
the Terror of the Void
Cho'Gath Build
Roles and difficulty from the global official site, lane from the China-server official site
Cho'Gath Win Rate, Pick Rate, Ban Rate & Tier
| Rank tier | Win Rate | Pick Rate | Ban Rate | Tier |
|---|---|---|---|---|
| All ranks | 51.0% | 11.5%#4 | 19.3% | S |
| Diamond+ | 50.6% | 10.7%#4 | 35.4% | OP |
| Master+ | 50.6% | 10.3%#4 | 37.3% | OP |
| Challenger | 51.0% | 9.1%#7 | 37.6% | OP |
| Rift Apex | 50.5% | 7.8%#8 | 38.2% | S |
| Rank tier | Win Rate | Pick Rate | Ban Rate | Tier |
|---|---|---|---|---|
| All ranks | 50.2% | 8.4%#6 | 19.3% | S |
| Diamond+ | 50.7% | 8.8%#5 | 35.4% | S |
| Master+ | 50.8% | 8.6%#5 | 37.3% | S |
| Challenger | 51.1% | 7.9%#6 | 37.6% | OP |
| Rift Apex | 50.3% | 6.4%#8 | 38.2% | OP |
| Rank tier | Win Rate | Pick Rate | Ban Rate | Tier |
|---|---|---|---|---|
| All ranks | 44.2% | 1.0%#35 | 19.3% | B |
| Diamond+ | No data | |||
| Master+ | No data | |||
| Challenger | No data | |||
| Rift Apex | No data | |||
The tier list shows Master+ figures by default.
Popular Cho'Gath builds in game
Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.
Stack Max Health and heal to hold your ground
When you play top (Baron lane), the enemy has little magic damage, and lane trades drag on
Max Health totals +2300, above the +1900 of build 2, while Armor at +180 and Magic Resistance at +40 are both lower than in build 2. With at least 950 bonus HP, Warmog's Armor restores 3.5% max HP per second if you have taken no damage in the last 5 seconds. While in combat with a champion, Unending Despair deals magic damage to nearby enemy champions every 4 seconds. The damage equals 3% of your max HP, and you heal for 250% of the damage dealt. Mantle of the Twelfth Hour heals you over 5 seconds from the moment you drop below 30% max Health, on a 70-second cooldown.
Armor, Magic Resistance and shields to absorb damage
When you play top (Baron lane) and one of the enemy's main threats deals magic damage
Armor totals +240 and Magic Resistance +95, above the +180 and +40 of build 1. Amaranth's Twinguard builds Endurance stacks while you are in combat with enemy champions. At the maximum of 5 stacks, your Armor and Magic Resistance rise by 30% until you leave combat. Gargoyle Stoneplate's active grants a shield equal to 100 plus 90% bonus HP, on a 60-second cooldown. Armored Advance grants a physical shield for 5 seconds after you take physical damage from a champion, on a 12-second cooldown.
Hollow Radiance for a thicker layer of Magic Resistance
When you play jungle and the enemy's main damage is magic
Magic Resistance totals +130, above the +95 of build 4, while Armor totals +195, below the +240 of build 4. Hollow Radiance brings +40 Magic Resistance, and its Immolate deals 200% damage to monsters. Killing a monster or an enemy triggers Desolate, dealing magic damage equal to 30 plus 2% bonus HP around the target. While in combat with a champion, Unending Despair deals magic damage to nearby enemy champions every 4 seconds. The damage equals 3% of your max HP, and you heal for 250% of the damage dealt.
A thicker layer of Armor, with shields to absorb damage
When you play jungle and the enemy's main damage is physical
The items are the same as build 2, with Smite in place of Teleport as the summoner spell. Armor totals +240, above the +195 of build 3, while Magic Resistance totals +95, below the +130 of build 3. Sunfire Aegis brings +40 Armor and deals magic damage to nearby enemies every second once you enter combat. Gargoyle Stoneplate's active grants a shield that decays over 2.5 seconds, on a 60-second cooldown.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Level Skill 1 first for wave clear and as your CC starter, then push Skill 3 to shred max HP.
Cho'Gath Strengths
- ✓Max HP and range that keep growing with Feast stacks
- ✓A knock-up on Skill 1 and a silence on Skill 2
- ✓True damage from Ult that ignores the target's durability
Cho'Gath Weaknesses
- ×No dash or blink, which leaves his mobility low
- ×Modest health and range until Feast stacks build up
- ×A long Ult cooldown makes a miss expensive
Cho'Gath Early Game
Early on, the knock-up and slow from Skill 1 keep the enemy from stepping forward. When it connects, stack the empowered attacks from Skill 3 for extra damage. The passive returns a little HP and mana on every kill, so farming beats forcing fights in this phase.
Cho'Gath Mid Game
Ult deals heavy true damage to minions and smaller monsters, and every kill with it adds a Feast stack. Stacks from minions and non-epic monsters cap at six. Build max HP while you clear waves. As your size grows, the spikes from Skill 3 get wider too.
Cho'Gath Late Game
With stacks banked, Cho'Gath becomes an oversized frontliner whose auto-attack range has grown as well. Skill 3 deals magic damage based on the target's max HP, so tanky enemies melt faster. Late game your job is to step up, land Skill 1, and buy your carries time to fire.
Cho'Gath Teamfights
Skill 2's silence is the core of your teamfighting. Shut their abilities down for 1.4 to 2 seconds and knock several of them up with Skill 1 in that window. Save Ult for a carry who is already low. It deals true damage, so stacked resistances do not reduce it.
⚠️ Common Mistakes
Spending Ult on minions right before a fight
Ult has a 70 second cooldown, and still 50 seconds at max rank. Stacking it is worth doing, but using it on minions just as a fight starts means walking in with no way to remove the enemy carry. Hold Ult when an objective is about to be contested. Build stacks while the wave is safe.
Cho'Gath Combos
Basic Trade
Knock them up and slow them with Skill 1, then stack the empowered attacks from Skill 3.
Silence Combo
Silence their abilities for 1.4 seconds or more with Skill 2, then follow with the knock-up from Skill 1.
Full Combo
Knock up, add the silence, land the empowered attacks, then finish with Ult.
Cho'Gath Skills

