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Darius splash art

the Hand of Noxus

Darius Build

DifficultyMedium
Role
Fighter
Lane
TopJungle

Roles and difficulty from the global official site, lane from the China-server official site

Darius Win Rate, Pick Rate, Ban Rate & Tier

Top
Rank tierWin RatePick RateBan RateTier
All ranks49.6%18.0%#115.6%OP
Diamond+48.6%15.4%#113.4%S
Master+48.6%14.8%#112.4%S
Challenger49.9%12.5%#18.9%S
Rift Apex49.8%11.5%#110.3%A
Jungle
Rank tierWin RatePick RateBan RateTier
All ranks51.4%4.1%#1615.6%A
Diamond+49.7%6.2%#1113.4%A
Master+49.5%6.6%#1012.4%A
Challenger49.0%6.4%#98.9%A
Rift Apex48.6%6.4%#910.3%A

The tier list shows Master+ figures by default.

Popular Darius builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1TopWin rate 54.14%Picks 11,310

Force of Nature for a thicker layer of Magic Resistance

When you play top (Baron lane) and the enemy's main damage is magic

Force of Nature brings +60 Magic Resistance, and taking ability damage from enemy champions builds Steadfast stacks. At the maximum of 4 stacks, you gain 6% Movement Speed and 70 bonus Magic Resist. Build 1 reaches +110 Magic Resistance in total, against +50 for build 2. Mortal Reminder applies 50% Grievous Wounds for 3 seconds when you deal physical damage to enemy champions. Trinity Force makes the next attack within 10 seconds of using an ability deal bonus physical damage equal to 200% base AD.

Build 2TopWin rate 53.54%Picks 9,833

Randuin's Omen for a thicker layer of Armor

When you play top (Baron lane) and the enemy's main damage is physical

Randuin's Omen brings +75 Armor, and Critical Strikes deal 30% less physical damage to you. Build 2 reaches +195 Armor in total, well above the +75 of build 1. Death's Dance stores part of the physical and magic damage you take and has you take it as true damage over 3 seconds instead. Stridebreaker's active dashes a short distance and slows nearby enemies by 40% for 3 seconds. That makes it easier to catch an enemy trying to walk away.

Build 3JungleWin rate 55.37%Picks 4,424

Armor Penetration backed by Guardian Angel's revive

When you play jungle and the enemy has frontliners stacking Armor

Mortal Reminder brings +30% Armor Penetration, helping your damage get through enemies who stack Armor. Guardian Angel revives you with 50% base HP after 4 seconds of stasis when you take lethal damage, on a 180-second cooldown. Dead Man's Plate builds Momentum as you move, granting 40 Movement Speed at 100 stacks. A melee attack at max Momentum slows by 75% for 1 second. Chainlaced Crushers grants a 5-second magic shield after you take magic damage from a champion.

Build 4JungleWin rate 55.19%Picks 2,718

+50% Tenacity in total from Mercury's Treads and Sterak's Gage

When you play jungle and several enemy champions bring crowd control

Mercury's Treads brings +30% Tenacity, and Sterak's Gage adds another +20%. Build 4 totals +50% Tenacity, against +30% for build 3. Mercury's Treads costs 1200G and matches the Tenacity of the 2200G Chainlaced Crushers. Youmuu's Ghostblade grants 30 bonus Movement Speed 3 seconds after combat with enemy champions ends. Once a fight is over you move faster, so you reach the next one sooner.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first for its strong damage and healing, then level Skill 3 to gain Armor Penetration.

Darius Strengths

  • ✓Heavy pressure in the laning phase
  • ✓Ult resets that can break a teamfight

Darius Weaknesses

  • ×Weak to kiting
  • ×Low mobility

Darius Early Game

Your laning phase is strong. Hit with the outer edge of Skill 1 to poke and keep up the pressure. At Level 5, stack Hemorrhage quickly and go for the kill.

