Win, Pick and Ban Rates
Change vs 2026-09-25
- Tier
- unchanged
- Win Rate
- ±0.0pt
Statistics from the official in-game HoK Camp (as of 2026-10-09).
Base Stats
- Max HP
- 3245
- Max Energy
- 100
- Physical Attack
- 166
- Magic Attack
- 0
- Physical Armor
- 150|20%
- Magic Defense
- 75|11.1%
- Movement Speed
- 370
- Attack Range
- Ranged
- HP Regen / s
- 39
- Energy Regen / s
- 0
Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Recommended Builds
When the enemy fields two or more frontliners and you need to keep firing through them.
The one difference is Void Staff, bought fourth with Tempest pushed back to fifth. That puts +210 magic attack and 45% magic penetration on the board at 6,880G. Stacked with the 60-120 from Boots of the Arcane and the +64 from ten Mind's Eye slots, the 160-400 jolt Sparkforged Dagger throws every third basic attack lands through magic defense. Ten Fate and ten Reaver slots take the totals to +2837 max HP and 36% physical lifesteal, so Erin can stand in the trade.
When the enemy front line is thin and the backline needs to die fast.
Tempest moves up to fourth here, bringing the attack speed and movement speed stacks online at 6,920G. Daybreaker's Virtue, the one item the other build lacks, costs 2,570G and waits until 9,490G. Erin is ranged, so the bow doubles: 30% physical penetration and +50 on basic attack damage. Ten Calamity slots on top of the bow's own 15% put crit at +31%, with +280 physical attack and +123% attack speed overall.
This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.
Strategy Guide
An elven archer cycling energy and laurel marks to keep her empowered shots flowing. When the gears mesh her damage soars; when management slips, the whole engine audibly stalls.
Best for: tidy players. Energy and Laurel stacks are the damage — keep the order of shoot, glide, refill intact and the output never dips.
Six Laurel stacks unlock the skill: one from Skill 1, one every time Energy reaches full, two from Skill 2. Flying spends Energy, so when the stacks matter more than position, stay on the ground and keep attacking. Each leaf chases the lowest-Health enemy in range and takes 0.2s off Skill 2's cooldown.
Skill 2 refills Energy from empty and shuts out slows for 3s. Do not burn it just to rotate — hold it as the answer to a dive. Flight speed scales at 30 Movement Speed per 100 magical attack, capped at 450.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- Magic attack raises her basic-attack damage and her glide speed at once
- Glides plus slow immunity give her some of the best escapes of any marksman
- Skill 3's leaves hunt the lowest-HP enemy and secure cleanup on their own
- No mana - she camps lane indefinitely and out-farms her opposite number
- Low burst, so out-damaging heals and shields takes real time
- Loses all mobility the instant her energy runs dry
- No answer to point-and-click CC — getting caught means dying
- Heavily item-dependent, with little teamfight presence before 10 minutes
Spend the first four minutes in the farm lane doing nothing but securing last hits. Erin is built around an unusual scaling scheme — magic attack raises both her move speed and her skill rotation — so finishing that first magic item is her real first power spike. Skill 1 is your harass tool: it stacks laurel marks on hit and deploys a slowing ring. Manage energy on a rhythm of one glide per three basic attacks and you'll stay half a step faster than the opposing marksman at all times.
Around the 10-minute mark, two completed magic items plus the Ultimate unlocking at 6 marks send her sustained damage through the roof. In Tyrant fights and skirmishes, gliding half a step off an enemy skill's flight path cuts your damage taken dramatically. When you get ganked, Skill 2 is the lifeline: it refills energy, grants slow immunity, and boosts attack speed all at once, which is enough to outrun one full rotation of chase. You're fragile while it's on cooldown, so pick the moment carefully.
Erin approaching full build is the whole point of picking her. Her penetration and lifesteal apply whichever of physical or magic is higher, so her damage goes through any defensive itemization and she rarely loses an extended DPS race. Always fight from behind your frontline. Don't overthink targeting either — hit the nearest safe enemy, and the Ultimate's leaves will chase down the lowest-HP target on their own. Her win condition is uptime, not burst: staying alive and firing is the play.
Hold the perimeter and settle into the rhythm of basic attack, glide, basic attack. When an assassin dives you, hit Skill 2 to speed up, ignore their slows, and slide behind your frontline. The Ultimate's leaves keep flying while you retreat, so your damage never actually stops. One habit worth building: don't glide just because you're pressured. Wait until you've seen one enemy dash skill before spending energy on movement, and you'll still have some banked when it really matters.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Skills

Elf Dance
Speed Up: Erin spends Energy to fly, increasing 30 Movement Speed per 100 magical attack, up to a maximum increase of 450 Movement Speed.
Enhanced Basic Attack: Erin's enhanced Basic Attack deals 269 (70 + 120% physical attack + 30% magical attack) physical damage to enemies in its path.
Her Pierce and Lifesteal stats are linked. Physical Pierce/Lifesteal and Magical Pierce/Lifesteal each use the higher of the two stats.
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
| Base Damage | ||
| Base Damage | 70 | 140 |

Dance - Leaf Greeting
The skill's cooldown is reduced by 0.1s for every 100 Magical Attack, for a reduction of up to 1.5s.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 7.5 | 7.2 | 6.9 | 6.6 | 6.3 | 6 |
| Base Damage | ||||||
| Base Damage | 510 | 612 | 714 | 816 | 918 | 1,020 |
| Contact Damage | ||||||
| Contact Damage | 170 | 204 | 238 | 272 | 306 | 340 |
| Slow | ||||||
| Slow | 15% | 18% | 21% | 24% | 27% | 30% |

Twirl - Forest Whisper
Erin also becomes immune to slow and gains 20% Attack Speed for 3s.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 10 | 9.6 | 9.2 | 8.8 | 8.4 | 8 |
| ASPD Increase | ||||||
| ASPD Increase | 20% | 24% | 28% | 32% | 36% | 40% |

Waltz - Laurel Bloom
Waltz - Laurel Bloom is only unlocked at 6 Laurels. Laurel can be stacked up to 12 times.
Every 3 leaves counts as 1 Basic Attack.
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
| Cooldown | |||
| Cooldown | 20 | 17.5 | 15 |
| Base Damage | |||
| Base Damage | 72 | 108 | 144 |
| Laurel Limit | |||
| Laurel Limit | 12 | 15 | 18 |
| MSPD Increase | |||
| MSPD Increase | 10% | 15% | 20% |
Patch History

Other Farm Lane Heroes
Stats: official HoK Camp, as of
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