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Erin

Erin

Farm LaneMarksmanDifficulty: Normal

Win, Pick and Ban Rates

Farm Lane
A
Tier / Pop
50.91%
Win Rate
1.57%
Pick Rate
0.13%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
±0.0pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3245
Max Energy
100
Physical Attack
166
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
370
Attack Range
Ranged
HP Regen / s
39
Energy Regen / s
0

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Magic penetration first
  • Flash

When the enemy fields two or more frontliners and you need to keep firing through them.

The one difference is Void Staff, bought fourth with Tempest pushed back to fifth. That puts +210 magic attack and 45% magic penetration on the board at 6,880G. Stacked with the 60-120 from Boots of the Arcane and the +64 from ten Mind's Eye slots, the 160-400 jolt Sparkforged Dagger throws every third basic attack lands through magic defense. Ten Fate and ten Reaver slots take the totals to +2837 max HP and 36% physical lifesteal, so Erin can stand in the trade.

Build 2Crit and physical penetration
  • Flash

When the enemy front line is thin and the backline needs to die fast.

Tempest moves up to fourth here, bringing the attack speed and movement speed stacks online at 6,920G. Daybreaker's Virtue, the one item the other build lacks, costs 2,570G and waits until 9,490G. Erin is ranged, so the bow doubles: 30% physical penetration and +50 on basic attack damage. Ten Calamity slots on top of the bow's own 15% put crit at +31%, with +280 physical attack and +123% attack speed overall.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

An elven archer cycling energy and laurel marks to keep her empowered shots flowing. When the gears mesh her damage soars; when management slips, the whole engine audibly stalls.

Best for: tidy players. Energy and Laurel stacks are the damage — keep the order of shoot, glide, refill intact and the output never dips.

Recommended Combos
Six Laurels to Open Skill 3

Six Laurel stacks unlock the skill: one from Skill 1, one every time Energy reaches full, two from Skill 2. Flying spends Energy, so when the stacks matter more than position, stay on the ground and keep attacking. Each leaf chases the lowest-Health enemy in range and takes 0.2s off Skill 2's cooldown.

Peeling Off a Diver

Skill 2 refills Energy from empty and shuts out slows for 3s. Do not burn it just to rotate — hold it as the answer to a dive. Flight speed scales at 30 Movement Speed per 100 magical attack, capped at 450.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Magic attack raises her basic-attack damage and her glide speed at once
  • Glides plus slow immunity give her some of the best escapes of any marksman
  • Skill 3's leaves hunt the lowest-HP enemy and secure cleanup on their own
  • No mana - she camps lane indefinitely and out-farms her opposite number
Weaknesses
  • Low burst, so out-damaging heals and shields takes real time
  • Loses all mobility the instant her energy runs dry
  • No answer to point-and-click CC — getting caught means dying
  • Heavily item-dependent, with little teamfight presence before 10 minutes
Early Game Strategy

Spend the first four minutes in the farm lane doing nothing but securing last hits. Erin is built around an unusual scaling scheme — magic attack raises both her move speed and her skill rotation — so finishing that first magic item is her real first power spike. Skill 1 is your harass tool: it stacks laurel marks on hit and deploys a slowing ring. Manage energy on a rhythm of one glide per three basic attacks and you'll stay half a step faster than the opposing marksman at all times.

Mid Game Strategy

Around the 10-minute mark, two completed magic items plus the Ultimate unlocking at 6 marks send her sustained damage through the roof. In Tyrant fights and skirmishes, gliding half a step off an enemy skill's flight path cuts your damage taken dramatically. When you get ganked, Skill 2 is the lifeline: it refills energy, grants slow immunity, and boosts attack speed all at once, which is enough to outrun one full rotation of chase. You're fragile while it's on cooldown, so pick the moment carefully.

Late Game Strategy

Erin approaching full build is the whole point of picking her. Her penetration and lifesteal apply whichever of physical or magic is higher, so her damage goes through any defensive itemization and she rarely loses an extended DPS race. Always fight from behind your frontline. Don't overthink targeting either — hit the nearest safe enemy, and the Ultimate's leaves will chase down the lowest-HP target on their own. Her win condition is uptime, not burst: staying alive and firing is the play.

