team's umbrella.

Teamfight Strategy

Your teamfight starts before the fight: sow Skill 1's field where the fight is going to happen. The 15% Attack Speed and Movement Speed and the healing land on Agudo and her animal companions only — allied heroes get nothing from it. The companions that gather there still stand in front of the enemy, so the extra bodies translate straight into board pressure. When the enemy engages, roll with Skill 2 to negate one hard crowd control while you reposition, and bounce off a wall to answer with the empowered basic attack's triple seed-mine burst. Save Skill 3's Pom-Pom toss as the finisher for the moment an enemy backliner ends up isolated. Between her summons and her own attacks she covers a wide front, so the longer a face-to-face fight drags on, the further it tilts toward Agudo.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3.53%
3.03%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Tumble, Furball!
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Mountain Encounter
Passive

Mountain Encounter

ReleaseEnhanceDamage
Agudo has an affinity with the monsters of the Gorge. When she's near a monster, Recovery will be replaced with Release (grants buffs).
Upon hitting enemies, Agudo's Basic Attacks will drop Seed Mines and absorb nearby mines: She can pick up mines to gain 3% Attack Speed and Movement Speed for 2.5s, for up to 6 stacks.
Enemies that come into contact with a mine will take 30 (30 + 10% extra physical attack) physical damage.
Lvl 1Lvl 15
ASPD/MSPD
3%6%
Base Damage
3060
Wild Growth
Skill 1⏳ CD: 15s | Mana: 50

Wild Growth

SummonSpeed Up
Agudo sows a field in the target area, creating an animal wonderland that provides Agudo and her animal companions with 15% Attack Speed and Movement Speed, while granting 40 (40 + 0.6% extra Health) Health. Her animal companions will come to the field and fight alongside Agudo. Animal companions' stats scale with Agudo's hero level, while the chance of summoning more companions scales with skill level.
Animal companions gain additional Attack, Attack Speed, and Critical Rate based on 50% of Agudo's stats.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Health Recovery
404856647280
ASPD/MSPD
15%18%21%24%27%30%
Cooldown
1514.413.813.212.612
Tumble, Furball!
Skill 2⏳ CD: 12.5s | Mana: 45

Tumble, Furball!

Speed UpImmunityDamage
Tumble, Furball!: Agudo rolls forward with Furball, gaining 40 Block and immunity to 1 hard crowd control while rolling. Also deals 240 (240 + 80% extra physical attack) physical damage to any enemies she hits and stuns them for (1/2s). If they hit a wall before the end of the roll, they'll ricochet up to 3 times, resetting the rolling distance while increasing the skill's effect by 25%. Agudo also enhances her next Basic Attack to shoot 3 Seed Mines and deal 65 (65 + 21% extra physical attack) physical damage.
Tumble, Agudo!: Agudo rolls forward and enhances her next Basic Attack to shoot 3 Seed Mines and deal 65 (65 + 21% extra physical attack) physical damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Contact Damage
240288336384432480
Extra Damage
657891104117130
Cooldown
12.51211.51110.510
Block Damage
404856647280
Gorge Mobilization
Ultimate⏳ CD: 40s | Mana: 80

Gorge Mobilization

SummonCrowd ControlDamage
While riding Furball: Agudo commands Furball to leap to the target location, dealing 460 (460 + 150% extra physical attack) physical damage to enemies and stunning them for 2/3s. After that, Furball will battle independently while inheriting 50% of Agudo's stats and 100% of her on-hit effects.
While not riding Furball: When Furball is defeated, it will enter recovery mode. It can rejoin the battle after its Health is fully restored.
She can call Furball back before the skill duration ends.
Lvl 1Lvl 2Lvl 3
Base Damage
460690920
Cooldown
403632

Patch History

AgudoAugust 27 patch
Adjust
Agudo — Furball swings more often, but you can no longer reset it by hand Skill 2 (Tumble, Furball!) • Bonus damage 60 (+12 per level, 20% extra physical attack) → 65 (+13 per level, 21% extra physical attack) Ultimate (Gorge Mobilization) • New: cast speed now scales with 15% of Agudo's Attack Speed • Agudo's own Basic Attacks no longer reset Furball's attack interval • Furball's Basic Attack interval 1.3s → 1.2s (-0.1s per level) What this change means The ultimate is the centrepiece. Furball's attack interval moves from a flat 1.3s to 1.2s that shortens with skill level, reaching 1.0s at level 3 — about 30% more swings in the same window. On top of that, 15% of Agudo's Attack Speed now feeds his cast speed. In exchange, resetting Furball's interval with your own Basic Attacks no longer works. Anyone who was manually driving that rhythm will feel the difference; the tempo is now something skill levels give you rather than something you input. Skill 2's roughly 8% more bonus damage is a straightforward addition. Agudo grades C in the jungle with a 51.79% win rate on a 0.45% pick rate (official statistics, retrieved 2026-08-21). Taken together, this lowers the mechanical cost of playing him while raising his ceiling.

Other Jungle Heroes

Stats: official HoK Camp, as of

Spotted an error on this page? Email us. Naming the section, the correct value, and how you verified it makes the fix faster.

Report an error on this page

© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

This website is an unofficial fan site and is not affiliated with Tencent or Level Infinite in any way.
Honor of Kings is a registered trademark of Tencent.