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Rod of Ages

Rod of Ages — Effect, Stats and Cost

Cost 2,700G

Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated )

Pick counts and win rates: in-game popular builds, 2026-08-26 to 2026-10-07; 13 of 142 champions from before patch 7.3a

Stats

  • +350 Max Health
  • +50 Ability Power
  • +400 Max Mana

Item Effects

Eternity
Restore Mana equal to 15% of the damage taken from champions. Regen HP equal to 20% of Mana spent. Capped at 25 HP per cast.
Veteran
Each stack provides 15 HP, 30 Mana, and 4 AP, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 HP, 300 Mana, and 40 AP.

Rod of Ages patch history

Figures are as written in the official patch notes; the commentary is ours.

Rod of Ages

Patch 7.2
Adjust

Base Stats

  • Cost2800g → 2700g
  • AP+60 → +50
  • Max HP+250 → +350
  • Mana+300 → +400

Veteran

  • Stat gain per stack:
  • Max HP+25 → +15 (+500 → +300)
  • Mana+10 → +30 (+400 → +700)
  • AP+6 → +4 (+120 → +100)

Our take

AP and max HP per stack come down and the difference goes into mana. Fully stacked mana rises from 400 to 700, which is a genuine buff for champions who convert mana into damage or durability. AP at full stacks falls from 120 to 100, so its value as a pure damage item drops. That raises its priority for heavy mana users such as Ryze and Kassadin, and points other mages toward different options.

Champions who build Rod of Ages

Read from the "Popular" tab on the in-game loadout screen. Across 314 builds covering 142 champions, 2 build this item. Only 1 to 4 builds were captured per champion, so a champion missing here may still build it.

ChampionPicksWin rate
Ryze7,78152.51%
Veigar4,27050.36%

Where a champion runs the item in more than one build, the figures come from the build with the most picks. Nothing is averaged.

Items built alongside it

How often each item appeared in the same build. This is co-occurrence, not synergy — items favoured by popular champions rise to the top.

About the data on this page

Stats and item effects are transcribed from the game, with changes from later patches taken from the official patch notes. Pick counts and win rates are the values shown on the in-game loadout screen’s "Popular" tab between 2026-08-26 and 2026-10-07.

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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