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Kaizer

Kaizer

Clash LaneFighterTankDifficulty: Normal

Win, Pick and Ban Rates

Clash Lane
B
Tier / Pop
50.59%
Win Rate
1.07%
Pick Rate
0.11%
Ban Rate

Change vs 2026-09-25

Tier
A → B
Win Rate
+0.3pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3476
Max MP
580
Physical Attack
178
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
385
Attack Range
Melee
HP Regen / s
44
MP Regen / s
14

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Last slot buys damage and magic defense
  • Smite

When one or two enemies carry the magic damage and you also need to be a damage source

The first five buys are identical in both lines: Rapacious Bite at 2160G, then Boots of Resistance at 700G to get boots down early, followed by Axe of Torment, Spikemail and Master Sword. Closing with Demonsbane at 2060G puts the totals at +369 physical attack, +250 magic defense and +2400 max HP. On top of that listed total, Demonsbane converts 50% of physical attack into magic defense, capped at 250. Compared with the other line, you trade 500 max HP for 90 more physical attack.

Build 2Sixth slot goes to HP and magic defense
  • Smite

When two or more enemies deal magic damage and you need to stay in the fight

The buy order matches build 1 through the fifth slot, and only the sixth differs. Succubus Cloak at 2020G takes max HP to +2900 and magic defense to +400. It also grants a 400-800 (+7% bonus HP) magic damage shield every 15 seconds and turns 15% of bonus magic defense into physical defense. Physical attack finishes at +279, 90 short of build 1.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A duel-specialist whose attacks hit 50% harder against lone targets. His demon-armor ultimate transforms him — isolate one enemy and few heroes in the game match his kill pressure.

Best for: duelists who go out and manufacture the 1v1 — basics and Skill 2 hit 50% harder when only one enemy is in range, with the ultimate's eight seconds stacked on top.

Recommended Combos
Armor Up Before You Catch

Skill 3 only takes effect a full second after the press. Start it from a bush or outside their view, let the armor finish, and only then reach for Skill 2's 1s launch. The Passive's 50% bonus applies when a Basic Attack or Skill 2 hits exactly one enemy — an angle that catches minions throws it away.

Send the Blade and Get It Back

The blade only pays out once it connects and flies back to you. That return hands you Health, 30% off Skill 1's cooldown, and 3s of extra Attack Speed and Movement Speed in one go. A miss returns nothing, so throw it along a wall or down the minion line where dodging isn't on the table.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Passive adds 50% damage to basics and Skill 2 against isolated targets
  • Ultimate's 8-second stat surge makes him one of the best 1v1 heroes in the game
  • Skill 1's heal and cooldown refund win extended trades and sustain the lane
  • Skill 2's knockup plus dash lets him complete picks entirely on his own
Weaknesses
  • Drops back to base stats when the Ultimate ends and folds to counterattacks
  • Single-target damage profile struggles against clumped frontline fights
  • Skill 2 is his only gap-closer, so ranged kiting shuts him down
  • Every engage depends heavily on whether his Ultimate is off cooldown
Early Game Strategy

The clash lane 1v1 is where Kaizer shines brightest. Start trading with Skill 1's thrown blade from level 1 — when the blade returns to you it heals and refunds 30% of its cooldown, so you consistently come out of trades with the HP lead. Keep his Passive in mind: basic attacks and Skill 2 deal 50% more damage when they hit only a single target. Don't chase enemies hiding inside their minion wave; manage the push to drag your opponent into an isolated spot, then start swinging.

Mid Game Strategy

Once you learn your Ultimate, those 8 seconds of +500 max HP, +100 physical attack, and +60 damage block are pure stat-check violence — almost nobody beats you 1v1. At the 4-minute Tyrant fight, don't walk in through the front. Catch isolated enemies from the river bushes instead: knock them up with Skill 2's second slash and chase with the empowered basic attack's dash and they're not getting away. But once the buff expires you're a different, far weaker hero — if you can't finish the kill within 8 seconds, don't commit at all.

Late Game Strategy

You're still a duelist late, not the guy who runs face-first into five enemies. Enter teamfights late from the flank, transform, and beeline straight for their marksman or mage — a fed Kaizer deletes squishy backliners in two or three hits with the empowered basic attack. Before Overlord, deliberately showing yourself so the threat of your Ultimate forces their formation backward is part of the job. When your transformation has under 2 seconds left, stop chasing and disengage while picking up Skill 1's heal.

Teamfight Strategy

Rotate to a side bush before the fight starts, and go in the instant your team draws the enemy's attention. Skill 1 slows the target while speeding you up, then transform with your Ultimate and close the gap with Skill 2's knockup. Commit to exactly one target. Even in a scrap, pick the moment your victim is standing alone — the Passive's 50% bonus kicks in and they drop noticeably faster than they expect. While the enemy is still clumped, sometimes the right call is chipping them with the transformation's aura damage and waiting.

Frequently Paired With

2-hero team
1.85%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Blade Tempest
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Demon Soul
Passive

Demon Soul

Damage
Kaizer's Basic Attacks and Skill 2 deal 50% more physical damage when hitting only a single enemy.
Vortex Brand
Skill 1⏳ CD: 9s | Mana: 40

Vortex Brand

SlowDamageRecovery
Kaizer throws a blade in the target direction, dealing 300 (300 + 85% extra physical attack) physical damage to the first enemy hit and slowing them immensely for 1s.
The blade then ricochets between nearby enemies (hitting each enemy only once), with each hit dealing an equal amount of damage and slowing the target by 15% for 2s.
If the blade hits at least one enemy or finishes ricocheting, it returns to him, and he recovers 350 (350 + 5% extra Health) Health. This skill's Cooldown is also reduced by 30%, and he gains 15% Attack Speed and 15% Movement Speed for 3s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
98.68.27.87.47
Base Damage
300360420480540600
ASPD Increase
15%18%21%24%27%30%
MSPD Increase
15%18%21%24%27%30%
Slow
15%18%21%24%27%30%
Health Recovery
350420490560630700
Blade Tempest
Skill 2⏳ CD: 6s | Mana: 35

Blade Tempest

Crowd ControlRecoveryDamage
Kaizer slashes twice in the target direction, with each slash dealing 160 (160 + 60% extra physical attack) physical damage. The second slash launches enemies for 1s. His next Basic Attack is enhanced, causing him to dash toward the target and deal 130 (130 + 35% extra physical attack) extra physical damage.
Passive: After leaving combat, he gains 10 Movement Speed and recovers 1% Health and max Mana every second.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
65.85.65.45.25
Base Damage
160192224256288320
Dash Damage
130162194226258290
Passive Movement Speed
101214161820
Invincible Warrior
Ultimate⏳ CD: 60s | Mana: 120

Invincible Warrior

BlockSpeed UpEnhance
Kaizer summons his demonic suit of armor. After a 1s delay, he deals 250 (250 + 25% extra physical attack) magical damage to nearby enemies and enhances himself for 8s. While enhanced, he gains 500 Health, 100 physical attack, 50 Movement Speed, and 60 Block, while also dealing 50 (50 + 16% extra physical attack) magical damage to nearby enemies every 0.5s.
Lvl 1Lvl 2Lvl 3
Cooldown
605550
Base Damage
250375500
Damage Over Time
5075100
Block Damage
6090120
Attack Boost
100150200

Other Clash Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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