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Consort Yu

Consort Yu

Farm LaneMarksmanDifficulty: Hard

Win, Pick and Ban Rates

Farm Lane
A
Tier / Pop
51.39%
Win Rate
1.4%
Pick Rate
0.19%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
±0.0pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3234
Max MP
600
Physical Attack
167
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
370
Attack Range
Ranged
HP Regen / s
36
MP Regen / s
15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Crit and reach first
  • Flash

When the enemy has little dive and Consort Yu can keep firing from the back

Eternity Blade goes right after Boots of Dexterity, so the crit damage bonus is live at 2,810 gold. Daybreaker's Virtue lands fourth and doubles on a ranged hero: 30% physical penetration and +50 basic attack damage. Fifth-item Mortal Punisher cuts enemy healing and lifesteal by 35%, and the closing Sunchaser buys 125 extra range for five seconds. Totals reach +86% crit rate, +132% attack speed and +22% movement speed — faster hands and feet than build 2.

Build 2Percent damage and sustain
  • Flash

When two or more high-HP frontliners are on the enemy side and fights drag on

Shadow Ripper goes second, banking +35% attack speed and +7.5% movement speed by 2,740 gold. Doomsday follows third and adds 80-160 plus 7% of the target's bonus HP to every basic attack, so the bulkier the target, the harder it melts. Once Bloodweeper is in, physical lifesteal sits at +49.8% and max HP at +1,000. Daybreaker's Virtue is held back to sixth, so the 30% physical penetration only arrives at 11,520 gold, well after build 1's 7,420.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A duelist marksman whose signature skill nullifies physical damage for two seconds — the mirror-matchup specialist. Her charged arrow hits like a siege weapon, and the immunity mind-game decides the trade.

Best for: counter-punchers who want the carry-versus-carry duel. Time the physical immunity to their biggest swing; it does nothing against magic, so choose who you trade with.

Recommended Combos
Blanking Physical Damage

For 2s physical attacks simply do not land on her, and every slow on her is cleared at the same time. Her next basic attack within 5s is empowered and triggers Blessing of the Dryads. Spend the 20% Movement Speed and 12.5% Attack Speed (both Lvl 1) on fixing your position while you answer back.

Vault In, Volley Out

The pounce stuns for 0.5s, then she flips back to where she started while firing. Bolt count follows Attack Speed — one more per 40%, six at 200%. Landing grants 20% Attack Speed for 4s, so the charged shot that follows arrives inside the 2s slow rather than chasing the short stun.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Skill 2's physical immunity dominates physical-heavy lineups
  • Attack speed uniquely converts into faster charges and bigger volleys
  • Passive follow-up shots and layered slows make her a natural kiter
  • Ultimate returns her to her starting spot, keeping catches safe
Weaknesses
  • Immunity blocks physical only — helpless against magic damage
  • Mistiming Skill 2 leaves her with no self-defense at all
  • Charged shots are hard to land on mobile targets without practice
  • Underwhelming damage and skill uptime until attack speed items finish
Early Game Strategy

Treat Consort Yu's early game as a waiting room until attack speed items come online. Her charged shots fire faster the more attack speed she has, so with a bare inventory the wind-up is clumsy and forced poke just bleeds HP and mana. Focus on clean last-hits, and only fight back with Skill 2 when the enemy physical marksman starts a trade — for a short window she takes no physical damage at all, turning their confident all-in into a total whiff. At the four-minute Tyrant, simply follow your team's call; you have nothing to force there yet.

Mid Game Strategy

From six or seven minutes, one finished attack speed item turns her into a different hero. The charge visibly speeds up, and the Ultimate's volley count grows with attack speed too, so every item purchase translates directly into damage you can feel. Against a physical lane opponent, fight face-to-face around Skill 2 and shove them off the tower. When the enemy mage shows up instead, the immunity means nothing — take your positioning a full step deeper. At objective fights, the iron rule is to hold Skill 2 until the actual engage.

Late Game Strategy

After ten minutes, decide in advance whose skill your Skill 2 is answering — plan it before the fight, not during. If the enemy carry is physical, canceling their main burst with one well-timed immunity breaks the entire teamfight math. During Shadow Tyrant standoffs, charge your shot from the very back row and commit to punishing anyone who backs off too slowly. The Ultimate returns you to your starting position after the pounce, so even a deep catch has a guaranteed ride home. Magic burst is the one thing you can't answer, though — never give the enemy mage a clean angle on you.

Teamfight Strategy

Consort Yu stands in teamfights holding a few seconds that erase physical damage entirely. The highlight play is timing Skill 2 the instant the enemy's physical assassin or marksman commits, then beating them down with the empowered basic attack while their damage does nothing. With the Passive's follow-up shots and slow layered on, you can kite them to death from there. Hold the Ultimate until the enemy's plan shows itself, then use the stun to set up your team's focus fire. Charged shots root you briefly, so pick windows when enemy CC is pointed somewhere else.

Frequently Paired With

2-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Oak Bolt
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Blessing of the Dryads
Passive

Blessing of the Dryads

Continuous FireSlow
Basic Attacks have a 25% chance of shooting an extra bolt, which deals 110 (90 + 12% physical attack) physical damage and places 1 stack of slow on the enemy, for up to 2 stacks. Each stack slows enemies by 10−20% for 2s.
Lvl 1Lvl 15
Base Damage
90180
Slow
10%20%
Oak Bolt
Skill 1⏳ CD: 6.5s | Mana: 40

Oak Bolt

Damage
After charging up, Consort Yu shoots a powerful bolt in the target direction, dealing damage to enemies in its path. The bolt deals 740 (740 + 230% extra physical attack) physical damage to the first enemy it hits. Damage is reduced by 15% for every subsequent enemy hit, down to 40% of the initial damage.
When her Attack Speed is increased by 0%/40%/80%/120%/160%/200%, her charging is accelerated by 0%/20%/40%/60%/80%/100%.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
6.56.25.95.65.35
Base Damage
7408881,0361,1841,3321,480
Protecting Winds
Skill 2⏳ CD: 12.5s | Mana: 80

Protecting Winds

ImmunityEnhanceSpeed Up
Consort Yu enhances herself for 2s. While enhanced, her Movement Speed is increased by 20%, Attack Speed is increased by 12.5%, and she becomes immune to physical attacks.
When using Skill 2, she briefly gains crowd control immunity, removing all slow effects from herself and enhancing her next Basic Attack within 5s to trigger the Blessing of the Dryads.
Passive: She increases her Attack Speed by 12.5%.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
12.51211.51110.510
MSPD Increase
20%24%28%32%36%40%
ASPD Increase
12.5%15%17.5%20%22.5%25%
Vaulting Shot
Ultimate⏳ CD: 25s | Mana: 100

Vaulting Shot

Crowd ControlEnhanceDamage
Consort Yu gains crowd control immunity and jumps on the target enemy, stunning them for 0.5s and slowing them immensely for 2s.
She then flips backward to her original location while shooting 1 bolt at the same enemy. The bolt deals 340 (340 + 100% extra physical attack) physical damage. Upon landing, she gains 20% Attack Speed for 4s.
When her Attack Speed is increased by 0%/40%/80%/120%/160%/200%, she shoots 1/2/3/4/5/6 bolt(s). The second bolt that hits the same target deals 60% damage, while subsequent bolts deal 20% damage.
Lvl 1Lvl 2Lvl 3
Cooldown
2522.520
Base Damage
340510680
ASPD Increase
12.5%15%17.5%

Other Farm Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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