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Flowborn (Roamer)

Flowborn (Roamer)

RoamSupportMageDifficulty: Easy

Win, Pick and Ban Rates

Roam
B
Tier / Pop
50.92%
Win Rate
0.81%
Pick Rate
0.69%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
+2.2pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3250
Max MP
620
Physical Attack
165
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
365
Attack Range
Ranged

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Strategy Guide

Playstyle

A roamer that hands out shields and range from a platform at their feet, and uses sound waves to damage and heal at the same time. With no hard crowd control, the kit leans into protection and support.

Best for: players happy to stay glued to a teammate. The shield and range only exist on the platform, so long stretches of scouting alone waste them. Mechanically, the habit to build is checking that you still hold 4–5 stacks of Flow before each extra cast.

Recommended Combos
Build the Platform to Its Third Stage

Cast Skill 1 near teammates and minions to bank at least 8 stacks of Flow. Every 4 stacks buys one extra Protection Melody, so you can recast twice in a row on the platform. Each recast refreshes the duration and adds 25%, then 50% more shield.

Double Ultimate

Lingering Melody can be cast again by spending 5 stacks of Flow. Bank at least 5 with Skill 1 first and you can fire two full sets of 8 sound waves back to back. Every hit also restores Health to you (60 at Lvl 1), which helps you hold out while the waves are firing.

Keep Divers Off the Platform

Skill 2 raises the platform and knocks back a diver; if they are still close, Skill 1 knocks them back again. Meanwhile your allies pick up the platform shield. Spend 1 Flow from Skill 1 on an enhanced Basic Attack and its ricochet heals an allied hero (80 Health at hero Lvl 1).

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Protection Melody hands a shared shield and 75 extra range to every ally on the platform
  • Convergence heals more and grants more Flow the more teammates and minions are nearby
  • Lingering Melody's 8 sound waves damage the enemies they hit and heal the allies they hit
  • The enhanced Basic Attack ricochets to nearby units twice, healing the allies it reaches
Weaknesses
  • Every knockback applies no crowd control, and the kit has no stun or launch
  • The shield and range bonus only reach allies standing on the platform at Flowborn's feet
  • Extra casts cost 4–5 stacks of Flow, and once they are spent you get fewer casts until Skill 1 is back
  • The shield and self-healing scale with extra Health, while damage and ally healing scale with magical attack, so item stats get split between the two
Early Game Strategy

Official HoK Camp data lists Flowborn (Roamer) as a roamer. Convergence restores more Health and grants more Flow the more teammates and minions are nearby, so early on it gets the most value beside a minion wave and your laner. Each stack of Flow can be spent on an enhanced Basic Attack. Its sound wave ricochets to nearby units twice, and a ricochet that reaches an allied hero restores 80 Health (at hero Level 1). With no allied hero nearby, it heals no one. Once Lingering Melody unlocks at Level 4, move with your jungler's ganks. You have no way to hold enemies in place, so let your teammates call the engage.

Mid Game Strategy

The Tyrant and Overlord both spawn at 4:00. Before contesting them, stock at least 8 stacks of Flow with Convergence. Protection Melody costs 4 stacks for an extra cast, so recasting twice on the platform takes it to its third stage, Harmonious Song. Each recast extends the platform and raises the shield by 25%, then 50%. The platform only appears beneath your own feet, so stand next to the teammate you want to protect before you cast. Teammates on it gain 75 attack and skill range and can fire from further back than usual.

Late Game Strategy

Late in the game, your place is beside your marksman or mage. Nothing in your kit stops an enemy, so you answer divers with knockbacks and shields. Protection Melody serves both offense, stretching your team's range, and defense, pushing divers away. Cast it to attack, and its knockback is gone until the cooldown ends. Keep 4 stacks of Flow in reserve and you can cast it again on the spot. Teammates leaving the platform dash in the direction they are moving, so after a knockback, step off together with your backliner to fall back.

