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Seraphine splash art

the Starry-Eyed Songstress

Seraphine Build

DifficultyLow
Role
MageSupport
Lane
SupportMid

Roles and difficulty from the global official site, lane from the China-server official site

Seraphine Win Rate, Pick Rate, Ban Rate & Tier

Support
Rank tierWin RatePick RateBan RateTier
All ranks48.7%10.3%#63.9%B
Diamond+49.2%6.3%#111.0%C
Master+49.0%5.9%#110.7%C
Challenger49.6%4.9%#140.2%D
Rift Apex50.1%6.0%#110.2%C
Mid
Rank tierWin RatePick RateBan RateTier
All ranks47.1%1.0%#433.9%D
Diamond+No data
Master+No data
ChallengerNo data
Rift ApexNo data

The tier list shows Master+ figures by default.

Popular Seraphine builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your main damage source, then Skill 3 for its crowd control to increase your teamfight impact.

Seraphine Strengths

  • ✓Skills that grow stronger when grouped with allies
  • ✓Wide-area shields and healing for the team
  • ✓Long-range charm Ult that can turn a teamfight

Seraphine Weaknesses

  • ×Slow projectiles are easy to dodge one at a time
  • ×Very weak in an isolated 1v1
  • ×Long early cooldowns punish wasted casts

Seraphine Early Game

Use the long range of Skill 1 and Skill 3 to keep disrupting the enemy ADC's farm. Mix in empowered passive auto-attacks to win trades. Securing lane priority (push priority) is the goal.

Seraphine Mid Game

Echo-empowered Skill 2 (Surround Sound) hands out wide-area shields and healing. It matters most in skirmishes around Dragon and Herald. Stay grouped with your team and keep creating openings for kills with Skill 3's slow or root.

Seraphine Late Game

With ability haste built, your skills come up much faster and you anchor the team with both poke and sustain. In narrow jungle fights your AoE skills hit several enemies at once, which is where Seraphine does best.

Seraphine Teamfights

Ult lasts longer each time it touches an allied or enemy champion. Its range is long enough to open a fight from off screen. Seraphine's AoE healing and CC shine most in a front-to-back brawl where both teams are mixed together.

⚠️ Common Mistakes

Mismanaging the Echo passive

Your passive (Echo) double-casts the next skill after every three casts. Do not spam skills without tracking it. Failing to double-cast Skill 2 when you need healing and shields, or to turn Skill 3 into a root when you need a catch, loses teamfights. Track your stacks and empower the skill the situation calls for. Your Lv5 Ult reaches far enough to charm the whole enemy team.

Seraphine Combos

Poke Combo

Apply the slow or root from Skill 3, then damage them with Skill 1.

3
1
AA

Ultimate Combo

Charm them with Ult, then guarantee Skill 3 and Skill 1.

Ult
3
1
AA

Seraphine Skills

Stage Presence
Passive

Stage Presence

Echo: Every third basic ability cast will echo, casting it again.

Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note, Seraphine's next attack gains 30 Attack Range and deals an additional 4 magic damage (4 + 4%AP).
High Note
Skill 1

High Note

⏳ 11s
Deals 60 magic damage (60 + 45%AP) in target area, increased by 0% - 50% based on the enemies' missing HP.

Reaches maximum damage when the target is below 25% HP.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown11975
Cost60657075
Base Damage607590105
Surround Sound
Skill 2

Surround Sound

⏳ 23s
Shields all nearby ally champions for 50 damage (50 + 30%AP) for 2.5 seconds and grants them 20% Movement Speed for 2.5 seconds.

If Seraphine is already shielded, nearby allies are healed for 6% of their missing HP (6% + 0.01%AP), increased by 50% for each ally.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown23222120
Cost406080100
Shield5075100125
MS20%22.5%25%27.5%
Beat Drop
Skill 3

Beat Drop

⏳ 12s
Deals 60 magic damage (60 + 40%AP) to enemies and slows them by 99% for 1 second(s).

If the enemy is already slowed, they are rooted instead. If they are rooted, they are stunned.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Cost60708090
Base Damage6095130165
Encore
Ult

Encore

⏳ 105s
Deals 150 magic damage (150 + 70%AP) to enemies and charms and slows them by 40% for 1.25 second(s).

Ability extends when it touches an ally or enemy champion.
DetailsLVL 1LVL 2LVL 3
Cooldown1059075
Base Damage150250350
Charm Duration1.251.51.75

Seraphine Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility3/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health600LV15 2168
Mana435LV15 1121
Attack Damage52LV15 102.4
Armor34LV15 99.8
Magic Resist36LV15 52.8
Movement Speed360

Critical damage is 200% for every champion. These figures exclude items and runes.

Seraphine Patch History

Seraphine

Seraphine

Patch 7.1h
Buff

Surround Sound

  • Heal ratio5% → 6%

Encore

  • Charm duration1/1.25/1.5s → 1.25/1.5/1.75s

Our take

Surround Sound heals 1% more, which quietly adds up across an entire team in a fight. Encore is the larger change: a quarter second more charm at every rank widens the window her team has to pile on. That may sound trivial, but it is often exactly the difference between fitting in one more ability and not, which is what decides whether an opening engage converts.

Seraphine Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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