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Athena

Athena

JungleFighterAssassinDifficulty: Hard

Win, Pick and Ban Rates

Jungle
C
Tier / Pop
53.03%
Win Rate
0.07%
Pick Rate
0.01%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.3pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3201
Max MP
580
Physical Attack
166
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
390
Attack Range
Melee
HP Regen / s
44
MP Regen / s
14

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Attack speed and on-hit chip
  • Smite

When the enemy fields high-HP frontliners and you plan to farm the jungle.

Rapacious Bite comes first, stacking +3 physical attack and 0.2% cooldown reduction on every monster kill, up to 25 stacks. Boots of Dexterity follow at only 700G, so +20% attack speed and 50 movement speed arrive early. Later on, Doomsday adds 7% of the target's bonus HP to each basic attack, and the chip damage grows against anyone stacking health. The finished build totals +368 physical attack, +52.8% attack speed, +89.2 physical penetration, +23.2% physical lifesteal, +1900 max HP and +300 physical defense.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A shield-and-dash fighter who doesn't stop at death — she remains on the field as a divine spirit, supporting her team, and her respawn descent hits like a skill. Dying is part of her kit.

Best for: players who want to dive deeper than anyone else — landing Skill 1 or Skill 3 refunds the leap, and being killed leaves you on the field as a spirit rather than out of the fight.

Recommended Combos
Riding the Resets

A Skill 1 that connects refunds Skill 2's cooldown on the spot. The empowered attack adds 6% of the target's lost Health, so it bites harder the longer the fight runs. Miss Skill 1 and the loop stops dead, leaving you parked in their team with nothing.

Brace, Then Answer

Every hit an enemy hero lands on the raised Aegis adds 10% counterattack damage and cuts 10% off its casting time, up to 5 stacks. Raising it after they commit is what makes the answer heavy. The counterattack also refunds Skill 2, so the follow-up leap is waiting the moment it lands.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Skill 1 and Ultimate hits refund Skill 2, so her mobility never runs dry
  • Shields with crowd control immunity slip enemy lockdown on demand
  • Missing-HP empowered basics give her a real answer to tanks
  • Tower respawn passive turns defensive deaths into tempo, not losses
Weaknesses
  • A whiffed Skill 1 or Ultimate stalls the reset engine mid-combo
  • No burst, so disciplined enemies can recover before she finishes them
  • Respawn is fixed to the nearest allied tower — weak while sieging
  • Reset bookkeeping is expert-level; sloppy play accomplishes nothing
Early Game Strategy

Athena's laning is a level-2 trade loop: jump in with Skill 2, land the empowered basic attack, dash out with Skill 1 — and because a connected Skill 1 refunds Skill 2's cooldown, you immediately get another round trip. Run that cycle and only your opponent's health bar moves. The empowered hit adds 6% of the target's missing HP, so the more chipped they are, the harder it lands. Level 4 unlocks the full all-in: two shields with crowd control immunity layered on top. The only real way to throw it is whiffing, so pick your jump target with care.

Mid Game Strategy

Around 7-8 minutes, one core item in, Athena's mobility starts cashing checks. Shove your side wave, then use Skill 2's leap to cut through the river and hit the 4:00 Tyrant or any skirmish from the flank. Before diving, count the enemy's key lockdown skills — if one is still up, time Skill 1's one second of crowd control immunity to slide through it and reach the backline safely. Do not rush the Ultimate out either. Its retaliation grows every time enemies strike the braced shield, so the moment they focus you is the moment it starts printing damage.

Late Game Strategy

Late-game Athena is a time bomb strapped to the enemy backline. As long as Skill 1 and the Ultimate keep connecting, Skill 2 keeps refreshing, and no amount of running rescues a marksman you have decided to keep. Do not overlook the Passive: on death she respawns at the nearest allied tower with a knock-up burst, so in defensive scenarios even a death converts into a play. That insurance barely functions when you are the one diving deep, so measure your entry. At Shadow Tyrant, slide in from behind after both sides have traded skills — that is where she cuts deepest.

Teamfight Strategy

Decide one thing before every teamfight: whose face are you living in. Athena's damage is stacked empowered basics, so swapping targets mid-fight means killing no one. The ideal is single-minded pursuit of the enemy marksman. Slip the first lockdown with Skill 1's crowd control immunity, raise the Ultimate against their counterattack so every hit feeds the retaliation, then dump it back on them. One detail everyone forgets in practice: you can walk while the shield is braced. Drifting toward your escape route during those seconds is often the difference between a reset and a respawn.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
2.93%
2.08%
1.79%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Unstoppable Spear / Victory Call
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Divine Awakening
Passive

Divine Awakening

True FormDamageCrowd Control
Able to move freely in her Divine form after dying, gaining 30 Movement Speed and a new Divine skill to aid teammates.
When resurrected, flies toward the nearest allied tower, dealing 600 (600 + 180% extra physical attack) physical damage and launching enemies within takeoff range for 0.75s.
Lvl 1Lvl 15
Base Damage
6001,200
MSPD Increase
3060
Holy Advance
Skill 1⏳ CD: 5s | Mana: 35

Holy Advance

DamageShieldCrowd Control
Dashes ahead while raising her Aegis, gaining a shield that negates 500 (500 + 7.5% extra Health) damage and grants 1s of crowd control immunity while dealing 400 (400 + 140% extra physical attack) magical damage to enemies and knocking them back.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
400480560640720800
Cooldown
54.84.64.44.24
Shield
5006007008009001,000
Unstoppable Spear
Skill 2⏳ CD: 6s | Mana: 30

Unstoppable Spear

MovementEnhanceDamage
Leaps in the target direction and enhances the next Basic Attack. When using this enhanced Basic Attack, charges at the enemy, dealing 180 (180 + 65% extra physical attack) physical damage, plus extra physical damage to non-structures equal to 6% of the target's lost Health (damage capped at 300 against monsters).
Hitting enemies with Holy Advance and Immovable Aegis resets Unstoppable Spear's cooldown.
Enhanced Basic Attacks deal an extra 40% damage to non-hero units.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
180216252288324360
Cooldown
65.85.65.45.25
Immovable Aegis
Ultimate⏳ CD: 25s | Mana: 70

Immovable Aegis

ShieldImmunityDamage
Athena raises her Aegis, gaining a shield that negates 1,200 (1,200 + 16% extra Health) damage and grants crowd control immunity. After 1.5s, she uses her Aegis to perform a counterattack, dealing 450 (450 + 150% extra physical attack) magical damage to enemies in range. Each time she is attacked by an enemy hero while her Aegis is raised, her counterattack damage increases by 10% and her Aegis's casting time is reduced by 10%, for up to 5 stacks.
Lvl 1Lvl 2Lvl 3
Base Damage
450675900
Cooldown
2522.520
Shield
1,2001,8002,400

Other Jungle Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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