
Guardian Angel — Effect, Stats and Cost
Cost 3,200G
Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated )
Pick counts and win rates: in-game popular builds, 2026-08-26 to 2026-10-07; 13 of 142 champions from before patch 7.3a
Stats
- +45 Attack Damage
- +40 Armor
Item Effects
- Resurrect
- Upon taking lethal damage, restores 50% base HP and 100% maximum Mana after 4 seconds of stasis. (180s Cooldown)
Guardian Angel patch history
Figures are as written in the official patch notes; the commentary is ours.
Guardian Angel
Patch 7.2- With defensive enchants removed from many classes, the pool of defensive items is being widened. Guardian Angel has been expensive and inefficient, never really worth its cost, so it gets an across-the-board buff to give fighters and marksmen a reason to pick it up.
Base Stats
- Price3400g → 3200g
- AD+40 → +45
Resurrection
- Mana Restored on Revive30% → 100%
- Cooldown210s → 180s
Our take
Guardian Angel is 200 gold cheaper, carries 5 more AD, and now returns you to full mana on revival. Whether you can cast immediately after standing back up often decides the fight, and getting up empty is no longer the default outcome. The cooldown also drops by 30 seconds, so a second revive is realistic across back-to-back fights. Fighters and marksmen who have to stand in front finally have a clear reason to buy it.
Champions who build Guardian Angel
Read from the "Popular" tab on the in-game loadout screen. Across 314 builds covering 142 champions, 31 build this item. Only 1 to 4 builds were captured per champion, so a champion missing here may still build it.
| Champion | Picks | Win rate |
|---|---|---|
| Master Yi | 34,897 | 55.38% |
| Xin Zhao | 18,637 | 54.12% |
| Yasuo | 16,294 | 52.10% |
| Miss Fortune | 15,723 | 53.94% |
| Pantheon | 11,118 | 52.40% |
| Lee Sin | 10,292 | 51.59% |
| Nocturne | 8,914 | 52.20% |
| Viego | 7,301 | 50.31% |
| Lucian | 6,641 | 50.54% |
| Tryndamere | 5,739 | 52.14% |
| Kayn | 5,422 | 54.58% |
| Pyke | 5,080 | 51.69% |
| Shyvana | 4,510 | 50.61% |
| Darius | 4,424 | 55.37% |
| Yone | 3,748 | 53.82% |
| Fiora | 3,344 | 54.88% |
| Vayne | 3,127 | 51.69% |
| Poppy | 3,052 | 52.31% |
| Gnar | 2,776 | 52.43% |
| Kha'Zix | 2,718 | 53.26% |
| Ambessa | 2,484 | 55.08% |
| Jax | 2,150 | 56.06% |
| Zed | 2,090 | 52.59% |
| Riven | 1,857 | 52.90% |
| Camille | 1,690 | 50.42% |
| Draven | 1,676 | 50.02% |
| Irelia | 1,478 | 52.98% |
| Renekton | 1,414 | 52.69% |
| Jayce | 1,165 | 52.32% |
| Talon | 835 | 50.09% |
| Olaf | 832 | 51.78% |
Where a champion runs the item in more than one build, the figures come from the build with the most picks. Nothing is averaged.
Items built alongside it
How often each item appeared in the same build. This is co-occurrence, not synergy — items favoured by popular champions rise to the top.
About the data on this page
Stats and item effects are transcribed from the game, with changes from later patches taken from the official patch notes. Pick counts and win rates are the values shown on the in-game loadout screen’s "Popular" tab between 2026-08-26 and 2026-10-07.