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Yuumi splash art

the Magical Cat

Yuumi Build

DifficultyHigh
Role
SupportMage
Lane
Support

Roles and difficulty from the global official site, lane from the China-server official site

Yuumi Win Rate, Pick Rate, Ban Rate & Tier

Support
Rank tierWin RatePick RateBan RateTier
All ranks48.6%5.7%#1024.0%C
Diamond+49.1%9.1%#633.0%B
Master+49.3%10.8%#536.4%A
Challenger49.3%16.8%#250.4%OP
Rift Apex47.0%9.2%#737.3%S

The tier list shows Master+ figures by default.

Popular Yuumi builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1SupportWin rate 52.87%Picks 1,196

Support build that adds area healing with Redemption

When your team often groups up to fight in teamfights

The only item that differs from build 2 is Redemption. Target a large area, and after 2.5 seconds it restores 150–350 HP to allied units, scaling with the ally's level. It also deals 10% of max HP as true damage to enemy champions and can be cast while dead (60s cooldown). Total Ability Power is +180, higher than build 2's +140. Alongside Heal, the other summoner spell is Exhaust, which slows an enemy champion and reduces the damage that enemy deals.

Build 2SupportWin rate 52.71%Picks 4,384

Support build that cleanses crowd control with Mikael's Blessing

When enemy crowd control other than knock ups and suppression can lock down your main carry

The only item that differs from build 1 is Mikael's Blessing. It removes all crowd control debuffs except knock up and suppression from an allied champion. It also grants that ally 0.2s of crowd control immunity and heals them for 150–250 HP (75s cooldown). Total Max Health is +500, more than build 1's +200. Alongside Heal, the other summoner spell is Ignite, which deals true damage to an enemy champion and applies Grievous Wounds.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

3
1
2
3
Ult
3
3
1
Ult
1
1
2
Ult
2
2

Max Skill 3 first to strengthen its healing and Attack Speed buff.

Yuumi Strengths

  • ✓Untargetable while attached to an ally with Skill 2
  • ✓Consistent healing and shields from Passive and Skill 3
  • ✓Buffs that greatly raise the attached ally's stats

Yuumi Weaknesses

  • ×Little mobility or defense of her own; helpless alone
  • ×Often dies with her anchor when the anchor falls
  • ×Hard CC blocks attaching for a while and can get her killed

Yuumi Early Game

Your mana runs out fast early, so do not spam skills. The Passive heal needs a basic attack to trigger. When the enemy's CC is on cooldown, detach for a moment, land an auto-attack, and reattach right away. Learn this detach-and-return rhythm early.

Yuumi Mid Game

After the laning phase, move onto the most fed bruiser or jungler on your team. Give them movement speed and sustain, roam the map as a pair, and speed up the snowball.

Yuumi Late Game

As long as the ally you are riding stays alive, Yuumi herself cannot be targeted. A late-game hypercarry with Yuumi attached is very hard to stop. In teamfights, stay calm and keep applying heals and shields, and put keeping your carry alive above everything else.

Yuumi Teamfights

Riding the frontline engager and sweeping Ult across several enemies for a wide slow is a strong play. When deadly CC comes your way, hop to another ally to avoid it. These attach-and-switch decisions decide whether you live or die.

⚠️ Common Mistakes

Never detaching and wasting the Passive heal

Yuumi fights attached to an ally, but never detaching wastes the Passive. You lose its heal and the sustain it provides. The moment the enemy's main CC (a hook or root) misses, detach, land a basic attack to trigger the Passive, and reattach right away. Use the Lv5 Ult as a teamfight slow timed with your team's engage.

Yuumi Combos

Basic Poke

Attach to an ally, steer Skill 1 onto the target, then shield them with Skill 3.

2(Melee range)
1
3

Yuumi Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.2d, 7.3a have been applied from the official patch notes.

Feline Friendship
Passive

Feline Friendship

Passive: When Yuumi's attacks and abilities strike champions, she heals herself for 67 HP (67 + 25%AP) (Lv).
If Yuumi Attaches to an allied champion within 4s, they are healed for the same amount as well. (12s cooldown (Lv))

Bonds of Friendship: While Attached, Yuumi gains Friendship with her ally whenever they kill a champion or minion. The ally with the most Friendship becomes her Best Friend.

Best Friend Bonus: Yuumi's abilities gain bonus effects while she is Attached to her Best Friend.
Prowling Projectile
Skill 1

Prowling Projectile

⏳ 5s
Missile Summon:
Hold and drag the ability button to steer the missile.

Base Effect:
Deals 60 magic damage (60 + 20%AP).

Attached Bonus:
If the missile takes at least 1 second(s) to get to its target, its damage increases to 100 magic damage (100 + 35%AP).
It also slows by 45% and reveals the target for 1 second(s).