Carnivore
The values restored are doubled if the unit is a champion, turret, or epic monster.

Rupture
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 80 | 135 | 190 | 245 |

Feral Scream
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 11 | 10 | 9 |
| Cost | 70 | 80 | 90 | 100 |
| Base Damage | 80 | 130 | 180 | 230 |
| Silence Duration | 1.4 | 1.6 | 1.8 | 2 |

Vorpal Spikes
- Deal 20 magic damage (20 + 30%AP) plus magic damage equal to (2.3% + 0.6% × Feast stacks) × the target's max HP.
- Slow by 30%, decaying over 1.5 seconds.
Vorpal Spikes' width increases with Cho'Gath's size.
Base damage against minions and monsters is capped at 100 (30%AP).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6 | 5 | 4 |
| Base Damage | 20 | 45 | 70 | 95 |
| Max Health Damage | 2.3% | 2.7% | 3.1% | 3.5% |
| Slow | 30% | 35% | 40% | 45% |

Feast
- 300 true damage (300 + 50%AP + 10% of Cho'Gath's bonus HP) to champions.
- 1,200 true damage (1,200 + 50%AP + 10% of Cho'Gath's bonus HP) to minions and monsters.
If this kills the target, Cho'Gath gains 1 stack(s) of Feast. Stacks gained from minions and non-epic monsters are capped at 6.
Feast (per stack):
- Grants 80 max HP.
- Increases size by 6%, up to an increase of 135%.
- Increases Attack Range by 4.7, up to an increase of 75.
- Increases this ability's cast range by 2.5, up to an increase of 25.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 60 | 50 |
| Base Damage | 300 | 450 | 600 |
| Maximum Health | 80 | 120 | 160 |
| Attack Range | 4.7 | 6.2 | 7.7 |
Cho'Gath Base Stats
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 200% for every champion. These figures exclude items and runes.
Cho'Gath Patch History
No changes to Cho'Gath between patch 6.3 and 7.3a.