Teamfight Strategy

Fights start with you standing just behind your frontline and dropping Protection Melody. Backliners who step onto the platform fire with the shared shield and 75 extra range. When enemies close in, push them back with Convergence, which also cuts the cooldowns of Protection Melody and Lingering Melody by 50% and returns at least 5 stacks of Flow. Lingering Melody fires 8 sound waves, damaging enemies and healing allies they hit. Aim it where both teams are tangled up, and one cast reaches both sides. Waves that hit a wall ricochet into new waves (up to 3, at 75% damage), so in jungle corridors, aiming at a wall gives you more waves.

First Skill to Level Up

Official pickSkill 1: Convergence
1

Source: the official in-game HoK Camp (fetched 2026-09-24). What to level after this depends on the matchup.

Skills

Flow of the World
Passive

Flow of the World

SwitchDamageRecovery
While at base, Flowborn can channel the Flow into their body, gaining an extra 50–100 Magical Attack (scales with hero level) and enhancing one of four stats:
Vitality: Gains an extra 300–600 Health.
Piercing Heart: Gains an extra 50–100 Magical Pierce.
Haste: Gains an extra 12.5–25 Movement Speed.
Focus: Gains an extra 5%–10% Cooldown Reduction.
Flowborn can use 1 stack of Flow to unleash an enhanced Basic Attack, firing a sound wave that deals an extra 90 (90 + 13.5% magical attack) magical damage to the target and ricochets to nearby units 2 times, dealing equal damage. When it ricochets to a teammate, it restores 80 (80 + 12% extra magical attack) Health.
Lvl 1Lvl 15
Base Damage
90180
Health Recovery
80160
Convergence
Skill 1⏳ CD: 12.5s | Mana: 50

Convergence

EnhanceRecoveryKnock Back
Flowborn channels the Flow, dealing 100 (100 + 15% magical attack) magical damage to nearby enemies and knocking them back (without applying crowd control). Also recovers 150 (150 + 4% extra Health) Health, gains 5 stacks of Flow, and reduces the cooldown of Protection Melody and Lingering Melody by 50%.
Nearby teammates and minions increase the recovery up to 100%, and stacks of Flow up to 9 stacks.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
12.51211.51110.510
Base Damage
100120140160180200
Health Recovery
150180210240270300
Protection Melody
Skill 2⏳ CD: 7.5s | Mana: 35

Protection Melody

Casting PlatformShieldEnhance
Flowborn raises a casting platform beneath their feet for 4s, knocking back nearby enemies (without applying crowd control). Teammates on the platform gain vision, a shared shield that negates 320 (320 + 5% extra Health) damage, and 75 attack and skill range. Upon leaving the platform, they dash in the direction they are moving.
Use the skill repeatedly while on the casting platform to cycle through the different skill effects in sequence:
Scudding Clouds: Expands the casting platform and extends its duration, while granting an extra 25 attack and skill range and 25% shield.
Harmonious Song: Expands the casting platform and extends its duration, while granting an extra 50 attack and skill range and 50% shield.
Can spend 4 stacks of Flow to use an extra Protection Melody. Gains an extra 50% increase to attack and skill range while on the platform.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
7.57.26.96.66.36
Shield
320384448512576640
Self Buff
50%60%70%80%90%100%
Lingering Melody
Ultimate⏳ CD: 25s | Mana: 65

Lingering Melody

DamageHealSlow
Flowborn gains 90 Movement Speed and continuously unleashes 8 sound waves in the target direction, recovering 60 (60 + 0.9% extra Health) Health when they hit.
Hits an enemy: Deals 92 (92 + 14% magical attack) magical damage.
Hits an ally: Restores 60 (60 + 9% extra magical attack) Health.
Hits a wall: Ricochets up to 3 times, creating new sound waves that deal 75% damage.
Flowborn can spend 5 stacks of Flow to use an additional Lingering Melody.
Lvl 1Lvl 2Lvl 3
Cooldown
2522.520
Base Damage
92138184
Ally Recovery
6090120
Self Recovery
6090120
Self Speed Up
90135180

Other Roam Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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