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Xiang Yu

Xiang Yu

Clash LaneTankFighterDifficulty: Normal

Win, Pick and Ban Rates

Clash Lane
B
Tier / Pop
50.35%
Win Rate
0.83%
Pick Rate
0.04%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.4pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3546
Max MP
600
Physical Attack
195
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
375
Attack Range
Melee
HP Regen / s
76
MP Regen / s
15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Penetration bruiser
  • Flash

When enemy frontliners are tanky and you want to grind them down in a straight fight.

Boots of Resistance open at 700G, then Axe of Torment in slot two lands 80 physical attack and 90-180 physical penetration early. Ten Mutation and ten Eagle Eye slots add 100 penetration on top of that. Overlord's Might, the fifth buy, deals 30% extra damage to enemies below 50% HP, so tanky frontliners still come down. Items and arcana together add 327 physical attack and 32.5% cooldown reduction, while defenses stop at 500 physical and 400 magic.

Build 2Guardian frontline
  • Flash

When enemy damage is split between physical and magic and team fights drag on.

Guardian - Redemption takes the first slot at 2080G instead of the boots, and half of its 65-130 physical and magic defense also reaches allies within 800 range. Everything after that is pure defense, with items and arcana adding 6487 max HP, 613 physical defense and 580 magic defense. Longnight Guardian, the fourth buy, restores 10% of max HP once damage taken over 2.5 seconds passes 25% of it. Fate, Harmony and Void fill ten slots each and account for 1162 of that HP.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A tank who becomes hardest to kill at the brink — 40% damage reduction kicks in below 30% Health. His knockbacks and attack-down debuff dull the enemy's edge exactly when late-game fights peak.

Best for: tanks who are fine being the one whose health bar drains. Drop the attack-down debuff onto the enemy's engage and hold the line; the lower you go, the harder you are to kill.

Recommended Combos
Shove and Launch

The charge shoves enemies along its path, so angle it to push them toward your team. The slash at the end launches them for 0.75s. That window is for the vertical chop, which is always a critical hit. Enhanced Basic Attacks stock up to two charges, so casting Skill 2 first and swinging both afterward is equally fine.

Swing From the Brink

Roar first — 30% less enemy attack damage for 3.5s makes the charge-up far cheaper. Skill 3 hits harder the lower Xiang Yu's Health falls, up to 50% extra, and 20% of the damage dealt returns as Health. His Health cannot drop below 1 during the charge, and enemies the blade catches are stunned for 0.75s and take that extra 50%. Falling under 30% Health adds 40% damage reduction, but only for 6s and only once every 90s.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Gets tougher as he gets lower via the unkillable Ultimate and 40% damage reduction
  • Skill 2's 30% attack cut suppresses an entire team's damage
  • Excellent peel with knockback and knock-up to protect his carries
  • The low-HP Ultimate hits far harder than a tank has any right to
Weaknesses
  • Skill 1 is his only movement and can't cross walls — kiting ruins him
  • The Ultimate's charge-up is telegraphed and easy to sidestep
  • Missing the blade's edge means no stun and no bonus damage
  • Low damage and low pressure while his HP bar is still full
Early Game Strategy

The lane badge at the top of this page reads Clash, following the official stats. The advice below assumes a roaming pick. On the global server, roam is his standard assignment. Attach to your marksman from level 1 and play the bodyguard: in skirmishes, Skill 1's knockback exists to bat divers away from your carry. In trades, Skill 2 is quietly vicious — it cuts the attack damage of every enemy in range by 30% for 3.5 seconds, so slapping it on top of the enemy's engage simply deletes their trade math. Maintain HP with the empowered basic's healing, rush tank items above all else, and be there when your jungler moves for the 4-minute Tyrant.

