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Xiao Qiao

Xiao Qiao

Mid LaneMageDifficulty: Normal

Win, Pick and Ban Rates

Mid Lane
A
Tier / Pop
47.97%
Win Rate
1.77%
Pick Rate
0.23%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
+0.1pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3200
Max MP
640
Physical Attack
163
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
365
Attack Range
Ranged
HP Regen / s
44
MP Regen / s
16

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Savant's Wrath fourth, +30% magic power
  • Flash

When nothing on the enemy team dives you and you want the midgame damage spike sooner.

Savant's Wrath goes fourth, so magic power runs 30% higher from 7,000 gold onward. That puts the total at +1182, forty above build 2. Void Staff drops to fifth, which pushes its 45% magic defense penetration back to 9,040 gold. Magic lifesteal stops at 24% and cooldown reduction at 15%.

Build 2Penetration early, plus a 1.5s stasis

When enemy assassins burst hard and focus fire is what actually ends your fights.

Void Staff moves up to fourth, so 45% magic defense penetration is live at 6,900 gold. Splendor lands fifth and nullifies every effect for 1.5 seconds on a 75-second cooldown. You cannot move or attack while it runs, but an opening burst lands on nothing. Without Savant's Wrath magic power sits at +1142, with 36% magic lifesteal and 22.5% cooldown reduction.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

The entry point to ranged mages: poke with a returning fan, protect yourself with a knock-up, and speed up on every hit so you're never caught. Simple, but every fundamental of range control lives here.

Best for: learning the mage role properly — with no dash to bail you out, every fight comes down to spending the knock-up on offense or saving it to protect yourself.

Recommended Combos
Knock-Up Burst

Commit only after the whirlwind connects. Meteors cap at four hits per target and everything after the first is halved, so the fan is not optional. Point-blank, a launched enemy eats it on the way out and again on the way home.

Boomerang Poke

The fan turns around at max range and damages again on the return. Landing it grants 25% Movement Speed for 2s, which is enough to reposition onto the return path. Firing through minions costs 20% per enemy hit, so look for a clean line.

Counter to a Dive

With no dash in her kit, Skill 2 doubles as an escape button. Launch whoever jumped on you, stack the fan on top, then leave under the meteors. Her Movement Speed keeps climbing while Skill 3 runs, which makes shooting and retreating the same action.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Skill 1's range and damage let her win the lane poke war one-sidedly
  • Skill 2's knock-up comes out fast and starts plays on both offense and defense
  • She accelerates on every skill hit, staying slippery as long as she keeps landing them
  • Straightforward kit that doubles as an excellent introduction to mage fundamentals
Weaknesses
  • No blink or dash — a targeted stun with no escape tools means death
  • Skill 1 loses damage each time it passes through a minion, blunting poke through waves
  • She constantly wrestles with saving Skill 2 for defense versus spending it on offense
Early Game Strategy

In the mid lane, Xiao Qiao can run her whole laning phase off Skill 1. The fan flies out and boomerangs back, so after the first hit, sidestep so the return path crosses the same target — one cast, two hits, and it clears the wave at the same time. You'll be tempted to use Skill 2 for damage; don't. Before level 4, that 1.5-second knock-up is your only answer to a jungle gank, and Xiao Qiao has no dash to fall back on. Watch your mana, and when the 4:00 Tyrant fight starts, lob fans in from the edge of the river rather than committing to the pit.

Mid Game Strategy

From level 4 onward, a simple rule keeps you alive: only go all-in when Skill 2 actually lands. During the 1.5-second knock-up, stacking your Ultimate meteors and Skill 1 on top deletes any mage or marksman outright. When Skill 2 is down or missed, go back to fan poke and nothing else. Once your first one or two AP items finish around 7-9 minutes, use the movement speed from your Passive and Ultimate to shove mid and show up in the farm lane — you rotate faster than your lane opponent, and that creates free numbers advantages.

Late Game Strategy

Late-game Xiao Qiao does half her job before the fight even starts. Thread fans into the enemy clump during the standoff — a double-hit strips 20-30% off a frontliner, and your team fights noticeably braver with that lead. Whether Skill 2 opens fights or saves your life depends entirely on the enemy comp: if they run a dash-heavy assassin, it stays in your pocket, no debate. Your Ultimate lets you move while it channels, so walk backward toward your team as the meteors fall. That one habit fixes most deaths where you got dropped before your damage finished.

Teamfight Strategy

Hold the backline, chip with Skill 1, and the moment someone jumps you, knock them up with Skill 2 — an assassin diving into your Ultimate mid-knock-up has simply traded their life. If you're flipping to offense, the window is when the enemy collides with your frontline and their feet stop: drop Skill 2 into the pile, then Ultimate, then Skill 1, and you're cooking several people at once. Your Passive grants a burst of speed on every skill hit, so keep the rhythm — hit, move, hit. A Xiao Qiao who never stands still is remarkably hard to catch.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
1.65%
1.53%
1.42%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Blossoming Fan
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Encouraging Thoughts
Passive

Encouraging Thoughts

Speed Up
Xiao Qiao gains 25% Movement Speed for 2s on skill hit.
Blossoming Fan
Skill 1⏳ CD: 5s | Mana: 30

Blossoming Fan

Damage
Xiao Qiao tosses a spinning fan in the target direction that returns to her after reaching its max range, dealing damage to enemies in its path and again on its way back. The first enemy hit takes 585 (585 + 80% magical attack) magical damage. Damage is reduced by 20% with each subsequent hit, down to 50% of the initial damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
54.84.64.44.24
Base Damage
585635685735785835
Honeysweet Breeze
Skill 2⏳ CD: 10s | Mana: 70

Honeysweet Breeze

Crowd ControlDamage
Xiao Qiao summons a whirlwind in the target location, dealing 300 (300 +50% magical attack) magical damage to enemies within range and launching them for 1.5s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
300340380420460500
Meteor Storm
Ultimate⏳ CD: 35s | Mana: 120

Meteor Storm

DamageSpeed Up
Xiao Qiao calls down meteors for 6s. Meteors randomly target a nearby enemy, dealing 400 (400 + 100% magical attack) magical damage. The meteors prioritize enemy heroes.
Her passive skill effect is activated during the skill's duration. Each enemy can be hit by up to 4 meteors, but subsequent hits deal 50% less damage.
Lvl 1Lvl 2Lvl 3
Cooldown
3531.528
Base Damage
400500600

Other Mid Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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