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Lu Bu

Lu Bu

Clash LaneFighterTankDifficulty: Normal

Win, Pick and Ban Rates

Clash Lane
B
Tier / Pop
47.76%
Win Rate
1.05%
Pick Rate
0.2%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.4pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3587
Max MP
0
Physical Attack
182
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
380
Attack Range
Melee
HP Regen / s
54
MP Regen / s
0

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Win the brawl with lifesteal
  • Flash

When the enemy team has healing and you want long lane trades

Boots of Resistance come first at 700G for +100 magic defense and 25% more resistance, then Pure Sky lands second and brings its 20% damage reduction online early. Cuirass of Savagery adds 1% damage every time you take a hit, up to 10 stacks. Mortal Punisher closes the build with +20% physical lifesteal and a passive that cuts enemy healing and lifesteal by 35%. Totals reach +495 physical attack and +24.2% attack speed, so the longer a fight drags on, the better this build gets.

Build 2Revive and dive again
  • Flash

When you dive in first and need to re-enter fights again and again

Boots of Fortitude shave 6-12% off incoming physical damage, and Overlord's Might goes second. By 3,240G you already deal +30% to enemies under 50% HP. Destiny turns a lethal blow into brief invulnerability instead of death (120s cooldown), while Sage's Sanctuary revives you on the spot two seconds after death with 2,000-3,000 HP, twice per match. Totals land at +2,450 max HP, +350 magic defense and 26% cooldown reduction, 500 more HP than build 1.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A fighter whose enchanted halberd deals true damage that no armor answers. His ultimate descends with a knock-up and claims the ground — where he lands becomes the center of the fight.

Best for: players who light up when the enemy stacks armor — the enchanted halberd deals true damage armor cannot answer, and with the ultimate as your only way in, picking where you land is the game.

Recommended Combos
Shield Up, Then Drop

Skill 2 grants one shield stack for every unit caught, minions included — 350 (Lvl 1) per stack, 3 stacks maximum. The leap ignores crowd control until he lands, so you can answer an enemy stun with it. Stay inside the ring once you are down. It grants 150 physical defense and 150 magical defense.

Keep the Halberd Enchanted

A Skill 1 that hits no enemy hero strips the enchant. Never spend it clearing the minion wave. A hit arms it for 8s, and each basic attack during that window restores 80 (Lvl 1) Health. Close with Skill 2 for the shield and a 15% slow for 3s before you disengage.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Enchanted true damage cuts through stacked armor — even tanks aren't safe
  • Ultimate descends with crowd control immunity and a knock-up, so his engage rarely gets interrupted
  • Skill 2 shields plus healing basic attacks sustain him through long brawls
Weaknesses
  • Whiffing Skill 1 on heroes drops the enchant — damage and healing die together
  • The Ultimate is his only movement; once it's spent, he walks everywhere
  • No lockdown beyond the Ultimate and slows, so kiting marksmen frustrate him
Early Game Strategy

In the clash lane, Lu Bu lives and dies by landing Skill 1 on enemy heroes. A hit enchants his halberd for 8 seconds, adding true damage to basic attacks and skills plus healing per swing — but whiffing it on heroes removes the enchant entirely, so never burn it on a minion wave out of habit. Open trades with Skill 2: the more enemies it clips, the more shield stacks you bank (up to three), each ticking back into HP. Keep trades even until level 4, then hit the gas once your Ultimate unlocks.

Mid Game Strategy

From level 4, Lu Bu headlines the 4-minute Tyrant fight. The Ultimate is a descending 1-second knock-up with crowd control immunity until landing — a reliable counter-engage you can throw after seeing the enemy's first move. Inside the kill zone you gain 150 physical and 150 magical defense, so the iron rule is: fight inside the circle. Enchanted true damage ignores armor, so your damage doesn't fall off as the lane opponent stacks defense — build tanky yourself and let the true damage carry the numbers.

