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Li Xin

Li Xin

Clash LaneFighterDifficulty: Easy

Win, Pick and Ban Rates

Clash Lane
S
Tier / Pop
51.91%
Win Rate
1.6%
Pick Rate
2.44%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
+0.6pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3512
Max Energy
100
Physical Attack
180
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
375
Attack Range
Melee
HP Regen / s
52
Energy Regen / s
0

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Attack speed and crit

When the enemy team has little physical damage, so Li Xin can skip armor and keep trading.

Boots of Tranquility come first at 700G, so the 15% cooldown reduction is in hand from the opening buy. Items two through four stack attack speed, and the finished six-item line reaches +334 physical attack, +110% attack speed and 40% crit rate. Eternity Blade, the fifth purchase, adds 20% crit effect and another 1% for every 2% of crit rate. Bloodweeper closes the set at 45% physical lifesteal, enough to heal back mid-fight.

Build 2Defense and HP to hold the front

When the enemy damage is mostly physical and you have to hold the front.

Boots of Fortitude open with +100 physical defense and up to 12% less physical damage taken. Blood Rage, bought fourth, trades 30% of current HP for a four-second shield worth 40% of max HP. Ominous Premonition finishes the line at +423 physical defense and +2937 max HP, and it cuts the attack speed of whoever hits Li Xin by up to 40%. Physical attack lands at +209 against build one's +339, trading damage for staying power.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A fighter who alternates between the Domination (light) and Revenge (dark) modes. Light converts attack speed into damage reduction and shortens his cooldowns for a durable, grinding style; dark converts physical attack into attack speed and opens with a knock-up field. Switching transfers energy between the two, so you are always choosing which side to lean on.

Best for: players who want both answers on one hero — light turns attack speed into damage reduction, dark turns attack into attack speed, and the timing of the swap is the skill.

Recommended Combos
Light Awakening Loop

After Light Awakening, every skill cast upgrades his next Basic Attack into a longer-range piercing hit. Enhanced Basic Attacks and skill hits each cut 1s from every cooldown, which is why a swing belongs between the skills. Blade Flurry heals on each of its four bursts, so it pays off more the longer the trade runs.

Seal First, Then Gouge

Dark Awakening fills Revenge Energy to 100, and it drains 10 per second from there. Shadow Seal detonates on a delay, so plant it first and let the gouge's slow hold them inside the ring. Basic Attacks on a gouged target add damage, and against heroes they return Health too.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Picks Domination or Revenge to fit whatever the draft needs
  • Domination converts attack speed into damage reduction for brawls
  • Revenge converts attack into attack speed and drowns 1v1s in swings
  • Skill 2 sword qi clears waves from a safe distance
Weaknesses
  • Feeble before level 4; a lost lane is slow to repair
  • Each mode burns 10 energy per second and gases out in long fights
  • A form swap only grants (100 - current energy), so swapping on a full gauge wastes it
  • Skill 1 is his only mobility, so layered CC leaves no exit
Early Game Strategy

Until level 4, Li Xin is one of the last heroes in the clash lane you want brawling with. His base mode hits soft, so stick to flicking Skill 2's sword qi from range for last hits and harass, and dash out with Skill 1 the moment someone commits onto you. The Passive's base mode grants bonus EXP whenever a basic attack or Skill 2 tags a hero, so even safe poke pays out experience. Against a lane bully, conceding waves under tower is exactly the right amount of cowardice.

Mid Game Strategy

At level 4 you leave base mode behind: Skill 3 awakens Light (Domination), Skill 4 awakens Dark (Revenge). Domination turns bonus attack speed into physical damage reduction and holds up in a straight brawl. Revenge turns bonus physical attack into attack speed and drowns people in swings. Neither choice is locked for the match. Once awakened, Skill 4 becomes the mode swap — no cooldown, uninterruptible by crowd control, and it deals 200 damage (level 1) to nearby enemies on the switch. What carries over, though, is only (100 − your current energy), so swapping on a full gauge wastes the transfer; spend the mode you are in first. Energy drains 10 per second, so awaken right before contact instead of burning the gauge on the walk over.

Late Game Strategy

Late game, Domination Li Xin holds the front during tower defenses and Overlord standoffs, using the damage reduction to eat the enemy's opening swing. Revenge Li Xin skips the main fight entirely, split pushing and deleting whoever peels off to stop him in a 1v1. Energy only fills to the cap of 100 when he awakens out of base mode with Skill 3 or Skill 4 — swapping between the two forms hands him just (100 − his current energy). Time the awakening to the engage call and save the swap for when the gauge is already low. Get that order wrong and you run dry mid-fight, back to something close to base-mode Li Xin.

