Win, Pick and Ban Rates
Change vs 2026-09-25
- Tier
- unchanged
- Win Rate
- +0.5pt
Statistics from the official in-game HoK Camp (as of 2026-10-09).
Base Stats
- Max HP
- 3332
- Max MP
- 620
- Physical Attack
- 169
- Magic Attack
- 0
- Physical Armor
- 150|20%
- Magic Defense
- 75|11.1%
- Movement Speed
- 365
- Attack Range
- Ranged
- HP Regen / s
- 45
- MP Regen / s
- 15
Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Recommended Builds
When the enemy threat is mostly physical and your team wins on volume of attacks
Crimson Shadow - Redemption goes down first for 20% attack speed and 15% cooldown reduction, with half of that passed to allies within 800 range. Ominous Premonition in the fourth slot adds 300 physical defense, taking the totals to +373 physical defense and +5687 max HP. Damage taken cuts the attacker's attack speed by 20-40% and movement speed by 7.5-15%, on a 3-second cooldown per target. Frozen Breath at fifth adds 75-150 plus 15% of magic attack as magic damage every 3 seconds, stacking a slow on top.
When enemies stack magic defense and you want to open fights yourself
Guardian - Redemption leads, adding 65-130 physical and magic defense and passing half of it to allies within 800 range. Frigid Charge in the fourth slot carries an active that cuts enemy movement speed by 30-60% inside 450 range and freezes for 0.75 seconds. Breakthrough Robe at sixth adds 3% of bonus HP as magic defense penetration, and +5787 max HP pushes that straight to the 150 cap. Physical defense lands at +223 against build 1's +373 - the armor given up goes into penetration and lockdown.
This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.
Strategy Guide
A matchmaker who ties fates — blessing allies who stay close and cursing enemies who stray near. Her swing keeps her safe while her bonds teach the team that proximity is power.
Best for: players who like steering other people's spacing — pulling allies together to trigger the blessing, taxing gold off enemies, and running the team from backstage.
Recasting Skill 2 on a bitter-bonded enemy moves her onto them and immobilizes them for 0.75s. Through that window she takes 25% less damage, and the reduction is doubled against the target she pinned. Skill 3's 1s immobilize only applies to enemies already carrying the bond, so reversing the order breaks the chain.
The recast window is 5s. Skip the recast and the cooldown resets, so a speculative first cast costs nothing. The blessing restores 400 Health to the ally and grants 30% Movement Speed at Lvl 1, while Dyadia recovers 400 herself. Both of you leave the fight still carrying the speed boost, and that is what the two stages are really for.
The enhanced Basic Attack swings her in front of the enemy, knocks them back, and carries her backward on the momentum. It peels the diver off your carry and opens her own spacing in the same motion. Every Blessing of Fate on an ally and every Bitter Reconciliation on an enemy cuts the wait for the next enhanced attack by 50%, so it comes back fast.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- Taxes gold off enemies — staying in motion converts into an economy lead
- Two roots plus the knockback basic add up to serious lockdown and peel
- The curse's stealth shutdown exposes ambushes and invisible heroes
- Recast dashes stretch her healing and catch range surprisingly far
- The taxed target reclaims 100% of the gold by killing her, 50% by assisting
- The recast-centric kit makes split-second reactions awkward
- Near-zero personal damage — roots go to waste if allies don't respond
- The bond system takes real time to internalize
Dyadia opens the game glued to her jungler, not to a lane. Tag enemies with Skill 2 as you roam: the curse ticks damage, taxes gold off them every second, and shuts off stealth for 5 seconds, exposing bush ambushes as you walk in. Recast it and she dashes to the target for a 0.75-second root — sync that with your jungler's gank and you're manufacturing kills from level 2 or 3. Add the Passive's gold bonuses on top and this is a support who out-earns laners simply by staying in motion.
From 8 to 12 minutes the job is vision around objectives and catching strays. Land the Skill 2 recast root, then follow with Skill 3: enemies already carrying the curse eat an extra 1-second root, for 1.75 seconds of total lockdown — long enough for your team's damage to arrive. When an ally gets chunked, double-tap Skill 1. Dyadia runs to them mid-cast and delivers 600 base healing across the two stages. The taxed gold is only held, never owned: the marked target reclaims 100% of it by killing her, 50% by assisting. It also goes back if two cursed enemies meet and trigger Bitter Reconciliation. Protecting your income comes down to one rule — don't die to the person you taxed.
Late game, your address is next to the carry. When an assassin dives, answer with the Passive's empowered basic: the swing knocks them back while its momentum carries you backward — peel (bodyguarding your carry) and self-peel in a single input. Thread Skill 3 down the middle of a forming brawl and one line delivers ally healing, enemy damage, and the bonus 1-second root on cursed targets all at once. The Skill 2 recast root is not a ranged tool — she dashes to the target to trigger it, so only reach for it while your team's damage still covers that ground. Stop one key enemy from there and the whole fight redraws.
Stand half a step ahead of your backline. Job one is meeting the enemy engage with the Skill 2 recast root — you take 25% reduced damage during it (doubled against the rooted target), so you can play braver than her stats suggest. From there, cycle Skill 1's two-stage healing into wounded allies and keep flicking divers away with the empowered basic. A survival note from real games: if your team doesn't turn onto the enemy you rooted, don't force it — take the backward hop and reset the distance instead.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Skills

