
Redemption — Effect, Stats and Cost
Cost 2,450G
Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated )
Pick counts and win rates: in-game popular builds, 2026-08-26 to 2026-10-07; 13 of 142 champions from before patch 7.3a
Stats
- +40 Ability Power
- +50% Mana Regeneration
- +10 Ability Haste
- +8% Heal and Shield Power
Item Effects
- Intervention (Active)Active
- Target a large area. After 2.5s, restore 150–350 HP (based on ally's level) to allied units and deal 10% of max HP as true damage to enemy champions. (60s cooldown) Can be cast while dead.
Redemption patch history
Figures are as written in the official patch notes; the commentary is ours.
Redemption
Patch 7.2Base Stats
- Cost: 2600g
- Recipe: Fiendish Codex (900g) + Forbidden Idol (900g) + 800g
- Max HP: +150
- AP: +50
- Ability Haste: +15
- Heal and Shield Power: +5%
- Base Mana Regen: +50%
Salvation (Active)
- Select a large area. After 2.5s, a beam heals allied champions for 150-350 (increasing with the ally's champion level) and deals true damage equal to 10% max HP to enemy champions. (60s cooldown)
- Having proven hard to place and unsatisfying to use, it reverts to the earlier large-area heal. The 2.5s delay means casting it after a fight starts is already too late — you have to read where the fight will happen and place it first. Its defining trait is that it works while you are dead, so you can still hold your team together right after being killed. The stat line is pure enchanter and stacks well with other healing amplification.
Redemption
Patch 7.2- Redemption has moved to being an active-effect item.
- Redemption is now something you fire yourself, which means picking both the moment and the landing spot. Forget the button and it does nothing at all. Whether you place it before a fight opens or hold it for the ally who dives in is now the whole value of the slot. Decide in advance where it sits in your button order alongside your other actives.
Redemption
Patch 7.2- The change is meant to make it easier for support players to trigger healing effects so they can focus on building augments and engaging. If you need to heal an ally to satisfy a particular augment, simply being near a teammate is enough. In Howling Abyss, Turbocharge Rift, Unbound Frenzy and Arena, this item keeps its previous effect and stats.
- If your augment build keys off healing, standing near an ally is now enough to meet the condition. Freed from aiming heals for the sake of a trigger, supports can spend that attention on engage positioning and on how their augments fit together. The four listed modes keep the old effect and stats, so know which version you are playing with.
Champions who build Redemption
Read from the "Popular" tab on the in-game loadout screen. Across 314 builds covering 142 champions, 4 build this item. Only 1 to 4 builds were captured per champion, so a champion missing here may still build it.
Where a champion runs the item in more than one build, the figures come from the build with the most picks. Nothing is averaged.
Items built alongside it
How often each item appeared in the same build. This is co-occurrence, not synergy — items favoured by popular champions rise to the top.
About the data on this page
Stats and item effects are transcribed from the game, with changes from later patches taken from the official patch notes. Pick counts and win rates are the values shown on the in-game loadout screen’s "Popular" tab between 2026-08-26 and 2026-10-07.