Skip to content
Honor of Kings HubUnofficial
Marco Polo

Marco Polo

Farm LaneMarksmanDifficulty: Hard

Win, Pick and Ban Rates

Farm Lane
A
Tier / Pop
51.47%
Win Rate
1.81%
Pick Rate
0.3%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
+1.0pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3207
Max Energy
200
Physical Attack
175
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
360
Attack Range
Ranged
HP Regen / s
46
Energy Regen / 5s
50

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1131% attack speed, then bulk
  • Stun

When the enemy fields a high-HP frontline alongside a magic damage dealer.

Boots of Dexterity come down first at 700G, putting 50 movement speed and 20% attack speed on the board early. Sparkforged Dagger and Doomsday add another 55% attack speed, and Doomsday makes every basic attack carry 7% of the target's bonus HP. Daybreaker's Virtue lands fifth and doubles for ranged heroes: 30% physical penetration and +50 basic attack damage. Frigid Charge and Succubus Cloak add 150 physical defense and 300 magic defense, finishing at +131% attack speed and +2500 max HP.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

The definitive run-and-gun marksman — his revolver fires on the move, his stacks shred defenses into true damage, and two teleports serve both chase and escape.

Best for: players who treat standing still as death — firing on the move, breaking armor into true damage at ten stacks, with two blinks keeping the kiting itself converted into damage.

Recommended Combos
Break Armor, Then Barrage

Each bullet plants one stack of Destruction on whatever it hits. Skill 1 only fires 5 bullets at level 1, so weave in Basic Attacks to reach ten stacks. For the 5s of Destroyed Defense that follows, every Basic Attack and skill hit adds true damage on top. Barrage count is fixed by skill level — 12 at level 1 — and Attack Speed raises the firing speed, not the number of shots.

Blink and Reset

Blink away from the engage with Skill 2, then fire bullets while backing off. The Skill 2 passive only runs while enemy heroes are near Marco Polo himself, and it adds 20% damage. Movement Speed goes up as well, though that amount scales with skill level. Skill 3's blink is a second exit, but committing to the barrage leaves him crawling.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Armor break plus true damage keeps his output relevant against tanky frontlines
  • Two blinks across Skill 2 and the Ultimate for total positional freedom
  • Bullets count as basic attacks, so Passive stacks build extremely fast
Weaknesses
  • Crawls during the Ultimate's channel and loses it all to one hard CC
  • Underwhelming damage until his attack speed items come online
  • No burst — deny him sustained firing time and he goes quiet
Early Game Strategy

Until your first attack speed item is finished, farming is the entire job. Skill 1 is your best CS tool — five bullets that clear minions and, when they carry through to your lane opponent, double as free harass. Every three bullets count as one basic attack, so your Passive's armor-break stacks build on their own while you farm. Even when the enemy engages, Skill 2's instant blink buys space immediately, letting you take CS a step further forward than most marksmen dare. Just keep one rule in the back of your mind: burn Skill 2 aggressively and you have no exit for the next several seconds.

Mid Game Strategy

Around 8 to 10 minutes, with your second attack speed item done, the Passive's armor break starts triggering in every single fight. Ten stacks shatter the target's defense, and every follow-up hit adds bonus true damage — the reason you can genuinely shoot it out with fighters and tanks who walk at you. Show up to Tyrant and mid-lane skirmishes, thread Skill 1 into the scrum to farm stacks, and keep an escape budgeted: Skill 2 first, the Ultimate's blink as the emergency reserve. Two dashes' worth of insurance converts directly into extra seconds of firing time — and firing time is Marco Polo's entire game.

Late Game Strategy

The closer you get to full build, the more the Ultimate's three-second barrage becomes a fight-deciding weapon. The spray hits every enemy around you, fires faster with attack speed, and late game it cycles armor-break stacks almost instantly. Catch the enemy team clumped on Overlord from a side angle and their frontline's defense simply peels away. The flip side: you crawl while channeling, and one hard stun cancels the whole thing. Who on their team has hard CC, and is it up? Counting that before you channel is the single habit that improves your Marco Polo the most.

Teamfight Strategy

Your spot is the very back, at maximum Skill 1 range. Don't step up at the opening bell — pour bullets into the enemy frontline to build stacks while their crowd control gets spent. When an assassin dives, answer instantly with Skill 2 and keep shooting from the far side of your blink. Your window opens after their lockdown is committed: blink into a flank with the Ultimate and hose the whole fight down while drifting. Enemies with armor break active simply melt in order, so you don't need fancy target selection — just never stop moving, and never stop firing.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
25.01%
19.67%
1.49%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Resplendent Revolver
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Chain Reaction
Passive

Chain Reaction

DamageMark
Every time Marco Polo deals damage with his Basic Attacks or skills, he places 1 stack of Destruction on his target (5 stacks on minions). At 10 stacks, they are converted into the Destroyed Defense effect for 5s, and he recovers 30 Energy.
His Basic Attacks and skills deal an extra 100 (100 + 35% extra physical attack) true damage to enemies with Destroyed Defense.
Lvl 1Lvl 15
True Damage
100200
Resplendent Revolver
Skill 1⏳ CD: 5s | Energy: 75

Resplendent Revolver

DamageSpeed Up
Marco Polo fires 5 bullets in the target direction (firing speed scales with Attack Speed) and gains 10% Movement Speed while firing. Each bullet deals 151 (120 + 18% physical attack) physical damage to the first enemy hit and grants Marco Polo 10 Energy.
Every 3 bullets fired counts as 1 Basic Attack.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
120144168192216240
Energy Cost
756963575145
Projectile Count
5678910
Roaming Gun
Skill 2⏳ CD: 5s | Energy: 75

Roaming Gun

MovementEnhanceSpeed Up
Marco Polo blinks in the target direction.
Passive: When there are enemy heroes nearby, he gains 15% Movement Speed and deals 20% extra damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Energy Cost
756963575145
MSPD Increase
15%18%21%24%27%30%
Fevered Barrage
Ultimate⏳ CD: 50s | Energy: 75

Fevered Barrage

DamageMovement
Marco Polo blinks in the target direction, then moves slowly in the same direction while firing barrages of bullets at nearby enemies for 3s (Firing Speed is affected by Attack Speed). Every barrage deals 213 (170 + 25% physical attack) physical damage.
Every 3 barrages counts as 1 Basic Attack.
Lvl 1Lvl 2Lvl 3
Cooldown
504540
Energy Cost
756045
Base Damage
170235300
Barrage Count
121518

Other Farm Lane Heroes

Stats: official HoK Camp, as of

Spotted an error on this page? Email us. Naming the section, the correct value, and how you verified it makes the fix faster.

Report an error on this page

© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

This website is an unofficial fan site and is not affiliated with Tencent or Level Infinite in any way.
Honor of Kings is a registered trademark of Tencent.