Best Friend Bonus:
The missile always slows the target hit.
Hitting a champion with the missile grants the ally Yuumi is Attached to 18 magic damage (18 + 5%AP) on-hit for 5 second(s).
DetailsLVL 1LVL 2LVL 3LVL 4LVL 5
Base Damage60100140180220
Max. Damage100160220280340
Best Friend Bonus|Base Damage1819202122
Slow45%50%55%60%65%
You and Me!
Skill 2

You and Me!

⏳ 8s
Best Friend Bonus (Passive): While on her Best Friend, Yuumi gains an additional 6% Heal and Shield Power (6% + 0.01%AP).

Attach (Active): Dashes to an allied champion and Attaches to them. While Attached, she follows her partner's movement and is untargetable except by turrets.

Immobilizing effects on Yuumi place this ability on a 5-second cooldown.
DetailsLVL 1LVL 2LVL 3LVL 4
Bonus Healing & Shielding6%7%8%9%
Zoomies
Skill 3

Zoomies

⏳ 9s
Gains a shield that absorbs 80 damage (80 + 40%AP) and 24% Attack Speed (24 + 8%AP) for 3 second(s).
While the shield persists, she also gains 20% Movement Speed.

If Yuumi is Attached, this ability affects her ally instead.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost65758595
Shield80110140170
AS24%28%32%36%
Final Chapter
Ult

Final Chapter

⏳ 85s
Channels for 3.5 second(s), launching 7 magical wave(s).
While Attached, hold and drag the ability button to steer the waves.

Against enemies (per wave):
Deals 80 magic damage (80 + 15%AP).
Slows by 10% for 1.25 second(s), increased by 10% per wave hit.

On allied champions (per wave):
Restores 20 HP (20 + 5%AP).
Excess healing is converted into a shield instead.

Best Friend Bonus:
For her Best Friend, the heal is increased to 26 HP (26 + 8%AP).

Wave Damage Stacks:
Waves after the first deal 20 magic damage (20 + 5%AP).

Yuumi can move and cast You and Me! and Zoomies while channeling.
DetailsLVL 1LVL 2LVL 3
Cooldown857565
Base Damage80100120
Heal203550
Bonus Heal263952
Subsequent Waves Base Damage203040

Yuumi Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage1/3
Survivability1/3
Utility3/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health570LV15 2026
Mana435LV15 1121
Attack Damage50LV15 100.4
Armor40LV15 94.6
Magic Resist30LV15 46.8
Movement Speed340

Critical damage is 200% for every champion. These figures exclude items and runes.

Yuumi Patch History

Nerf
  • You and Me!
  • Healing and Shield Power8%/9%/10%/11% + 0.02% Ability Power → 6%/7%/8%/9% + 0.01% Ability Power

Our take

The Heal and Shield Power bonus Yuumi gets while attached is 2 points lower at every rank, and its AP ratio is halved from 0.02% to 0.01%. Her heals and shields on the attached ally are weaker at every rank.

Buff
  • You and Me!
  • Cooldown10/5/0s → 8/4/0s
  • Bonus Heal and Shield Power6/7/8/9% → 8/9/10/11%

Zoomies

  • Cooldown10s → 9s
  • Shield85/110/135/160 + 30% AP → 80/110/140/170 + 40% AP

Our take

Yuumi has been unable to protect herself or her partner. The Zoomies shield drops by 5 at rank 1 but grows from rank 3 onward, and its AP ratio climbs by 10 points, so stacking AP now pays off more. Swapping with You and Me! comes back two seconds sooner, which makes hopping to a threatened ally far more reliable.

Buff

Prowling Projectile

  • Mana cost80/90/100/110 → 65/75/85/95

Final Chapter

  • Base heal20/30/40 → 20/35/50

Our take

Prowling Projectile costs 15 less mana at every rank, so Yuumi can keep poking through the lane phase without running dry. Final Chapter is unchanged at rank 1 but grows faster with each rank after that, adding up to clearly more healing across a full fight. With less mana to ration, she spends more of the game attached and contributing instead of sitting on empty.

Buff

Passive, Q, W and E

  • Healing, shielding and damage: increased
  • This follows the 6.3d rework with a straight raise to Yuumi's early numbers. She returns more healing and shielding to the ally she is attached to, so she can hold up a lane before either of them has much gear. The added damage also means she is less likely to simply be shoved off the lane, which lets the reworked kit actually function in a real game.
Adjust

Passive

  • Reworked: kills and assists now grant Feline Friendship, which empowers Best Friend
  • Auto attacks can now heal and shield

Prowling Projectile

  • Now always slows
  • Damage: adjusted

Zoomies

  • Changed to grant a shield and attack speed

Final Chapter

  • Now heals allies and slows enemies on hit
  • Yuumi is rebuilt around how far she raises the ally she is attached to rather than what she deals herself. Because the passive stacks from kills and assists, who she commits to early carries straight through to her late-game strength. Prowling Projectile always slowing means any hit sets up a teammate's follow-up, and Final Chapter now heals and pins down at the same time. She is a champion about picking a partner and keeping that partner in a position to fight.

Yuumi Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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