Melodic Swing
When a teammate receives Blessing of Fate (does not trigger at full Health; Gold halved if used on teammates with more than 50% Health), or an enemy hero is affected by Bitter Reconciliation, she earns an extra 20 Gold and reduces the preparation time of her enhanced Basic Attack by 50%.
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
| Cooldown | ||
| Cooldown | 7.5 | 6 |
| Base Damage | ||
| Base Damage | 210 | 420 |

Heartlink
If she uses the skill again on a teammate already blessed with fated bond, she will dash to them and instantly trigger Blessing of Fate. The teammate recovers 400 (400 + 60% magical attack) Health and gains 30% Movement Speed for 2s, while Dyadia recovers 400 (400 + 60% magical attack + 8% extra Health) Health.
She can use this skill again within 5s. If it is not used again, the cooldown will be reset.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 12.5 | 12 | 11.5 | 11 | 10.5 | 10 |
| Base Recovery | ||||||
| Base Recovery | 200 | 240 | 280 | 320 | 360 | 400 |
| Blessing Recovery | ||||||
| Blessing Recovery | 400 | 480 | 560 | 640 | 720 | 800 |
| Self Recovery | ||||||
| Self Recovery | 400 | 480 | 560 | 640 | 720 | 800 |

Bitter Farewell
If she uses the skill again on a target already affected by bitter bond, she will dash to them, triggering Bitter Reconciliation, immobilizing them for 0.75s and dealing a total of 600 (600 + 80% magical attack) magical damage. During this time, she takes 25% less damage (this effect is doubled against the affected target).
The penalized Gold is held by Dyadia. If the target defeats/assists in defeating her, they will recover 100%/50% of the Gold respectively.
She can use this skill again within 5s. If it is not used again, the cooldown will be reset.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 12.5 | 12 | 11.5 | 11 | 10.5 | 10 |
| Damage per Second | ||||||
| Damage per Second | 45 | 54 | 63 | 72 | 81 | 90 |
| Trigger Damage | ||||||
| Trigger Damage | 225 | 270 | 315 | 360 | 405 | 450 |
| Damage Over Time | ||||||
| Damage Over Time | 600 | 720 | 840 | 960 | 1,080 | 1,200 |
| Slow | ||||||
| Slow | 25% | 30% | 35% | 40% | 45% | 50% |

Destined Encounter
If a teammate already has fated bond, the duration is refreshed. They also recover an extra 150 (150 + 25% magical attack) Health and gain 30% Movement Speed for 2s.
If an enemy already has bitter bond, the duration is refreshed. They also take an extra 200 (200 + 30% magical attack) magical damage and are immobilized for 1s.
Passive: Each time Dyadia gains 1 extra Gold from using a skill, the base Health restored and magical damage dealt from Destined Encounter are increased by 1.
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
| Cooldown | |||
| Cooldown | 45 | 40 | 35 |
| Base Recovery | |||
| Base Recovery | 250 | 375 | 500 |
| Base Damage | |||
| Base Damage | 320 | 480 | 640 |
| Extra Recovery | |||
| Extra Recovery | 150 | 225 | 300 |
| Extra Damage | |||
| Extra Damage | 200 | 300 | 400 |
Other Roam Heroes
Stats: official HoK Camp, as of
Spotted an error on this page? Email us. Naming the section, the correct value, and how you verified it makes the fix faster.
Report an error on this page




















