Max your main damage skill first, then level the skill that pulls enemies in.
Mordekaiser Strengths
✓Ult isolates a target 1v1 to secure the kill
✓High sustained damage and durability while the passive is active
Mordekaiser Weaknesses
×Low mobility; struggles to close the distance on his own
×Large skill animations that are easy to dodge
Mordekaiser Early Game
Clear minions with Skill 1 and poke the enemy at the same time. Once the passive is up you win trades, so save the Skill 3 pull for a moment when it is sure to land.
Mordekaiser Mid Game
With a lead, you have the strength to win even 1v2. Isolate a key enemy with Ult, take the kill, and turn it into an objective.
Mordekaiser Late Game
Apply pressure by split-pushing while staying ready to regroup with your team. Ult works best on the enemy's most troublesome carry or assassin, taking them out of the fight.
Mordekaiser Teamfights
Drag the enemy's key carry into the Realm of Death and cut them off from their team. Kill them in isolation and steal their stats, and you hold the advantage for the rest of the fight.
⚠️ Common Mistakes
Ulting the wrong target
Avoid using Ult from Level 5 on a fully fed enemy fighter or a harmless support. A fed enemy can turn the fight around inside the Realm of Death. In teamfights, isolate the ADC or mage that threatens your team most. Secure the kill or remove them from the fight.
Mordekaiser Combos
Passive Trigger
Pull them in with Skill 3, then trigger the passive quickly with Skill 1 and autos.
3▶
1▶
AA
1v1 Kill
Drag them into a 7s duel with Ult, steal their stats, then finish with Skill 3 and Skill 1.
Ult▶
3▶
1▶
AA
Mordekaiser Skills
This skill table was checked against the in-game text on 2026-08-15. Changes from 7.2d have been applied from the official patch notes.
Passive
Darkness Rise
Gains 3% Magic Pen (Lv). Attacks deal 30% bonus magic damage. When Mordekaiser kills an enemy, or his basic abilities/attacks hit an enemy champion or large monster, he gains 1 stack(s) of Darkness Rise for 5 second(s). At 3 stacks, he cloaks himself in a negative energy field. The negative energy field deals magic damage equal to 5AP (Lv) plus 1% of the target's max HP (Lv) per second and grants him 3% Movement Speed (Lv) for 5 second(s). Killing an enemy and having his basic abilities/attacks hit enemy champions or large monsters refresh the negative energy field's duration. Darkness Rise deals a maximum of 24 damage (Lv) to monsters per second.
Skill 1
Obliterate
⏳ 7s
Smashes the ground with Nightfall, dealing 84 magic damage (80 + (4-70) (Lv) + 70%AP + 120% bonus AD). Damage is increased by 45% to 122 magic damage (122 + 101.5%AP + 174% bonus AD) if it hits only a single enemy.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
7
6
5
4
Bonus AD Ratio
45%
50%
55%
60%
Base Damage
80
110
140
170
Skill 2
Indestructible
⏳ 12s
Passive: Stores 35% of the damage he deals and 7% of the damage he takes. Against non-champions, he stores 25% of the damage dealt and taken instead. Active: Gains the stored damage as a shield for 4 second(s). Recasting the ability restores 35% of the remaining shield as HP. Minimum shield: 5% of HP Maximum shield: 30% of HP
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
12
11
10
9
Heal
35%
38%
40%
42%
Skill 3
Death's Grasp
⏳ 15s
Pulls the enemy toward him, dealing 60 magic damage (60 + 55%AP) and slowing them by 30% for 1 second(s).
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
15
13
11
9
Base Damage
60
80
100
120
Ult
Realm of Death
⏳ 105s
Banishes an enemy champion into the Death Realm with him for 7 second(s). During this period: · Steals 8% of the target's core stats (AP, AD, Attack Speed, AR, MR, and max HP). · If Mordekaiser takes down the target, he keeps the stolen stats until the target respawns. · If he doesn't, the stolen stats are returned once the ability ends.
Losing magic penetration from items hit Mordekaiser hard. His passive now carries 12% at rank 4 instead of 7%, covering much of what he lost, and the shorter cooldown on Death's Grasp gives him more casts in late-game fights.
Damage80/110/140/170 (+4–70 based on champion level) (+70% AP) → 80/110/140/170 (+4–70 based on champion level) (+70% AP) (+120% bonus AD)
Our take
The bonus AD Mordekaiser steals with his ultimate was hard to feel, so Obliterate now scales with 120% of it. The stolen stats feed straight into his main damage tool, which makes dragging an opponent away and then finishing the duel far more readable. It also gives AD-carrying items a reason to appear in his build instead of pure AP, widening his options.