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Guan Yu

Guan Yu

Clash LaneFighterDifficulty: Hard

Win, Pick and Ban Rates

Clash Lane
B
Tier / Pop
46.72%
Win Rate
0.59%
Pick Rate
0.25%
Ban Rate

Change vs 2026-09-25

Tier
C → B
Win Rate
−1.2pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3547
Max MP
100
Physical Attack
176
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
380
Attack Range
Melee
HP Regen / s
53
MP Regen / 5s
0

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1All defense, holds the front
  • Sprint

When the enemy fields two physical carries and Guan Yu has to soak the front line.

Boots of Fortitude open the build at 700G, cutting physical damage taken by 6-12%. Blazing Cape comes second, burning everything nearby and stripping 35% of the healing and lifesteal off anything the burn touches. The rest stays defensive through Longnight Guardian and Ominous Premonition, for +1000 physical defense and +5,000 max HP. Physical attack tops out at +80 with items and arcana combined, so Guan Yu absorbs the fight rather than cutting through it.

Build 2Stacked penetration for tanky front lines
  • Sprint

When the enemy front line is tanky and Guan Yu is the one who has to cut it down.

Cuirass of Savagery into Axe of Torment puts +115 physical attack and 90-180 physical penetration on the board by 4,840G. Starbreaker at item five raises that penetration another 30%. Totals land at +250 physical attack and 17.5% cooldown reduction, with physical defense at +410 against build one's +910. Succubus Cloak closes it out, converting 15% of the extra magic defense into physical defense and refreshing a 400-800 magic damage shield every 15 seconds.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A cavalry hero whose power is his run-up: 2,000 units of movement puts him in charge state, where his skills split formations with knockbacks. A stationary Guan Yu is barely a hero at all.

Best for: anyone happy never to stand still. Keep the run-up alive and choose the angle that splits the enemy formation; stop moving and the hero stops working.

Recommended Combos
Ride Through With the Cavalry

Only the Charge Stance version summons cavalry on either side and knocks back everything in the path. Press it in Normal Stance and no dash comes out — you just get the 10s buff. That buff cuts the distance needed to enter Charge Stance by 75%, so a short run-up is enough to set up another empowered Basic Attack.

Cleanse and Rebuild the Run-Up

Charge Stance breaks the instant Movement Speed drops under 375, and the stored distance resets 0.7s later. When you get caught, leave instead of trading — Skill 2 strips every crowd control effect off him even in Normal Stance. At Lvl 1 it adds 2s of 30% Movement Speed, which doubles as the opening of your next run-up.

Heal in the Brush, Then Charge

Even at Lvl 1 that regen returns 30 Health and Energy every half second, so top up at the edge of a brush instead of walking home. Standing still puts Movement Speed under 375, which clears Charge Stance and the stored distance alike. Heal first, then start the run and angle the charge so they land on your side of the lane.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Charge Stance Skill 1 lands twice — the charge itself and the slash at the end — so even tanky lines break
  • Skill 2 self-cleanses CC, making him extremely hard to pin down
  • Elite formation-breaking; he creates teamfight openings single-handedly
  • Gets stronger just by running, so his farm dependency is low
Weaknesses
  • Standing still drops the charge state, leaving him weak in tight scrums
  • Stacked slows or chained CC stop his feet and get him focused down
  • Demands runway knowledge and heavy mechanics — a genuinely hard hero
  • Lacks solo kill power; his knockbacks need teammates to convert
Early Game Strategy

Guan Yu starts in the clash lane, but after the first two waves your top priority is simple: never stop moving. His Passive enters the charge state after 2000 units of travel, so every second spent standing in a lane staring at your opponent is a second spent being weak. Loop through the river and your own jungle to build a runway, then knock enemies flying with the charged basic attack, disengage, and repeat. Until level 4, resist every urge to chase — hit, knock them back, and leave. That alone wins you lane priority.

Mid Game Strategy

The game becomes Guan Yu's around the 4-minute Tyrant. Objective standoffs hand you runways for free, and a single blindside knockback into their backline can decide the fight before it starts. Cast Skill 3 in Normal Stance and you are enhanced for 10s, with the distance required to enter Charge Stance reduced by 75% — 2,000 units becomes 500, so re-engages come around far faster. When ganking, angle your approach so enemies get knocked toward your tower or your teammates — punting them to safety in their own territory is the classic first mistake every new Guan Yu makes.