Mid Game Strategy

Through the mid game, with one or two defensive items done, Xiang Yu's value is measured in gank follow-ups. Skill 1's dash carries enemies with its knockback, so the trick is angling it to shove a fleeing target back toward your team — connect the knock-up and your side's full damage lands during it. In Tyrant and mid-lane collisions, stand at the very front and stop fearing a shrinking HP bar: drop below 30% and the Passive's 40% damage reduction triggers on its own, wrecking the enemy's damage math. Weaken overchasers with Skill 2 and swallow them whole — that's the mid-game pattern.

Late Game Strategy

The late game belongs to Xiang Yu. Right when enemy damage peaks, his kit peaks harder: 40% damage reduction below 30% HP, and an Ultimate that makes him unkillable — HP cannot drop below 1 — while it's active. The tank who was supposed to die first simply doesn't, and that stolen time becomes your team's counterattack window. The Ultimate also deals more and heals more the lower your HP sits, so a near-death swing hits harder than some fighters' full combos. At Overlord, soak every enemy cooldown at the front, then look for the answering blow.

Teamfight Strategy

The job description is short: stand at the front, get hurt, then hit back. Your opening is a choice between shoving their frontline into your team with Skill 1 or batting an assassin off your carry. Fire Skill 2 the instant enemies clump — a 30% attack cut across their whole team visibly shrinks the damage your side takes. The Ultimate is for stepping into the enemy team on low HP: crowd control immunity and the unkillable effect mean you cannot die during the charge, and the slash stuns with 50% bonus damage on connect. The moment the Xiang Yu they thought was dead swings back is the moment fights flip.

Frequently Paired With

2-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Righteous Fervor
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Resolute Will
Passive

Resolute Will

Damage ReductionDamage
When Xiang Yu's Health drops below 30%, he gains 40% damage reduction for 6s. This effect can only be triggered once every 90s.
After using Righteous Fervor and No Retreat, Xiang Yu gains different enhanced Basic Attacks. Stocks up to 2 charges.
Righteous Fervor
Skill 1⏳ CD: 10s | Mana: 50

Righteous Fervor

Crowd ControlDamage
Xiang Yu charges in the target direction, knocking back enemies and launching them for 0.75s with a slash. The charge and slash each deal 225 (225 + 5% extra Health) physical damage.
His next Basic Attack is enhanced into a vertical chop that deals 445 (250 + 100% physical attack + 80% extra physical attack) physical damage and is guaranteed to be a critical hit with a base critical damage of 150%.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
225270315360405450
No Retreat
Skill 2⏳ CD: 8s | Mana: 40

No Retreat

SlowImperilDamage
Xiang Yu roars, slowing nearby enemies by 15% for 2s, dealing 275 (275 + 90% extra physical attack) magical damage, and reducing their damage output by 30% for 3.5s. He then gains an enhanced Basic Attack and a 25% Movement Speed boost that diminishes over 2s. The enhanced Basic Attack is a horizontal sweep that restores 350 (350 + 7% extra Health) Health (effect is reduced to 50% against non-hero units; the lower his Health, the higher the recovery, up to a maximum of 50%) and deals 235 (40 + 100% physical attack) physical damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
87.77.47.16.86.5
Base Damage
275330385440495550
MSPD Increase
25%30%35%40%45%50%
Health Recovery
350420490560630700
Slow
15%18%21%24%27%30%
Hegemon's Slash
Ultimate⏳ CD: 50s | Mana: 75

Hegemon's Slash

UndyingDamageCrowd Control
Xiang Yu charges up and unleashes an energy wave with his sword while gaining crowd control immunity and Undying, dealing 900 (900 + 260% extra physical attack) physical damage to enemies along the path. Enemies in the inner zone take 50% extra damage and are stunned for 0.75s. The lower Xiang Yu's Health is, the more damage he deals, up to 50% extra damage. 20% of damage dealt is converted into Health.
Undying: Xiang Yu cannot be defeated and his Health will not drop below 1.
Lvl 1Lvl 2Lvl 3
Cooldown
504540
Base Damage
9001,3501,800

Other Clash Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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