Win, Pick and Ban Rates
Change vs 2026-09-25
- Tier
- A → B
- Win Rate
- +0.2pt
Statistics from the official in-game HoK Camp (as of 2026-10-09).
Base Stats
- Max HP
- 3340
- Max MP
- 560
- Physical Attack
- 173
- Magic Attack
- 0
- Physical Armor
- 150|20%
- Magic Defense
- 75|11.1%
- Movement Speed
- 390
- Attack Range
- Melee
- HP Regen / s
- 52
- MP Regen / s
- 14
Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Recommended Builds
When the enemy's damage is mostly physical and fights drag on
Boots of Tranquility go in second, pushing total cooldown reduction to 37.5%. Overlord's Might comes fourth, so by 7,490G every enemy under 50% HP takes 30% more damage. Cuirass of Savagery follows at 9,540G with 210 physical defense and 900 max HP, and every hit taken raises Gao Changgong's damage and movement speed for 3 seconds. No attack speed in this line, but the armor keeps him swinging through a long fight.
When you want to dive the back line and slip out again, over and over
Boots of Deftness are the second buy: 70 movement speed, and 35-70 more after 5 seconds out of combat. Master Sword slots in fourth, so 15% attack speed and 20% critical rate arrive at 7,050G. Overlord's Might drops to fifth, pushing the 30% bonus against targets below 50% HP back to 9,590G. Cooldown reduction stops at 22.5%, so this line puts its 503.6 physical attack through raw swing count.
This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.
Strategy Guide
A classic stealth assassin: approach unseen, mark the target, and end it in one burst. The fight is mostly decided before he becomes visible.
Best for: planning the entrance rather than the fight. Most of your game happens while invisible — pick the bush, pick the moment; once you are seen it is already decided.
Use stealth to get behind them, then close with Skill 3 before landing the dagger. Leaving stealth grants 30-60% Attack Speed for 5s, so the follow-up attack on the mark arrives without a gap. Miss the dagger and you lose both the stun and the heal, so only throw it from a range you can actually hit.
The pattern for fights you cannot commit to. The mark expires after 3s and detonates for 12% of lost Health on top of its base value (140 at Lvl 1). The shadow copy prioritizes the lowest-Health hero, so it keeps chipping away once you have pulled out.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- Single-target burst from Skill 2's 1s stun plus a mark that detonates for 12% of lost Health
- Passive move speed makes chases and bush ganks reliably stick
- Healing off marked targets lets him survive aggressive dives and chain fights
- The clone auto-targets the lowest-HP enemy hero and cleans up scraps
- Paper-thin defenses — a single CC chain usually kills him
- Missing Skill 2 deletes the stun and percent damage, half his kit
- No frontal fighting tools, so his impact fades in late 5v5s
- The Ultimate is his only mobility, making exits after deep dives rough
Start on your own buffs and rush level 4. The reason is simple: Gao Changgong's assassination kit only comes online once the Ultimate's dash links into Skill 2's follow-up stun. His Passive grants 15–30% bonus movement speed (it scales with level) only while moving toward enemy heroes, so approach ganks through bushes rather than down the lane. Touch the bottom side of the map at least once before the Tyrant spawns at 4:00 — showing up with a numbers advantage decides that first objective more often than the smite does.
Your assassination power peaks around 8-10 minutes, when two core physical and penetration items are done. Skill 2's mark lasts 3 seconds, and the moment it disappears the target takes 152 (140 + 12% lost Health) physical damage. The scaling is on health already lost, not max health, so the mark pays out more the longer you chip at them first — and every 50 extra physical attack adds another 1% on top. Re-attacking a marked enemy stuns for 1 second and heals you, which makes even greedy dives surprisingly survivable. Before the Shadow Tyrant arrives at 10:00, walk the enemy jungle bushes once to map out your ambush routes.
Past 15 minutes, tanks get too beefy and your value in front-to-front fights drops. Hunt the enemies who leave the group instead: the side laner pushing alone, the support walking out for vision. If Skill 2 connects, the stun plus percent damage almost always converts into a kill. Deleting one enemy right before the Overlord contest is your real win condition — treat full 5v5s as a last resort and only fight with a numbers edge.
Never be the first one in. You are paper-thin, and a single crowd-control effect will end you, so wait until the enemy dumps their lockdown on your frontline before circling to the backline. Always open with Skill 2: a hit slows the target immensely for 2 seconds, and because that slow diminishes as it runs, the first second is when you close. Skill 3 covers the rest of the gap and sets up the 1-second stun from re-attacking the mark. Skill 1's clone automatically hunts the lowest-HP enemy hero, so in a scrum it cleans up chunked targets you can't physically reach.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Skills

Secret Skill - Rush
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
| Movement Speed Increase | ||
| Movement Speed Increase | 15% | 30% |

Secret Skill - Split
The shadow copy prioritizes attacking heroes with low Health.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 5 | 4.8 | 4.6 | 4.4 | 4.2 | 4 |
| Base Damage | ||||||
| Base Damage | 400 | 480 | 560 | 640 | 720 | 800 |

Secret Skill - Sling
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 8 | 7.7 | 7.4 | 7.1 | 6.8 | 6.5 |
| Base Damage | ||||||
| Base Damage | 200 | 240 | 280 | 320 | 360 | 400 |
| Mark Damage | ||||||
| Mark Damage | 140 | 168 | 196 | 224 | 252 | 280 |
| Health Recovery | ||||||
| Health Recovery | 350 | 420 | 490 | 560 | 630 | 700 |

Secret Skill - Strike
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
| Cooldown | |||
| Cooldown | 24 | 21.5 | 19 |
| Base Damage | |||
| Base Damage | 750 | 1,125 | 1,500 |

Secret Skill - Shadow
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 |
|---|---|---|---|---|
| Cooldown | ||||
| Cooldown | 24 | 22 | 20 | 18 |
Patch History

Other Jungle Heroes
Stats: official HoK Camp, as of
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