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Gan & Mo

Gan & Mo

Mid LaneMageDifficulty: Very Hard

Win, Pick and Ban Rates

Mid Lane
C
Tier / Pop
49%
Win Rate
0.39%
Pick Rate
0.07%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.8pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3251
Max MP
640
Physical Attack
165
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
370
Attack Range
Melee
HP Regen / s
45
MP Regen / s
16

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Arcana Tuned for Max Health
  • Flash

When the enemy team has burst threats and you cannot afford to go down first.

The build opens with Boots of the Arcane at 700G, then stacks Magical Attack through Scepter of Reverberation and Sage's Tome. Savant's Wrath lands fourth: its passive adds 30% Magical Attack, and the +350 from Sage's Tome is already there to be multiplied. Void Staff follows and raises Magical Pierce by 45%, while Insatiable Tome closes the build with 24% Magical Lifesteal. Three arcana slots are the only difference from Build 2 — Beast Scar takes Max Health to 1430.

Build 2Arcana Tuned for Lifesteal
  • Flash

When you want to hold the lane longer and cut down on recalls.

The items and the buying order match Build 1 exactly; only three arcana slots change. Swapping Beast Scar for Avarice lifts Magical Lifesteal from 24% to 28.8%. Insatiable Tome turns every 2% of Magical Lifesteal into 1% Cooldown Reduction, so that extra 4.8% is worth another 2.4% of reduction. The trade is Max Health, which sits at 1250 — 180 lower than Build 1.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

An extreme-range artillery mage whose paired blades both strike wherever he aims — one act of aim, double the payload. Accuracy converts directly into multiplied damage.

Best for: snipers who trust their aim — one cast sends two blades, and landing them where they cross is how accuracy turns into damage from outside anyone's reach.

Recommended Combos
Crossing the Blades

When Gan sends flying swords, Mo mirrors the same number into the same spot, so every cast lands doubled. Get Sword Energy on the target first and the follow-up volley adds 75 magical damage per stack. Charges only refill one every 5-6s, so pick your retreat before you empty them.

Reloading With Skill 4

Skill 4 is ammunition, not damage. It hands back two charges at once and makes the next flying sword summon more blades. Every flying sword that connects shaves 1s off Skill 4's cooldown, so accuracy shortens the wait for the next reload.

Answer to a Dive

Skill 1 is the only way Gan & Mo create space on their own. Bounce the diver, back off, and pour both blade skills into the 3s window where their Magical Defense sits 150 lower. Spend it on offense and there is nothing left the next time someone jumps you.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Crossed blade intersections burst enemies from beyond retaliation range
  • Skill 1 banks up to 20 stacks of magic attack off kills and assists
  • Knockback plus hop-back on Skill 1 is genuine anti-assassin insurance
  • The 150 magic defense shred amplifies every magic dealer on the team
Weaknesses
  • Damage tracks intersection accuracy one-to-one; the skill floor is steep
  • No mobility skill, so a closed gap almost always means death
  • Blade charges are finite and the pressure vanishes once they are spent
  • No hard CC of their own, so they cannot lock anyone down solo
Early Game Strategy

Gan & Mo outrange the entire mid lane from level 1. Everything about the duo's damage flows from crossing Skill 2's short-range blades with Skill 3's long-range blades at a single point, so the second volley detonates the Sword Energy the first one left behind — spend the opening waves calibrating that intersection distance on stationary minions. Blade skills draw from a shared usage cap that only restores one charge every five to six seconds, which means never stepping forward right after emptying it. If someone jumps you, Skill 1's knockback-and-hop-back buys exactly one reset. That is the only insurance policy you own; price it accordingly.

Mid Game Strategy

From about 7-8 minutes, with your first core item finished, one clean intersection removes close to half of an enemy mage's HP. Before the 4:00 Tyrant or the 10:00 Shadow Tyrant, simply raining blades from maximum range onto anyone entering the pit forces the enemy to open the fight pre-chipped — that is Gan & Mo's brand of pressure. Skill 1 banks bonus magic attack on every kill and assist, so involvement snowballs the damage curve on its own. Skip the roams. Push mid, step back, carve sword qi into whoever contests, repeat.

