Win, Pick and Ban Rates
Change vs 2026-09-25
- Tier
- C → B
- Win Rate
- +0.6pt
Statistics from the official in-game HoK Camp (as of 2026-10-09).
Base Stats
- Max HP
- 3257
- Max MP
- 560
- Physical Attack
- 171
- Magic Attack
- 0
- Physical Armor
- 150|20%
- Magic Defense
- 75|11.1%
- Movement Speed
- 385
- Attack Range
- Melee
- HP Regen / s
- 49
- MP Regen / s
- 14
Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Recommended Builds
When two or more enemies bring healing or lifesteal
The first three items are identical, and only slots 4 and 5 differ. Mortal Punisher (2080G) cuts an enemy's healing and lifesteal by 35% for 2.5 seconds on hit. Deepfrost Siege follows, shaving up to 10% off enemy movement speed and adding 135-270 physical damage. With an extra Red Moon arcana on top, total attack speed reaches +79.8%, 16.6 points above build 2.
When fights drag on and you want to hold melee range
The same opening three items, with Tempest (2080G) in the fourth slot. Each hit adds 2% attack speed, movement speed and damage for 2.5 seconds, reaching 10% at five stacks. Bloodweeper then adds 25% physical lifesteal, plus another 25% on skill damage. An extra Mutation arcana lifts penetration to +92.8, and 1600 max HP is 350 more than build 1.
This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.
Strategy Guide
A swordsman with a charge-and-release rhythm: basic attacks build sword energy that unlocks his ultimate. Dash in, phase through the counterattack with his untargetable sword formation, and exit on the return dash.
Best for: players who decide the way out before going in — four stacks of sword energy unlock the ultimate and the third cast of Skill 1 snaps you back where you started, a routine that pays for drilling.
Skill 3 stays locked until Li Bai holds 4 Sword Energy, so top up on minions or monsters before committing. The defense shred and the extreme slow live on the formation's edge, not its center, so drag the target across it. Skill 3 loses up to 30% of its damage when it catches several heroes — pick someone isolated.
Each dash grants one Sword Energy and each basic attack grants another, so a single round trip reaches four stacks. That arms Skill 3 while leaving it unspent. The gap between casts cannot exceed 5s — hesitate and you lose the third cast, and the ride home with it.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- Two layers of untargetability nullify enemy retaliation
- Skill 1's return blink makes him nearly impossible to pin down
- Massive single-target burst off a 150 defense shred into the flurry
- The Ultimate stays locked without four Sword Qi stacks — setup is mandatory
- Slow early clear; falling behind before coming online is hard to fix
- Ultimate damage decays against multiple targets, so clumped fights hurt him
- Demanding mechanics — mismanage the return blink and he kills himself
Jungle, no debate — and early Li Bai is genuinely weak. Your Ultimate stays locked until basic attacks build four Sword Qi stacks, and your clear speed is nothing special. Concede the opening buff scrap to your team and quietly farm safe routes until level 4. Weave basic attacks between skills even while clearing to keep Sword Qi topped up — it prevents the classic beginner disaster of reaching a kill window with your Ultimate still locked. If the enemy jungler invades, don't fight; use Skill 1's third cast to blink back to your origin point and leave. Surviving this phase is the whole assignment.
From level 4 on, there's one non-negotiable pre-gank ritual: hit a nearby minion or monster until Sword Qi is full, then go in. That's the Li Bai law. The sequence is Skill 1's double dash for the stun, Skill 2 to strip 150 physical defense, then the unlocked Ultimate for the five-slash flurry. Kill secured, take Skill 1's third cast back to your entry point and the counterattack never comes. Delete the enemy mid laner or marksman two or three times before the 10-minute mark and the item lead snowballs into full map control. Until Shadow Tyrant spawns, you should always be hunting your next mark.
A five-item Li Bai is a nightmare for the enemy backline — but diving at a teamfight's opening bell is strictly forbidden. Both untargetability windows are strong, yet getting caught while enemy CC is still up means dying in one rotation. Wait in a flanking bush until two enemy lockdown skills are spent, then enter with Skill 1 and unload. Remember your Ultimate loses up to 30% damage per target when it strikes multiple heroes, so it's a scalpel for one isolated carry, not a bomb for their clumped frontline. Once the target drops, don't get greedy — take the exit.
Li Bai's teamfight is 90% waiting. Fight the itch to enter on the engage; watch until enemy stuns and hooks are burned on your teammates, then move. Enter with Skill 1's dash, drop Skill 2's 150-defense shred under their feet, and carve the priority backliner with your Ultimate — two layers of untargetability mean almost nothing touches you in between. Kill confirmed, take Skill 1's third cast out of the fight. The moment right after, with Sword Qi empty, is your only true weakness, so hit a minion to rebuild stacks before you look for round two.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Skills

Way of the Sword
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
| Extra Attack | ||
| Extra Attack | 30 | 58 |

Stupor Slash
The interval between skill uses cannot exceed 5s.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 6 | 5.8 | 5.6 | 5.4 | 5.2 | 5 |
| Base Damage | ||||||
| Base Damage | 350 | 420 | 490 | 560 | 630 | 700 |

Stroke of Genius
The sword formation deals 325 (325 + 115% extra physical attack) physical damage to enemies touching its edge, while inflicting extreme slow for 1s and reducing their defense by 150 for 3s.
While creating the formation, Li Bai removes all debuffs from himself and becomes untargetable.
When he is inside the sword formation, he has a 10% chance to dodge Basic Attacks from enemies inside the formation (doubled for Basic Attacks dealt from outside the formation).
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 12 | 11.6 | 11.2 | 10.8 | 10.4 | 10 |
| Base Damage | ||||||
| Base Damage | 200 | 240 | 280 | 320 | 360 | 400 |
| Defense Reduction | ||||||
| Defense Reduction | 150 | 180 | 210 | 240 | 270 | 300 |
| Edge Damage | ||||||
| Edge Damage | 325 | 390 | 455 | 520 | 585 | 650 |
| Evasion Rate | ||||||
| Evasion Rate | 10% | 12% | 14% | 16% | 18% | 20% |

Flickering Flurry
He removes all debuffs from himself and becomes untargetable for the duration of this skill.
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
| Base Damage | |||
| Base Damage | 240 | 360 | 480 |
Patch History

Other Jungle Heroes
Stats: official HoK Camp, as of
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