Late Game Strategy

With two or three defense items like Overlord's Platemail and Blazing Cape done by 15 minutes, Charge Stance Skill 1 becomes your main tool. It charges forward, knocking enemies back for 360 (360 + 120% extra physical attack) physical damage, and the slash at the end of the charge adds 500 (500 + 160% extra physical attack) on top. Your enhanced basic attack is flat, not percentage — an extra 500 (1,000 at level 15) plus 125% extra physical attack — so items are what scale it. At Shadow Tyrant and Overlord, your job is to crash sideways into the brush they're holding, wedge yourself between the boss pit and their team, and split their formation. You lack solo kill power, so leave knocked-back targets to your teammates and immediately start building the next runway. While an enemy with strong slows is alive, take the long way around and come from behind — never the front.

Teamfight Strategy

Your teamfight prep starts 30 seconds early: run the perimeter and keep the charge state alive. The ideal entry clips their marksman and mage in a single line, and once you've run someone over, do not stop — Skill 2 cleanses crowd control and re-accelerates you for a second and third pass. Planting your feet in the middle of the scrum is the worst thing you can do. Keep making passes back and forth through their team, and the enemy never reforms their line while your own backline shoots for free.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3.03%
1.49%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Heroic Charge
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Rider of Triumph
Passive

Rider of Triumph

EnhanceCrowd ControlDamage
Normal Stance: Guan Yu gains 2% Movement Speed for every 200 units of distance he moves, entering Charge Stance upon moving 2,000 units. When Movement Speed drops below 375, exits Charge Stance, and the accumulated distance is reset after 0.7s.
When standing stationary near brush, recovers 30 Health and Energy every 0.5s.
Charge Stance: Enhances next Basic Attack, charging forward to deal an extra 500 (500 + 125% extra physical attack) physical damage to enemies in his path and knocking them back. Gains 20% Movement Speed when moving toward enemy heroes.
When in Normal Stance, he can use Basic Attacks while moving.
Lvl 1Lvl 15
Health Recovery
3060
Extra Damage
5001,000
Heroic Charge
Skill 1⏳ CD: 6.5s

Heroic Charge

DamageCrowd ControlMovement
Normal Stance: Guan Yu swings his blade, dealing 500 (500 + 140% extra physical attack) physical damage to nearby enemies.
Charge Stance: He charges forward, dealing 360 (360 + 120% extra physical attack) physical damage to enemies in his path and knocking them back. He then attacks again, dealing 500 (500 + 160% extra physical attack) physical damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
6.56.25.95.65.35
Base Damage
5007801,0601,3401,6201,900
Knockback Damage
3605767921,0081,2241,440
Slash Damage
5008001,1001,4001,7002,000
Soaring Green Dragon
Skill 2⏳ CD: 12s

Soaring Green Dragon

CleanseSpeed UpMovement
Normal Stance: Guan Yu removes all crowd control effects from himself and gains 30% Movement Speed for 2s.
Charge Stance: He removes all crowd control effects from himself and leaps forward, dealing 650 (650 + 200% extra physical attack) physical damage to enemies near his landing point and knocking them back. He also gains 30% Movement Speed for 2s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
6507809101,0401,1701,300
MSPD Increase
30%34%38%42%46%50%
Razor Cavalry
Ultimate⏳ CD: 60s

Razor Cavalry

EnhanceCrowd ControlDamage
Normal Stance: Guan Yu enhances himself for 10s. While enhanced, the distance required to enter Charge Stance is reduced by 75%.
Charge Stance: Guan Yu summons heavy cavalry on either side of himself that charge forward with him, dealing 620 (620 + 200% extra physical attack) physical damage to enemies in their path and knocking them back. He then enhances himself for 10s. While enhanced, the distance required to enter Charge Stance is reduced by 75%.
Lvl 1Lvl 2Lvl 3
Cooldown
605040
Dash Damage
6209301,240

Other Clash Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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