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Wukong

Wukong

JungleAssassinDifficulty: Hard

Win, Pick and Ban Rates

Jungle
A
Tier / Pop
47.66%
Win Rate
1.18%
Pick Rate
0.5%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−1.1pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3334
Max MP
560
Physical Attack
173
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
385
Attack Range
Melee
HP Regen / s
50
MP Regen / s
14

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Crit damage stacked high
  • Smite

When the enemy draft fields two or more squishy backline heroes.

The buy order matches Build 2: Rapacious Bite at 2160G, then Boots of Fortitude at 700G to get moving early. Eternity Blade and Shadow Ripper alone carry crit rate to 40%. Ten Unparalleled slots add another 7% and pile on 36% critical damage from arcana alone. Attack speed and health are left to the Fate setup; this one buys the size of the hit.

Build 2Attack speed and health
  • Smite

When the enemy fields durable frontliners that no single burst can drop.

The same six items in the same order as Build 1. Swapping the ten slots to Fate lifts the totals to +48% attack speed, +1337 max health and +123 physical defense. Crit rate stops at the 40% the items provide, and no arcana critical damage sits behind it. Both builds carry the same 36.2% physical lifesteal from Reaver and Bloodweeper; the extra 10% attack speed is what turns it over faster.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A crit assassin built around parrying: Skill 1 blocks an enemy skill, and a successful block grants invincibility and a shield that flows into his knock-up combo. The whole kit is a mind game.

Best for: reading the opponent one step ahead. Bait a key skill, block it, punish — and accept that a wrong guess is the reason you die.

Recommended Combos
Stacking Guaranteed Crits from Behind

Every skill cast enhances the next Basic Attack, and that hit always crits. Slotting Skill 1 in purely as filler buys one more enhanced attack. Whether two of them land inside the 1s launch is what decides if a squishy target drops.

Block First, Then Answer

The block window is 1.5s at most. Reacting to their counter-skill is usually too slow, so raise it just before you commit. A successful block hands you 0.2s of invincibility and a shield to fight through, while a whiff burns the full 12s cooldown at Lvl 1.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Post-skill empowered basics always crit, giving elite late-game burst
  • Skill 1 can nullify one key enemy skill and flip entire duels
  • The monster execute makes his jungle clear among the fastest anywhere
  • 40% speed from Skill 1 and 90% from Skill 2 start both his engages and his exits fast
Weaknesses
  • His damage stays modest until crit items actually come online
  • Whiffing the Skill 1 block exposes just how soft his defenses are
  • Reliant on empowered basics — attack-dodging enemies blank him
  • The knock-up is his only CC, so fleeing targets are hard to pin
Early Game Strategy

Wukong owns one of the fastest jungle clears in the game. Skill 2 deals true damage to monsters and outright executes any monster below 15% HP (Tyrant and Overlord excluded), so his full clear beats most junglers by a camp. The catch: his crit damage starts capped at 150%, so his early dueling is weaker than the highlight reels suggest. Farm to level 4 without greed, and keep one eye out for the enemy jungler's invade — that's the only real threat.

Mid Game Strategy

Everything changes around 8-10 minutes with one or two attack speed and crit items done. His post-skill empowered basics always crit, which means every point of crit damage on your items is pure scaling. Gank by entering with Skill 2's dash, then empowered basic into the Ultimate's knock-up into detonating brands with basics. Hold Skill 1 in reserve as insurance against their answer skill instead of burning it for movement — your success rate climbs immediately.

Late Game Strategy

At full build, a single empowered basic deletes backliners. His body stays soft, though, so never walk in through the front. Wait in side bushes or behind walls and strike from behind the moment enemy eyes face forward. One trick: pre-channel Skill 1 right before you dive. Catching their reaction skill is far easier that way than pressing it reactively, and a successful block's shield plus 0.2 seconds of immunity transforms your odds of walking out alive.

Teamfight Strategy

Opening the teamfight is a mistake. Wukong's job is spotting the handful of seconds when the enemy backline's peel thins out. Enter with Skill 2's speed, empowered basic, Ultimate knock-up, then detonate the brands with basics while another guaranteed crit lands. Everything crits, so squishy targets die before the knock-up ends. Finish, then take Skill 2's second dash to complete the exit. Whether you chase a second kill comes down to one question: is Skill 1 still up?

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3.04%
2.35%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Furious Advance
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

The Great Sage
Passive

The Great Sage

EnhanceDamage
After using a skill, Wukong enhances his next Basic Attack, where he charges at the target to deal 648 (475 + 100% physical attack) physical damage. This damage is always a critical hit.
He has a base Critical Rate of 20%, but his base Critical Damage is only 150%.
Lvl 1Lvl 15
Base Damage
475615
Protective Shroud
Skill 1⏳ CD: 12s | Mana: 65

Protective Shroud

ImmunityShieldSpeed Up
Wukong chants a protective spell that lets him resist the next enemy skill used on him. The spell lasts up to 1.5s. If a skill is successfully resisted, he becomes invincible for 0.2s and gains a shield that negates 859 (600 + 150% physical attack + 15% extra Health) damage for 4s.
He gains 40% Movement Speed for 1s when using this skill.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
1211.611.210.810.410
Extra Shield
6007208409601,0801,200
Furious Advance
Skill 2⏳ CD: 6s | Mana: 45

Furious Advance

MovementSpeed Up
Wukong dashes in the target direction. If he dashes into an enemy, he leaps into the air and gains 90% Movement Speed that diminishes over 1s. Using a Basic Attack or skill will interrupt this leap.
Monster Slayer: Dashing into monsters will deal 274 (240 + 20% physical attack) true damage to them. If the monster has less than 15% Health, it will take grievous damage. This does not affect Overlords or Tyrants.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
65.85.65.45.25
Monster Damage
240260280300320340
Golden Cudgel
Ultimate⏳ CD: 35s | Mana: 100

Golden Cudgel

Crowd ControlMarkDamage
Wukong rams his staff into the earth, dealing 250 (250 + 80% extra physical attack) physical damage to enemies within range and launching them for 1s.
He also places 3 marks on enemies within range. When his Basic Attacks hit a marked enemy, the target loses a mark and takes an extra 270 physical damage.
Lvl 1Lvl 2Lvl 3
Cooldown
353025
Base Damage
250375500
Mark Damage
270405540

Other Jungle Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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