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Nuwa

Nuwa

Mid LaneMageDifficulty: Hard

Win, Pick and Ban Rates

Mid Lane
A
Tier / Pop
53.86%
Win Rate
1.17%
Pick Rate
0.75%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
+0.1pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3226
Max MP
640
Physical Attack
163
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
360
Attack Range
Ranged
HP Regen / s
45
MP Regen / s
16

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Cooldowns cut by 37.5%
  • Flash

When your MP holds up in lane and you want to trade more often

Boots of Tranquility lead at 700G and lock in 15% cooldown reduction from the first buy. Scepter of Reverberation, Sage's Tome and Savant's Wrath follow, and by the 7,550G mark magical attack is raised by 30%. The arcana differ too: ten Mind's Eye instead of Tribute, worth 64 magical pierce. The build lands on 37.5% cooldown reduction, +1192 magical attack and +88 magical pierce.

Build 2MP upkeep, bigger magical attack
  • Flash

When MP runs dry early and you keep leaving the lane

Boots of the Arcane open at 700G with +400 max MP and 10 MP restored every 5 seconds. The arcana take ten Tribute rather than Mind's Eye, adding +22 magical attack and 7% cooldown reduction. The 64 magical pierce dropped with Mind's Eye is covered by the boots' 60-120 pierce passive. Cooldown reduction settles at 29.5%, eight points behind build 1, while magical attack reaches +1214.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A mage with some of the longest range in the game, dropping judgement from off-screen. Her matrix corridors are paths only she can walk, letting her chip enemies who can never reach her.

Best for: players committed to winning from out of reach — walling off the ground the enemy needs to walk, then detonating those walls into a chain from outside their range.

Recommended Combos
Chained Cross Detonation

Place one matrix, then send Skill 1's energy into it. The energy halts where it connects, expands into a cross, and the matrix it touches goes off for 210. Center the cross on the target for the extra 50%, and land Skill 4 before the 3.5s runs out.

Sealing The Chase Lane

Enemy heroes cannot pass through a matrix, which turns the lane behind a Skill 3 teleport into a sealed corridor. Fusing two of them knocks enemies back for 0.5s, and a wider initial gap grows that collision by up to 30%. A stalled chaser then eats another knockback from Skill 1.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Passive range lets her poke from outside any retaliation distance
  • Walls become hero-only terrain that dominates every chokepoint
  • Wall-triggered chain explosions give a setup mage real burst damage
  • Skill 3's warp and shield answer one dive attempt for free
Weaknesses
  • Needs setup time, so sudden brawls and mobile skirmishes blunt her
  • Skill 3 is her only escape; she is helpless right after using it
  • A misplaced wall can seal her own team's retreat
  • Open ground with no chokepoints devalues her walls sharply
Early Game Strategy

Nuwa's Passive extends her basic attack and skill cast range, so from level 1 she farms mid from a step farther out than her opponent can reach. There is no reason to push up — thread Skill 1 through the spot where the enemy overlaps their minions and let the chip damage add up. Skill 2's walls are insurance before they are offense: block the gank path your jungler is not watching and any dive loses a full beat. Sit on Skill 3. Its warp and shield are the only reason she survives a collapse, so keep it pocketed until the gank threat is genuinely gone.

Mid Game Strategy

The Tyrant spawn at 4:00 begins Nuwa's setup game. Lay two Skill 2 walls in the narrow paths leading to the pit, then thread Skill 1 into anyone touching them — the chain explosions plus the cross's bonus damage carve chunks out of enemies before the fight even starts. Since the matrix blocks only enemy heroes, smart placement seals both their retreat and their reinforcement route. After your first core item, her damage takes a real jump, so cycle between shoving mid and spending time on wall placement until the objective area belongs to you.

Late Game Strategy

Once Shadow Tyrant and Overlord are on the line after 10 minutes, a single wall rewrites the geometry of a fight. Seal the pit entrance and the enemy eats a detour while your team pokes them apart. Ideally you bank all three Skill 2 charges before anything starts. Stay at the absolute back, and treat Skill 3's warp and shield as an anti-assassin escape button, never an engage tool. Warp out, drop one more wall behind you, and the chase simply dies. A prepared Nuwa is oppressive; an unprepared one is a minion with a health bar.

