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Jayce splash art

the Defender of Tomorrow

Jayce Build

DifficultyHigh
Role
FighterMarksman
Lane
TopMid

Roles and difficulty from the global official site, lane from the China-server official site

Jayce Win Rate, Pick Rate, Ban Rate & Tier

Top
Rank tierWin RatePick RateBan RateTier
All ranks51.6%2.5%#241.0%D
Diamond+50.5%3.7%#161.7%C
Master+50.5%4.0%#142.0%C
Challenger52.0%5.0%#124.2%B
Rift Apex52.2%5.5%#125.9%B
Mid
Rank tierWin RatePick RateBan RateTier
All ranks49.8%1.7%#331.0%D
Diamond+49.4%2.1%#291.7%D
Master+49.9%2.2%#282.0%D
Challenger50.4%2.8%#264.2%C
Rift Apex50.4%3.2%#245.9%C

The tier list shows Master+ figures by default.

Popular Jayce builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

These builds are from before patch 7.3 (2026-09-21).

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Max Skill 1 first, as it is your poke tool and main damage source.

Jayce Strengths

  • ✓Flexibility from switching between Cannon (ranged) and Hammer (melee) forms
  • ✓Long-range poke from out of vision with Shock Blast
  • ✓High burst damage from the early game

Jayce Weaknesses

  • ×High mechanical difficulty from managing form swaps
  • ×No traditional Ult, so no level 5 power spike
  • ×Tends to fall off as the game goes late

Jayce Early Game

Switch between Cannon and Hammer forms to take control of the lane. Chip away with the Skill 3 into Skill 1 combo (Shock Blast) from range, then jump in with Hammer form when an opening appears.

Jayce Mid Game

As the core of a poke comp, fire the Skill 3 into Skill 1 combo from out of vision or over walls. Chunking enemy HP before Dragon and Herald fights is Jayce's main role.

Jayce Late Game

In teamfights, play like an assassin and look for chances to quickly take down squishy carries. Jayce is not durable himself, so avoid diving carelessly in Hammer form into enemies with CC.

Jayce Teamfights

Poke repeatedly during the standoff first. Once the enemy is low enough, switch to Hammer form and dive in alongside your team's CC to finish them safely.

⚠️ Common Mistakes

Engaging in Hammer form without poking

Charging in with Hammer form before poking the enemy down is a mistake. Jayce is on the squishy side for a fighter, and a blind dive gets turned on. Set up the kill with long-range Cannon harass first, then use Hammer form to finish.

Jayce Combos

Poke Combo

Deploy the gate from Skill 3 in Cannon form, then fire Skill 1 through it for a fast, high-damage bolt.

3(Cannon)
1(Cannon)

Full Burst

Land the empowered Skill 1 and activate Skill 2. Swap to Hammer with Ult, dive with Skill 1, chain autos, then knock them away with Skill 3.

3(Cannon)
1(Cannon)
2(Cannon)
Ult
1(Hammer)
AA
AA
AA
3(Hammer)

Jayce Skills

Hextech Capacitor
Passive

Hextech Capacitor

Transforming between the Mercury Hammer and Mercury Cannon grants 30 Movement Speed for 1.25 seconds.
To the Skies!
Skill 1

To the Skies!

⏳ 14s
Leaps to an enemy, dealing 70 physical damage (70 + 140% bonus AD) and slowing nearby enemies by 35% for 2 seconds.
Deals 80% damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4LVL 5
Cooldown14121086
Base Damage70120170220270
Slow35%40%45%50%55%
Lightning Field
Skill 2

Lightning Field

⏳ 10s
Passive: Attacks with the Mercury Hammer restore 12 Mana.

Active: Releases an electrifying aura, dealing 160 magic damage (160 + 100%AP) over 4 seconds to nearby enemies.

Deals 70% damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4LVL 5
Mana Regen1215182124
Base Damage160230300370440
Thundering Blow
Skill 3

Thundering Blow

⏳ 18s
Knocks a target and enemies near them backwards, dealing magic damage equal to 10% of their max HP plus 0 (100% bonus AD).
Deals a maximum of 150 damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4LVL 5
Cooldown1816141210
HP% Damage10%12.5%15%17.5%20%
Max Monster Damage150275400525650
Mercury Cannon
Ult

Mercury Cannon

⏳ 5s
Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 + 10% bonus AD) and reduce the target's AR and MR by 11% (Lv) for 5 seconds.

Jayce Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health650LV15 2442
Mana420LV15 1218
Attack Damage62LV15 125.7
Armor46LV15 116
Magic Resist30LV15 49.6
Movement Speed345

Critical damage is 200% for every champion. These figures exclude items and runes.

Jayce Patch History

Nerf

Base Stats

  • Base AR46 → 37

Our take

Losing 9 base AR leaves Jayce noticeably softer against physical damage through the early lane. Standing in Hammer form to win extended trades is a riskier proposition, pushing more of his laning onto poking from Cannon form at range. He also drops faster under minion aggro and jungle ganks, so positioning and recall timing matter more than they used to.

Buff

Base Stats

  • Base HP regeneration7.5 → 10

Lightning

  • Mana gained per auto attack: increased
  • Total damage: increased

Our take

Both halves of what keeps Jayce on the lane get topped up. Going from 7.5 to 10 HP regeneration means less standing around recovering after a trade and fewer trips back to base. More mana returned per attack on Lightning lets him keep casting through form swaps without running dry, and with the total damage up as well, the longer an exchange runs the better it goes for him.

Jayce Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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