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Guiguzi

Guiguzi

RoamSupportDifficulty: Very Hard

Win, Pick and Ban Rates

Roam
C
Tier / Pop
48.64%
Win Rate
0.21%
Pick Rate
0.16%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−1.7pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3394
Max MP
620
Physical Attack
166
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
365
Attack Range
Ranged
HP Regen / s
47
MP Regen / s
15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Roam fast, cut enemy healing

When the enemy team has healers or lifesteal and you want to roam wide

Longnight Guardian at slot four and Venomous Staff at slot five each add 7.5% movement speed, taking the total to +32.5% against Build 2's +17.5%. Venomous Staff also carries +230 magic power and cuts the HP recovery and lifesteal of anything it hits by 35% for 2.5 seconds. Overlord's Platemail closes the set, leaving +5887 max HP but only +443 physical defense.

Build 2Soak damage with +713 physical defense

When two or more enemy physical carries force you to hold the front line

Glacial Buckler opens a run of four defensive items that takes physical defense to +713, max HP to +6087 and cooldown reduction to +32.5%. Succubus Cloak converts 15% of bonus magic defense into physical defense and puts up a magic damage shield every 15 seconds. Ominous Premonition cuts up to 40% attack speed from anyone who damages Guiguzi, for 2.5 seconds. Frigid Charge slides to slot six, so its freeze only arrives late.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

The architect of ambushes: he cloaks his entire team and delivers an invisible squad to the enemy's doorstep, with a mass pull and shields to finish the design.

Best for: shot-callers who want to design the opening — you cloak the whole team, walk it to the enemy's door, and land the pull before the two-second channel gets read.

Recommended Combos
Cloaked Team Approach

The camouflage drops the instant he uses a basic attack, a skill, or applies a debuff to an enemy. Touch nothing until the team is in position. Shred both defenses by 25% with Skill 1, then channel Skill 2 in the clump so the pull-stun arrives together with your team's damage.

Bush Capture

Skill 2 needs a 2s channel, so starting it at a range they can simply walk out of wastes the cast. Close with Skill 1 first and the pull lands. The empowered attack requires 3s outside enemy vision, which the wait in the bush has already paid for.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Team-wide camouflage lets him dictate exactly when fights begin
  • Pull-stun engage plus ally shields makes his openings devastating
  • Skill 1's 25% dual-defense shred raises the whole team's damage
  • Stealth and speed give him unmatched roaming range for ambushes
Weaknesses
  • Paper durability — a failed engage usually costs him his life
  • Skill 2's two-second channel whiffs badly against anyone who reads it
  • His openings evaporate if teammates do not follow up instantly
  • Close to zero solo damage or kill threat
Early Game Strategy

Guiguzi should have walked half the map before his first recall — that is the correct pace. Touch the mid wave for a moment, then slide toward a side lane under Skill 1's camouflage and 40% movement speed. Ghost through the enemy laner's back, and merely brushing them carves 25% off both defenses; your laner collapsing onto that debuff turns into a kill from thin air. One rule above all: attacking anything breaks the camouflage. The touch already did the work, so keep your hands to yourself.

Mid Game Strategy

Guiguzi's busiest window is the thirty seconds before each Tyrant spawn. Tuck into the pit-side bush with your jungler, and anyone who wanders up eats Skill 2's pull-and-stun — objective and numbers advantage in one motion. The Ultimate's team-wide camouflage can hand your side the opening of an entire teamfight, but spending it casually on travel leaves nothing for the moment that matters; commit it to engages, full stop. The free vision of the nearest enemy hero it grants sharpens every ambush you set.

Late Game Strategy

In the late game a single engage decides everything, which makes Guiguzi's stealth the trump card of trump cards. The script: cloak all five with the Ultimate, spread across the objective approach, and land Skill 2's pull on the enemy's structural piece — usually the carry. But understand that your durability is paper against late-game damage, and the two-second channel can be burned through, shield and all. Always start the play from inside your team's effective range. Solo hero-ball adventures are this hero's number one loss condition.

Teamfight Strategy

The ideal sequence never changes: vanish the team with the Ultimate, thread Skill 1 through the enemy line to stamp the 25% defense shred on priority targets, then channel Skill 2 in the thick of their formation. Two seconds later the pull and stun compress them into one tidy package for your team's AoE. The shield on hero contact absorbs some of the opening fire, but the channel is your single point of failure — start it while their attention is fixed on your frontline, in that stolen instant when nobody is looking at you.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3.54%
2.90%
1.76%

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: The Animist
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

The Laws of Nature
Passive

The Laws of Nature

EnhanceDamageSlow
After Guiguzi leaves the enemy's field of vision for 3s, his next Basic Attack will be enhanced, dealing 300 (300 + 55% magical attack) magical damage to enemies within range and slowing them by 25%−50% (increases with level) for 1.5s.
If he is not in the enemy's field of vision when using the enhanced Basic Attack, this skill's cooldown will be increased to 10s.
Lvl 1Lvl 15
Base Damage
300600
Slow
25%50%
Prophecy - Hidden Hand
Skill 1⏳ CD: 10s | Mana: 60

Prophecy - Hidden Hand

Speed UpCamouflageDamage
Guiguzi covers himself in spriteflies that camouflage him from enemy sight for 4s. While camouflaged, he gains 40% Movement Speed and deals 450 (450 + 60% magical attack) magical damage to each enemy he touches, while reducing their physical defense and magical defense by 25% for 4s. This effect can only be triggered once on each enemy.
The camouflage disappears when he deals damage to enemies in any other way.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
450540630720810900
Defense Reduction
25%28%31%34%37%40%
The Animist
Skill 2⏳ CD: 10s | Mana: 60

The Animist

Crowd ControlShieldDamage
Guiguzi summons a large number of spriteflies that surround him, dealing 100 (100 + 15% magical attack) magical damage every 0.5s for 2s to enemies within range, after which he pulls them in and stuns them for 1s, dealing 400 (400 + 60% magical attack) magical damage. If an enemy hero is hit, Guiguzi and teammates within range gain a shield that negates 600 (600 + 120% magical attack) damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
100120140160180200
Shield
6007208409601,0801,200
Prophecy - Out of Sight
Ultimate⏳ CD: 35s | Mana: 120

Prophecy - Out of Sight

CamouflageVisionSpeed Up
Guiguzi orders spriteflies to cover himself and teammates within a range of 1,500, camouflaging everyone after 1s. The camouflage lasts for 4s, during which he and his teammates gain 30% Movement Speed and vision of the nearest enemy hero.
While camouflaged, using Basic Attacks, skills, or inflicting debuffs on enemies will immediately remove it.
Lvl 1Lvl 2Lvl 3
Cooldown
353025

Other Roam Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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