Teamfight Strategy

In Domination, fight half a step behind your tank, sliding Skill 2's sword qi into the crowd and deciding on every cooldown whether to chase with Skill 1 or hold it. The damage reduction is real, but you are not an actual tank — stay out of stacked CC zones. In Revenge, enter from the fight's outer edge and use your attack speed to delete an isolated backliner first. Your best window is the first fight, before the enemy has read your mode — show them steel or show them speed, and warp how they play the rest of the game.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
2.0%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Chaos Wave / Blade Flurry / Brutal Gouge
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Ashen Razor
Passive

Ashen Razor

EXP
Standard Form: Li Xin's Basic Attacks and Chaos Waves grant 10 EXP upon hitting a hero.
Domination Form: Every 1% extra Attack Speed grants 0.15% physical damage reduction. Domination Energy boosts this effect by 50%-100% (scales with Domination Energy).
Revenge Form: Every 1.5 extra physical attack grants 0.1% Attack Speed. Revenge Energy boosts this effect by 50%-100% (scales with Revenge Energy).
Upon transforming from Standard Form to Domination or Revenge Form, Li Xin gains maximum Domination or Revenge Energy (up to the limit of 100). Maintaining the transformation consumes 10 of the respective Energy per second. When transforming between Forms, Li Xin loses all Energy from the current Form and gains (100 - current Energy) Energy for the new Form.
Lightning Dash
Skill 1⏳ CD: 6.5s

Lightning Dash

Movement
Li Xin dashes in the target direction.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
6.56.25.95.65.35
Chaos Wave
Skill 2⏳ CD: 5s

Chaos Wave

SlowDamage
Li Xin unleashes sword energy in the target direction, dealing 450 (450 + 135% extra physical attack) physical damage and slowing enemies by 25% for 2s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
450540630720810900
Cooldown
54.84.64.44.24
Slow
25%30%35%40%45%50%
Light Awakening
Skill 3⏳ CD: 30s

Light Awakening

Switch Form
Li Xin instantly unleashes his anomalic power, switching to Domination Form and gaining maximum Domination Energy (up to the limit of 100). He consumes 10 Domination Energy per second.
Dark Awakening
Ultimate⏳ CD: 30s

Dark Awakening

Switch Form
Li Xin instantly unleashes vengeful power, switching to Revenge Form and gaining maximum Revenge Energy (up to the limit of 100). He consumes 10 Revenge Energy per second.

Patch History

Li XinAugust 27 patch
Adjust
Li Xin — a higher attack speed spike in Revenge Form, shorter uptime and less Domination Form damage Revenge Form, Skill 1 (Righteous Fervor) • A one-second charge grants 35%-70% Attack Speed, held for 3s → 45%-90% Attack Speed, decaying over 2s Revenge Form, Skill 2 (Brutal Gouge) • Cooldown 7s (-0.3s per level) → 7.5s (-0.3s per level) Domination Form, Skill 3 (Searing Edge) • Base damage 270 (+135 per level, 90% extra physical attack) → 250 (+125 per level, 85% extra physical attack) What this change means Revenge Form's Skill 1 trades shape for height. The ceiling rises from 70% to 90%, but the buff no longer holds flat for three seconds; it decays over two, so the back half is worth much less than it used to be. More swings up front, less time to land them — whether you close the kill right after the spike now matters more than it did. The extra half-second on Skill 2's cooldown looks minor and is not, because Revenge Form's rhythm runs on how often Brutal Gouge comes back. In Domination Form, Skill 3 drops from 270 to 250 at level 1 with its extra physical attack ratio down from 90% to 85%; base and scaling both fell, so the cut deepens as items come online. Li Xin is the only hero to lead his lane on all three axes — a 53.67% win rate, 2.39% pick rate and 3.21% ban rate across 30 clash heroes (official statistics, retrieved 2026-08-21). This is the response to that position, and it reads less as a cut to his identity than as a push toward short, sharp windows.
Li XinJune 17 patch (S15)
Adjust
Li Xin — Skill Rework Passive (Shadow Blade) — new behavior • Switching from base form into Domination or Berserk form immediately grants that form's energy at maximum (100), draining 10 per second • Switching forms zeroes the previous form's energy and grants (100 − previous energy) to the new one • Gaining energy increases each form's passive effect by 50%, scaling with the energy you hold up to 100% Base Form • Skill 1 (Rapid Charge): cooldown 7s (-0.8s/lv) → 6.5s (-0.3s/lv) • Skill 2 (Assault Slash): base damage 300 (+60/lv, 100% physical attack) → 450 (+90/lv, 135% bonus AD) Berserk Form • Passive (Frenzied Blade): movement speed 30 → 20–40; shadow bonus damage 65–205 → 75–150 (+24% bonus AD) • Skill 1 (Valiant Charge): now auto-attacks enemies in range while charging, each hit dealing 50% of physical attack (two hits count as one basic attack). The attack speed bonus condition changed from "+40% for 3s after a charge under 1s" to "+35% after charging at least 1s" What this means The form-swapping design was rebuilt from the ground up. You used to build energy before switching; now switching instantly fills the bar and it drains from there, which makes the moment right after a swap unambiguously his strongest. With the passive effect scaling up to double based on remaining energy, the correct play is to funnel your damage into the seconds immediately following a form change. Base form's Skill 2 gained 50% base damage, but note that its scaling moved from physical attack to bonus AD — so it will feel weaker than the number suggests until you have items.

Other Clash Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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