Late Game Strategy

Late game you play two roles: frontline and backline diver. Before fights, load three Skill 2 shields off minions or their frontline, then drop the Ultimate at the enemy marksman's feet. The zone's defensive bonus plus true damage means tanks and squishies both count as valid targets. Watch out for the mobility void after the Ultimate is spent — land at the edge of a fight and you're stuck walking back into relevance. Drop only when they clump and stop moving: the late-game mantra.

Teamfight Strategy

The ideal script: bank shields with Skill 2, wait for their formation to lock in place, Ultimate into the center, then unload Skill 1 and basic attacks with true damage during the 1-second knock-up. Keep the 8-second enchant timer in mind — as long as you're hitting any enemy hero, the healing never stops. Getting shredded in the scrum? Re-cast Skill 2 into three enemies and a 1000-plus shield rebuilds you. The zone's rim slows anyone leaving, so land the Ultimate a half-step toward their escape route.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
7.40%
2.3%
1.56%
1.53%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Impaling Thrust
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Bloodthirsty Ancestry
Passive

Bloodthirsty Ancestry

EnhanceRecoveryDamage
Lu Bu's Crescent Halberd becomes enchanted for 8s after striking an enemy hero. Basic Attacks and skills deal an equal amount of true damage while it is enchanted. When not enchanted, Basic Attacks and skills gain 35% Physical Pierce.
While his weapon is enchanted, Lu Bu recovers 80 (80 + 1.3% extra Health) Health on each Basic Attack hit.
Lvl 1Lvl 15
Base Recovery
80160
Impaling Thrust
Skill 1⏳ CD: 5s

Impaling Thrust

Damage
Lu Bu slashes in the target direction with his Crescent Halberd, dealing 600 (600 + 200% extra physical attack) physical damage to enemies within range. He loses his enhanced state if the slash does not hit an enemy hero. While enhanced, he recovers 130 (130 + 2.5% extra Health) Health whenever he hits an enemy with his Skill 1.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
6007208409601,0801,200
Health Recovery
130156182208234260
Souleater
Skill 2⏳ CD: 8.5s

Souleater

ShieldSlowRecovery
Lu Bu captures the souls of enemies in the target area, dealing 100 (100 + 35% extra physical attack) physical damage and reducing their Movement Speed by 15% for 3s.
Each captured soul grants him a shield, for up to 3 stacks. Each stack of shield negates 350 (350 + 7% extra Health) damage. He converts 25% of his remaining shield to Health every second, gaining 1 Health for every 2 points of shield.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
8.58.27.97.67.37
Base Damage
100120140160180200
Shield
350420490560630700
Slow
15%18%21%24%27%30%
Tremble, Mortals
Ultimate⏳ CD: 50s

Tremble, Mortals

Crowd ControlMovementDamage
Lu Bu leaps to the target location and creates a ring of slaughter, launching enemies within range for 1s. He gains crowd control immunity during the leap. Upon landing, he swings his Crescent Halberd, dealing 650 (650 + 240% extra physical attack) physical damage to enemies within range. While his Halberd is enchanted, he recovers 130 (130 + 2.5% extra Health) Health for every enemy hero hit.
He gains 150 physical defense and 150 magical defense within the ring. Enemies that touch the edge of the ring take 150 (150 + 75% extra physical attack) physical damage and are slowed by 30% for 2s. He restores Health for every enemy hero who takes damage this way.
Lvl 1Lvl 2Lvl 3
Base Damage
6509751,300
Contact Damage
150225300
Defense Boost
150225300
Health Recovery
130195260
Movement Speed Reduction
30%45%60%

Patch History

Lu BuJuly 2 patch
Buff
Lu Bu Passive (Bloodthirsty Ancestry) • Armor penetration on basic attacks and skills while not enchanted 30% → 35% Skill 1 (Impaling Thrust) • Base damage 570 (+114/lv) → 600 (+120/lv) • Bonus AD ratio 220% → 200% What this means Trading ratio for base damage front-loads his power, so the gain shows up while items are still thin. Early trades and the first few skirmishes get noticeably easier, though his fully-built ceiling dips slightly. The extra 5% armor penetration offsets that against tanky targets. Overall it rewards the aggressive early tempo Lu Bu is supposed to play.

Other Clash Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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