Teamfight Strategy

Hold the perimeter and settle into the rhythm of basic attack, glide, basic attack. When an assassin dives you, hit Skill 2 to speed up, ignore their slows, and slide behind your frontline. The Ultimate's leaves keep flying while you retreat, so your damage never actually stops. One habit worth building: don't glide just because you're pressured. Wait until you've seen one enemy dash skill before spending energy on movement, and you'll still have some banked when it really matters.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Dance - Leaf Greeting
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Elf Dance
Passive

Elf Dance

Speed UpEnhanceDamage
Erin's Basic Attacks deal 166 (100% physical attack + 20% magical attack) physical damage and grant Energy. When Energy is at max, Erin speeds up, gains 1 stack of Laurel, and enhances her next Basic Attack.
Speed Up: Erin spends Energy to fly, increasing 30 Movement Speed per 100 magical attack, up to a maximum increase of 450 Movement Speed.
Enhanced Basic Attack: Erin's enhanced Basic Attack deals 269 (70 + 120% physical attack + 30% magical attack) physical damage to enemies in its path.
Her Pierce and Lifesteal stats are linked. Physical Pierce/Lifesteal and Magical Pierce/Lifesteal each use the higher of the two stats.
Lvl 1Lvl 15
Base Damage
70140
Dance - Leaf Greeting
Skill 1⏳ CD: 7.5s

Dance - Leaf Greeting

SlowDamage
Erin shoots a laurel leaf, dealing 510 (510 + 115% extra physical attack + 100% magical attack) magical damage to enemies hit and gaining a stack of Laurel. Upon hitting an enemy hero or flying to its maximum range, the leaf starts flying in a circle, and enemies that come into contact with the circle take 170 (170 + 38% extra physical attack + 33% magical attack) magical damage and are slowed by 15% for 1s.
The skill's cooldown is reduced by 0.1s for every 100 Magical Attack, for a reduction of up to 1.5s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
7.57.26.96.66.36
Base Damage
5106127148169181,020
Contact Damage
170204238272306340
Slow
15%18%21%24%27%30%
Twirl - Forest Whisper
Skill 2⏳ CD: 10s

Twirl - Forest Whisper

EnhanceImmunity
Blessed by the Luminescent Forest, Erin immediately recovers full Energy, gains her Passive effect (including Speed Up, 1 Laurel stack, and an enhanced Basic Attack) and obtains another stack of Laurel.
Erin also becomes immune to slow and gains 20% Attack Speed for 3s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
ASPD Increase
20%24%28%32%36%40%
Waltz - Laurel Bloom
Ultimate⏳ CD: 20s

Waltz - Laurel Bloom

DamageSpeed UpCooldown
At max Energy, Erin gains a stack of Laurel. When the skill is activated, she gains 10% Movement Speed and continuously consumes Laurel stacks to shoot leaves. Each leaf shot deals 130 (72 + 35% physical attack + 25% magical attack) magical damage to the enemy within range with the lowest Health. Each shot also reduces the cooldown of Twirl - Forest Whisper by 0.2s.
Waltz - Laurel Bloom is only unlocked at 6 Laurels. Laurel can be stacked up to 12 times.
Every 3 leaves counts as 1 Basic Attack.
Lvl 1Lvl 2Lvl 3
Cooldown
2017.515
Base Damage
72108144
Laurel Limit
121518
MSPD Increase
10%15%20%

Patch History

ErinAugust 13 patch
Nerf
Erin — Stats Adjusted Skill 1 (Dance - Leaf Greeting) • Base damage 525 (+105/lv, 120% extra physical attack, 110% magical attack) → 510 (+102/lv, 115% extra physical attack, 100% magical attack) • Contact damage 175 (+35/lv, 40% extra physical attack, 37% magical attack) → 170 (+34/lv, 38% extra physical attack, 33% magical attack) Ultimate (Waltz - Laurel Bloom) • Base damage 72 (+36/lv, 35% physical attack, 30% magical attack) → 72 (+36/lv, 35% physical attack, 25% magical attack) What this means The cuts land mostly on her magical attack ratios: the Skill 1 hit drops from 110% to 100%, the ring's contact damage from 37% to 33%, and each Ultimate leaf from 30% to 25%. Base values and bonus AD ratios moved too, but only by about 3% each. Erin reads both physical and magical attack on her passive and her Basic Attacks, so the more magic power a build stacks, the more this nerf is felt — at 400 magical attack, the direct Skill 1 hit loses roughly 6%. Builds centered on physical attack and Attack Speed barely notice, which makes shifting item weight toward the physical side worth considering. Nothing changed about stacking six Laurel marks to unlock the Ultimate or about three leaves counting as one Basic Attack, so her core pattern of play stays the same.

Other Farm Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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