Teamfight Strategy

Nuwa's job starts ten seconds before the fight does. Read the enemy's approach path, pre-lay walls, and thread Skill 1 into the densest clump for chain explosions. Once the brawl is live, wall placement is the judgment call that defines her: cut off a fleeing enemy at the nose, or drop one between their assassin and your carry as a screen. The most painful mistake in practice is walling off your own team's retreat — when in doubt, bias the placement toward the enemy side. Keep Skill 3's warp and shield in reserve as your final card.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Divine Glow - Creation
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Divine Consciousness
Passive

Divine Consciousness

Enhance
Nuwa gains 10-20% vision, Basic Attack range, and skill range (increases with hero level).
Lvl 1Lvl 15
Vision Range Increase
10%20%
Divine Glow - Creation
Skill 1⏳ CD: 8.5s | Mana: 45

Divine Glow - Creation

DamageCrowd ControlTerrain
Nuwa unleashes energy in the target direction, dealing 225 (225 + 42% magical attack) magical damage to enemies in its path and knocking them back. After hitting an enemy, the energy gradually stops and expands in a cross shape, forming a matrix. This deals 225 (225 + 42% magical attack) magical damage to enemies hit.
The cross deals an extra 50% damage to enemies at its center, and sets off explosions if it touches matrices.
Lvl 1Lvl 2Lvl 3Lvl 4
Cooldown
8.587.57
Base Damage
225300375450
Divine Glow - Coalescence
Skill 2⏳ CD: 0s | Mana: 40

Divine Glow - Coalescence

TerrainCrowd ControlDamage
Nuwa creates a matrix that only she can traverse and enemy heroes cannot pass through. Each matrix lasts 3.5s.
Whenever a matrix is hit by one of Nuwa's other skills, it sets off an explosion that deals 210 (210 + 40% magical attack) magical damage to nearby enemies.
When matrices fuse, they deal 180 (180 + 35% magical attack) magical damage (+50% extra damage in the center) on collision and knock back enemies for 0.5s. Collisions gain up to 30% extra range based on the initial distance between matrices. Up to 3 matrices can be stocked. When multiple matrices explode simultaneously, they only deal damage to the same target once.
Lvl 1Lvl 2Lvl 3Lvl 4
Stack Interval
15141312
Explosion Damage
210280350420
Emergence Interval
0.40.30.20.1
Divine Glow - Emergence
Skill 3⏳ CD: 30s | Mana: 80

Divine Glow - Emergence

TeleportationSlowShield
Nuwa teleports to the target location while gaining 30% Movement Speed and a shield that negates 600 (600 + 9% extra Health) damage for 2s. She also deals 300 (300 + 57% magical attack) magical damage to enemies within the target area and slows them by 25-50% for 0.5s. Enemies take less damage the farther away they are from her, down to 50% of the initial damage.
Lvl 1Lvl 2Lvl 3Lvl 4
Cooldown
30282624
Base Damage
300400500600
Shield
6008001,0001,200
Slow
25%33.3%41.7%50%
Divine Glow - Annihilation
Ultimate⏳ CD: 50s | Mana: 120

Divine Glow - Annihilation

Damage
Nuwa releases pure energy, dealing 600 (600 + 115% magical attack) magical damage to enemies in its path. The pure energy will set off an explosion if it touches a matrix.
Lvl 1Lvl 2Lvl 3
Cooldown
504540
Base Damage
6009001,200

Patch History

NuwaJuly 16 patch
Buff
Nuwa Skill 2 (Divine Glow - Coalescence) • Old: on fusion, enemies between the two matrices took 50% of the explosion damage and those in the center took 100%, with damage scaling up the farther apart the matrices started • New: enemies between the matrices take a flat 180 (+60/lv, 35% magic power), the center area takes an additional 50%, and the collision itself deals another 180 (+60/lv, 35% magic power) Skill 3 (Divine Glow - Emergence) • Base cast speed increased • Removed the cast-speed reduction that scaled with magic power What this means Skill 2 no longer rewards spacing your matrices far apart. You lose the explosive payoff of a well-spaced setup, but you gain damage you can actually count on regardless of placement, plus an extra collision hit that raises the reliable total. Skill 3's cast speed is now fixed rather than magic-power dependent, so it comes out faster before items and loses its late-game upside. Taken together, this trades skill expression for consistency.

Other Mid Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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