Win, Pick and Ban Rates
Change vs 2026-09-25
- Tier
- unchanged
- Win Rate
- +0.6pt
Statistics from the official in-game HoK Camp (as of 2026-10-09).
Base Stats
- Max HP
- 3512
- Max Energy
- 100
- Physical Attack
- 180
- Magic Attack
- 0
- Physical Armor
- 150|20%
- Magic Defense
- 75|11.1%
- Movement Speed
- 375
- Attack Range
- Melee
- HP Regen / s
- 52
- Energy Regen / s
- 0
Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Recommended Builds
When the enemy team has little physical damage, so Li Xin can skip armor and keep trading.
Boots of Tranquility come first at 700G, so the 15% cooldown reduction is in hand from the opening buy. Items two through four stack attack speed, and the finished six-item line reaches +334 physical attack, +110% attack speed and 40% crit rate. Eternity Blade, the fifth purchase, adds 20% crit effect and another 1% for every 2% of crit rate. Bloodweeper closes the set at 45% physical lifesteal, enough to heal back mid-fight.
When the enemy damage is mostly physical and you have to hold the front.
Boots of Fortitude open with +100 physical defense and up to 12% less physical damage taken. Blood Rage, bought fourth, trades 30% of current HP for a four-second shield worth 40% of max HP. Ominous Premonition finishes the line at +423 physical defense and +2937 max HP, and it cuts the attack speed of whoever hits Li Xin by up to 40%. Physical attack lands at +209 against build one's +339, trading damage for staying power.
This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.
Strategy Guide
A fighter who alternates between the Domination (light) and Revenge (dark) modes. Light converts attack speed into damage reduction and shortens his cooldowns for a durable, grinding style; dark converts physical attack into attack speed and opens with a knock-up field. Switching transfers energy between the two, so you are always choosing which side to lean on.
Best for: players who want both answers on one hero — light turns attack speed into damage reduction, dark turns attack into attack speed, and the timing of the swap is the skill.
After Light Awakening, every skill cast upgrades his next Basic Attack into a longer-range piercing hit. Enhanced Basic Attacks and skill hits each cut 1s from every cooldown, which is why a swing belongs between the skills. Blade Flurry heals on each of its four bursts, so it pays off more the longer the trade runs.
Dark Awakening fills Revenge Energy to 100, and it drains 10 per second from there. Shadow Seal detonates on a delay, so plant it first and let the gouge's slow hold them inside the ring. Basic Attacks on a gouged target add damage, and against heroes they return Health too.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- Picks Domination or Revenge to fit whatever the draft needs
- Domination converts attack speed into damage reduction for brawls
- Revenge converts attack into attack speed and drowns 1v1s in swings
- Skill 2 sword qi clears waves from a safe distance
- Feeble before level 4; a lost lane is slow to repair
- Each mode burns 10 energy per second and gases out in long fights
- A form swap only grants (100 - current energy), so swapping on a full gauge wastes it
- Skill 1 is his only mobility, so layered CC leaves no exit
Until level 4, Li Xin is one of the last heroes in the clash lane you want brawling with. His base mode hits soft, so stick to flicking Skill 2's sword qi from range for last hits and harass, and dash out with Skill 1 the moment someone commits onto you. The Passive's base mode grants bonus EXP whenever a basic attack or Skill 2 tags a hero, so even safe poke pays out experience. Against a lane bully, conceding waves under tower is exactly the right amount of cowardice.
At level 4 you leave base mode behind: Skill 3 awakens Light (Domination), Skill 4 awakens Dark (Revenge). Domination turns bonus attack speed into physical damage reduction and holds up in a straight brawl. Revenge turns bonus physical attack into attack speed and drowns people in swings. Neither choice is locked for the match. Once awakened, Skill 4 becomes the mode swap — no cooldown, uninterruptible by crowd control, and it deals 200 damage (level 1) to nearby enemies on the switch. What carries over, though, is only (100 − your current energy), so swapping on a full gauge wastes the transfer; spend the mode you are in first. Energy drains 10 per second, so awaken right before contact instead of burning the gauge on the walk over.
Late game, Domination Li Xin holds the front during tower defenses and Overlord standoffs, using the damage reduction to eat the enemy's opening swing. Revenge Li Xin skips the main fight entirely, split pushing and deleting whoever peels off to stop him in a 1v1. Energy only fills to the cap of 100 when he awakens out of base mode with Skill 3 or Skill 4 — swapping between the two forms hands him just (100 − his current energy). Time the awakening to the engage call and save the swap for when the gauge is already low. Get that order wrong and you run dry mid-fight, back to something close to base-mode Li Xin.
In Domination, fight half a step behind your tank, sliding Skill 2's sword qi into the crowd and deciding on every cooldown whether to chase with Skill 1 or hold it. The damage reduction is real, but you are not an actual tank — stay out of stacked CC zones. In Revenge, enter from the fight's outer edge and use your attack speed to delete an isolated backliner first. Your best window is the first fight, before the enemy has read your mode — show them steel or show them speed, and warp how they play the rest of the game.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Skills

Ashen Razor
Domination Form: Every 1% extra Attack Speed grants 0.15% physical damage reduction. Domination Energy boosts this effect by 50%-100% (scales with Domination Energy).
Revenge Form: Every 1.5 extra physical attack grants 0.1% Attack Speed. Revenge Energy boosts this effect by 50%-100% (scales with Revenge Energy).
Upon transforming from Standard Form to Domination or Revenge Form, Li Xin gains maximum Domination or Revenge Energy (up to the limit of 100). Maintaining the transformation consumes 10 of the respective Energy per second. When transforming between Forms, Li Xin loses all Energy from the current Form and gains (100 - current Energy) Energy for the new Form.

Lightning Dash
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 6.5 | 6.2 | 5.9 | 5.6 | 5.3 | 5 |

Chaos Wave
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Base Damage | ||||||
| Base Damage | 450 | 540 | 630 | 720 | 810 | 900 |
| Cooldown | ||||||
| Cooldown | 5 | 4.8 | 4.6 | 4.4 | 4.2 | 4 |
| Slow | ||||||
| Slow | 25% | 30% | 35% | 40% | 45% | 50% |

Light Awakening

Dark Awakening
Patch History


Other Clash Lane Heroes
Stats: official HoK Camp, as of
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