Late Game Strategy

With Skill 1 grown to 15-20 stacks, a single intersection deletes a marksman outright — which is precisely why the enemy will spend everything to reach you. Two non-negotiables: stand behind every teammate, and never fight with a wall at your back. Do not hunt with Skill 1 either; hold it as the reaction card you play the instant someone commits to the jump. During Overlord fights, dropping blades from outside the pit's perimeter slowly bends the enemy formation out of shape until someone makes the mistake you have been waiting for.

Teamfight Strategy

Gan & Mo never need to walk forward in a teamfight. From the deepest backline, punish any enemy frontliner who stops moving by crossing the short and long blades on their feet — that alone is a full shift's work. Priority targets: pre-fight clumps and anyone locked down by your team's CC. Chasing sprinting targets with blades is wasted ammunition. Skill 1's 150 magic defense shred also boosts your allied mage, so land it on the focus target first. Empty the charges, take one step back, wait for the refill. Guard that rhythm and you survive.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Coupled Blades - Short
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Forever Entwined
Passive

Forever Entwined

Damage
Whenever Gan uses a flying sword skill at a target location, Mo unleashes an equal number of swords to the same location at the same time to deal equal damage. Flying sword skills share usage caps.
Flying swords place 1 stack of Sword Energy on enemies hit. If a flying sword hits a marked target, each stack deals 75 (75 + 12% magical attack) magical damage.
If multiple flying swords hit a marked target at the same time, subsequent hits only deal 50% of this damage.
Gan & Mo's Basic Attacks deal 300 (300 + 25% magical attack) magical damage.
Lvl 1Lvl 15
Extra Damage
75285
Base Damage
300580
Guard Her Grave
Skill 1⏳ CD: 10s | Mana: 80

Guard Her Grave

MovementCrowd ControlDamage
Gan unleashes Splitting Swords in the target direction, dealing 300 (300 + 50% magical attack) magical damage twice to enemies within range and knocking them back, while also retreating in the opposite direction. Reduces hit enemies' Magical Defense by 150 for 3s.
Passive: Each defeat or assist grants Gan & Mo 1 Splitting Sword, increasing their magical attack by 15, for up to 20 stacks.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.28.47.66.86
Base Damage
300350400450500550
MDEF Decrease
150180210240270300
Coupled Blades - Short
Skill 2⏳ CD: 1.5s | Mana: 40

Coupled Blades - Short

Damage
Unleash flying swords in the target direction, dealing 325 (325 + 45% magical attack) magical damage to enemies in their path, and an extra 75 (75 + 12% magical attack) magical damage to enemies with Sword Energy.
Flying sword skills share a usage cap, with one charge restored every 5-6s (cooldown reduces with skill level). When the same Sword Energy is triggered multiple times, the second time onwards only deals 50% damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Recharge Time
65.85.65.45.25
Base Damage
325390455520585650
Sword Energy Damage
7590105120135150
Coupled Blades - Long
Skill 3⏳ CD: 1.5s | Mana: 40

Coupled Blades - Long

Damage
Unleash flying swords in the target direction, dealing 325 (325 + 45% magical attack) magical damage to enemies in their path, and an extra 75 (75 + 12% magical attack) magical damage to enemies with Sword Energy.
Flying sword skills share a usage cap, with one charge restored every 5-6s (cooldown reduces with skill level). When the same Sword Energy is triggered multiple times, the second time onwards only deals 50% damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Recharge Time
65.85.65.45.25
Base Damage
325390455520585650
Sword Energy Damage
7590105120135150
Freshly Forged
Ultimate⏳ CD: 35s | Mana: 120

Freshly Forged

EnhanceCooldown
Immediately gains 2 uses of flying sword skills and enhances the next flying sword skill to unleash more swords.
Passive: Increases field of vision by 15% and increases the usage cap of flying sword skills by 1. Each time a flying sword hits an enemy, this skill's cooldown is reduced by 1s.
Lvl 1Lvl 2Lvl 3
Cooldown
353025

Other Mid Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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