Darius Mid Game

Push side lanes and invade the enemy jungle to take vision and resources. If only one or two enemies come to gank, you can often turn it around for a double kill.

Darius Late Game

Look for teamfight opportunities, whether a Flash engage or catching an enemy out of position. Hold the frontline as a tank while remaining a threat to the enemy backline.

Darius Teamfights

Start by hitting the enemy frontline or anyone out of position to trigger Noxian Might. At max stacks the fight is in your favor. Use Ult to chain kills and take over the fight.

⚠️ Common Mistakes

Hitting Skill 1 (Decimate) with the handle

Hitting Skill 1 (Decimate) with the inner handle is a big mistake, in lane trades and teamfights alike. You lose the heal, fail to apply Hemorrhage, and deal far less damage. Adjust your spacing to land the outer blade, and from Level 5, reach max stacks before using Ult to chain kills.

Darius Combos

Basic Trade

Pull with Skill 3, slow with autos and Skill 2, then hit with the blade edge of Skill 1.

3
AA
2
1

All-in

Stack Hemorrhage to 5, then finish with Ult.

3
AA
2
1
AA
Ult

Darius Skills

Hemorrhage
Passive

Hemorrhage

Attacks cause enemies to bleed, dealing 18 physical damage (18 + 40% bonus AD) over 5 seconds. Can stack up to 5 times.

Upon reaching full stacks, Darius gains Noxian Might for 5 seconds, gaining 32 AD ((Lv)) and applying full stacks of Hemorrhage instead of 1.

Deals 180% damage to monsters.
Decimate
Skill 1

Decimate

⏳ 9.5s
Swings his axe after a delay, dealing 43 physical damage (18 + 35% AD).

Hitting enemies with the blade of the axe deals 120 physical damage (50 + 100% AD), heals himself for 15% of his missing HP for each champion or large monster hit (max 45%) and applies Hemorrhage.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown9.586.55
Cost35404550
Base Damage5090130170
AD100%115%130%145%
Crippling Strike
Skill 2

Crippling Strike

⏳ 5.5s
Empowers his next attack within 8 seconds to deal an additional 21 physical damage (30%AD) and slow by 90% for 1 second(s).

This ability refunds 100% Mana and reduces its cooldown by 50% if it kills the target.
DetailsLVL 1LVL 2LVL 3LVL 4
AD30%40%50%60%
Apprehend
Skill 3

Apprehend

⏳ 18s
Passive: Gains 15% AR Pen.

Active: Pulls in enemies in front of him, slowing them by 40% for 1.5 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown18161412
AR Pen15%22%29%36%
Noxian Guillotine
Ult

Noxian Guillotine

⏳ 70s
Leaps to execute a champion. Deals 125 true damage (125 + 75% bonus AD), increased by 20% per Hemorrhage stack, and applies Hemorrhage.

Killing the target with Noxian Guillotine refreshes its cooldown, mana cost, and grants Noxian Might for 5 seconds and causes nearby minions and monsters to flee for 1.5 seconds.
DetailsLVL 1LVL 2LVL 3
Cooldown706560
Cost1001000
Base Damage125250375

Darius Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability2/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health660LV15 2732
Mana345LV15 919
Attack Damage70LV15 147
Armor45LV15 116.4
Magic Resist38LV15 66
Movement Speed350

Critical damage is 200% for every champion. These figures exclude items and runes.

Darius Patch History

Darius

Darius

Patch 7.2
Adjust

Leg Slash

  • Killing a target refunds 50% of Skill 2's cooldown and restores mana equal to 100% of its mana cost.
  • Darius has long faced a dilemma in lane: clearing minions with autos shoves the wave, while clearing with abilities makes it hard to build passive stacks. Getting the cooldown and mana back on every last hit with Leg Slash lets him manage the wave and keep stacking at the same time. He runs dry far less often, which also leaves him with something in hand the moment his lane opponent steps up.

Darius Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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