Win, Pick and Ban Rates
Change vs 2026-09-25
- Tier
- unchanged
- Win Rate
- −0.2pt
Statistics from the official in-game HoK Camp (as of 2026-10-09).
Base Stats
- Max HP
- 3251
- Max Shadow Power
- 100
- Physical Attack
- 160
- Magic Attack
- 0
- Physical Armor
- 150|20%
- Magic Defense
- 75|11.1%
- Movement Speed
- 370
- Attack Range
- Ranged
- HP Regen / s
- 44
- Shadow Power Regen / 5s
- 0
Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Recommended Builds
When fights drag on and Mi Yue has to hold the front line.
From the fourth slot Mi Yue buys only items that pay in both magic attack and health: Breakthrough Robe, Staves of Sorcery and Augur's Word. Breakthrough Robe adds 2% of bonus HP as magic attack and 3% as magic penetration, with both bonuses capped at +100 and +150 including their 20-40 and 30-60 base. Augur's Word closes the build and grants physical and magic defense equal to 10% of magic attack, so 760 magic attack is worth 76 of each. Outside the boots there is no defensive item, yet the totals still reach +3330 max HP and +760 magic attack.
When the enemy's main damage comes from a physical hero's basic attacks.
The fourth slot is Twilight Stream: damaging an enemy hero adds 20-40 magic penetration, stacking up to six times. Ominous Premonition comes fifth for +300 physical defense, and whenever Mi Yue takes damage it cuts the attacker's attack speed by up to 40% and movement speed by up to 15%. Shadow Ripper closes the build, bringing the totals to +87% attack speed and +25% crit rate. Magic attack stops at +470 against build one's +750, and that gap is paid back as attack speed and +400 physical defense.
This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.
Strategy Guide
A dark mage attended by auto-attacking shadow claws, weakening enemies through her draining link. Her ultimate phases her out of existence entirely, buying a reset near the frontline.
Best for: players who like layering a summon's pressure over their own — shadow claws pile up while the tether drains enemy attack into your Health, and the ultimate's two untouchable seconds are the only exit.
The tether lasts up to 4s. Every 0.5s it steals 10 Physical Attack and 30 Magical Attack while chipping and healing at the same time. Hold it the full 4s and a shadow servant joins her. It breaks past 1,000 units, so recast Skill 1 to close the gap the moment they back away.
Two seconds in shadow nullify all effects and clear the debuffs already on Mi Yue. That makes it a reaction, not an opener — save it for the enemy's big move. Damage of 380 (Lvl 1) lands both when she vanishes and when she returns, and a hit on the return summons a servant. Recast Skill 1 afterwards to leave on your own terms.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- Skill 2 drains enemy attack, and with shadow servant healing she's a top-tier duelist
- Ultimate's 2 seconds of full immunity and cleanse make enemy ace cooldowns whiff
- Shadow servants stack just from casting — longer fights mean more damage and more healing
- Zero hard CC — no way to peel for allies or lock down fleeing enemies
- Damage-over-time kit loses the healing race against instant burst
- A skirmish specialist whose influence thins in full frontal teamfights
Mi Yue hits her stride at level 1 with Skill 2. In the clash lane, tether the enemy laner: while linked you siphon their physical and magical attack while your chip damage and healing tick together — a one-sided trade. Holding the link for the full 4 seconds spawns an extra shadow servant, so pick fights early and build toward the six-servant cap. The chain snaps at range, though, so when they back off, don't chase — use Skill 1's recast movement to return to the wave safely.
Mid-game Mi Yue rules the side of the map by forcing 1v1s. From around 8 minutes, push the clash lane wave and welcome whichever fighter comes to answer with a Skill 2-led war of attrition. Even when their jungler makes it 2v1, the Ultimate's 2-second shadow form negates everything — eat their burst, come back out, and the turnaround is more realistic than it looks. Train the reflex: enemy assassin commits, then you press Ultimate, and you stop dying. Skip coin-flip Tyrant fights and take the tower they left behind instead.
A straight 5v5 is still not your arena, so keep the side pressure up through the late game. With four items done, no single enemy stops you, and two enemies coming means numbers advantages everywhere else. When you do join Overlord or Shadow Tyrant fights, work the edge: tether their frontline with Skill 2 to drain attack damage, indirectly cutting what your team takes. Treat the Ultimate as a reactive dodge, not an escape — hold it until you see the enemy's big cooldown, then make it whiff.
Never enter from the front. Open from a flank by tethering their key fighter or marksman with Skill 2 — a drained enemy hits nowhere near their listed numbers, and 4 seconds of link restocks a servant. When heads turn your way, double-dash out with Skill 1; if they chase, answer with the Ultimate's immunity and let their skills hit nothing. With six servants up, Mi Yue heals back damage just by walking around, so dragging the fight out is itself the win condition.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Skills

Eternal Youth
She gains 30 Shadow Power when summoning shadow servants, which grants up to 30 Movement Speed and a 10% bonus to all healing.
She can have up to 6 shadow servants around her at a time. When Shadow Power reaches zero, the servants will disappear.
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
| Base Damage | ||
| Base Damage | 50 | 78 |
| Extra Damage | ||
| Extra Damage | 80 | 164 |
| Health Recovery | ||
| Health Recovery | 20 | 40 |

Dark Transfer
Upon using this skill again, she manifests herself at the shadow energy's location and deals 200 (200 + 24% magical attack) magical damage to nearby enemies.
She summons a shadow servant if she hits an enemy at the new location.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 10 | 9.6 | 9.2 | 8.8 | 8.4 | 8 |
| Base Damage | ||||||
| Base Damage | 200 | 220 | 240 | 260 | 280 | 300 |

Ravenous Tether
The tether will break if the distance between her and her target exceeds 1,000 units. If the tether remains intact for the full 4s, she will summon a shadow servant.
Passive: Her Basic Attack is enhanced, dealing 200 (40 + 100% physical attack + 20% magical attack) magical damage, slowing enemies by 10%, and granting 10 Shadow Power.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Base Damage | ||||||
| Base Damage | 30 | 42 | 54 | 66 | 78 | 90 |
| Basic Attack Boost | ||||||
| Basic Attack Boost | 40 | 48 | 56 | 64 | 72 | 80 |
| Physical Attack Steal | ||||||
| Physical Attack Steal | 10 | 14 | 18 | 22 | 26 | 30 |
| Magical Attack Steal | ||||||
| Magical Attack Steal | 30 | 45 | 60 | 75 | 90 | 105 |
| Cooldown | ||||||
| Cooldown | 9 | 8.6 | 8.2 | 7.8 | 7.4 | 7 |

Umbral Moon
Upon disappearing and returning, she deals 380 (380 + 70% magical attack) magical damage to nearby enemies.
If she lands a hit upon returning, she summons a shadow servant.
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
| Cooldown | |||
| Cooldown | 24 | 22 | 20 |
| Base Damage | |||
| Base Damage | 380 | 570 | 760 |
Other Clash Lane Heroes
Stats: official HoK Camp, as of
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