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Dian Wei

Dian Wei

JungleFighterDifficulty: Normal

Win, Pick and Ban Rates

Jungle
B
Tier / Pop
49.48%
Win Rate
0.79%
Pick Rate
0.28%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.5pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3475
Max MP
580
Physical Attack
171
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
385
Attack Range
Melee
HP Regen / s
52
MP Regen / s
14

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Last slot for damage and mitigation
  • Smite

When enemy damage is mostly physical and you keep carrying late

Both builds buy the same five items in the same order, 9,070G in total, and only the last slot splits. Build 1 closes with Pure Sky, taking physical attack to +375 and cooldown reduction to +27.5%. Its passive slows the first enemy hero a skill connects with for 3 seconds, and Dian Wei takes 20% less damage over those same 3 seconds. The active layers on another 30% reduction for 3 seconds every 75 seconds, so he keeps trading without giving up damage.

Build 2Last slot for HP and magic defense
  • Smite

When two or more enemy heroes deal magic damage

The 9,070G opening matches Build 1 item for item, and Succubus Cloak takes the final slot. Max HP reaches +2,900 and magic defense +350, with 15% of that bonus magic defense converting into physical defense. Every 15 seconds it also grants a shield that absorbs 400-800 magic damage plus 7% of bonus HP. Dropping Pure Sky costs 80 physical attack and 10% cooldown reduction, and buys a body that can stand in magic damage instead.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A fighter whose every skill cleanses crowd control — and each cleanse raises his attack. The enemy's lockdown literally becomes his damage.

Best for: players who want the enemy's lockdown to become their own damage — every skill cleanses crowd control and every cleanse raises attack and reach, so it comes down to landing Skill 2.

Recommended Combos
Leap-Slash Gank

For 5s after Skill 3 connects, every instance of damage adds true damage equal to 2% of the target's Health. The whole plan is to cram hits into that window, which is why Skill 2 has to land. Miss it and the Attack Speed, the lifesteal, and the extra recovery are all halved — the brawl swings the other way.

Turning CC Into Rage

All of Dian Wei's skills cleanse crowd control, and each successful cleanse grants Mounting Rage. Hard CC is worth two stacks and soft CC one, with every stack raising his physical attack and attack range for 6s. Cleansing with Skill 2 specifically hands him the 200% Attack Speed at the same moment, so the instant after being locked down is when he hits back hardest.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Comeback engine — every CC cleanse grows his attack damage and range
  • Skill 2's 200% attack speed and lifesteal make him a premier brawler
  • Percent-based true damage on the Ultimate shreds even late-game tanks
  • Fast jungle clear keeps him ahead on levels
Weaknesses
  • Missing Skill 2 halves the steroid, gutting both damage and sustain
  • Few gap closers — nearly helpless against ranged kiting
  • Enemies who hold their CC deny him Rage stacks entirely
Early Game Strategy

Jungle is the standard assignment. Skill 2's 200% attack speed steroid works on monsters too, putting his clear speed near the top of the jungler class. Open on your two buffs and the riverside camps and race to level 4. Before that, only take ganks that Skill 1's 60% move speed lets you reach for free — Dian Wei doesn't truly come online until his Ultimate, so an incident-free farming start matters more than anything. One thing worth knowing: in early buff scraps, if Skill 2 connects you win most straight slugfests, so you can afford to play those confidently.

Mid Game Strategy

Once the Ultimate's leaping strike is online, you become a gank machine. For five seconds after it lands, every instance of your damage adds true damage equal to 2% of the target's max HP — half-finished armor doesn't come close to absorbing it. The fun part: enemy CC actually feeds you. Every skill in your kit cleanses crowd control, and each cleanse stacks your Passive's Rage, growing your attack damage and attack range. See their stun come in, cleanse it with a skill, and hit back harder — master that rhythm and the players trying to catch Dian Wei are the ones who fall apart. Tyrant also melts quickly solo thanks to the attack speed buff.

Late Game Strategy

Past the 10-minute mark, camp the fights that break out around Shadow Tyrant and Shadow Overlord. That 2% max-HP true damage bites deepest into late-game tanks with inflated health bars, making you one of the rare fighters who can melt the enemy frontline first. The catch: your only gap closers are Skill 1's empowered basic and the Ultimate, and getting kited at range with both down is your nightmare scenario — time your dives with allied CC. But when six Rage stacks come online mid-brawl, the rampage that follows can flip an entire fight on its own.

Teamfight Strategy

A chaotic brawl full of flying CC is exactly where Dian Wei belongs. Enter second, after your team commits, and drop the Ultimate on the squishiest target or a wounded frontliner. After landing, Skill 2 must connect — the difference between having and not having 200% attack speed plus 20% lifesteal decides every slugfest that follows. When enemy lockdown hits you, don't panic; cleanse it with a skill and convert it into Rage stacks. The only genuinely dangerous moment is when your cleanses run dry, so never stand in the middle of their team with every skill spent.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
2.85%
1.67%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Outburst
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Mounting Rage
Passive

Mounting Rage

CleanseEnhance
All of Dian Wei's skills can cleanse crowd controls. Each successful cleanse grants Mounting Rage for up to 6 stacks, each stack increasing his Physical Attack and Attack Range for 6s.
Mounting Rage: Each stack increases 15-29 physical attack and 35 Attack Range.
Cleansing hard crowd controls and soft crowd controls grants 2 and 1 stack(s) of Mounting Rage respectively.
Lvl 1Lvl 15
Physical Attack Boost
1529
Holding On to Sanity
Skill 1⏳ CD: 8s | Mana: 50

Holding On to Sanity

Speed UpEnhance
Dian Wei gains 60% Movement Speed, which diminishes over 3s. His next Basic Attack is enhanced, granting an Attack Range equivalent to his max passive stacks, and dealing 220 (220 + 50% extra physical attack) extra physical damage to nearby enemies. When using the enhanced Basic Attack, he will charge toward a target that is beyond his normal Basic Attack range.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
87.77.47.16.86.5
Base Damage
220264308352396440
Outburst
Skill 2⏳ CD: 7s | Mana: 40

Outburst

EnhanceDamageSlow
Dian Wei tramples the ground, dealing 350 (350 + 110% extra physical attack) physical damage to enemies within range while slowing them by 25% for 2s. Whenever his Skill 2 hits an enemy, it enhances him for 3s, during which he gains 200% Attack Speed and 20% Basic Attack Lifesteal. For 3s, each Basic Attack hit also restores 30 Health to him.
If he misses, he only gains half of the Attack Speed, Lifesteal, and extra Health recovery effects.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
76.66.25.85.45
Base Damage
350420490560630700
Lifesteal
20%24%28%32%36%40%
Extra Recovery
303642485460
Slow
25%30%35%40%45%50%
Leap of Fury
Ultimate⏳ CD: 30s | Mana: 90

Leap of Fury

DamageSlow
Dian Wei launches a leaping slash at the target enemy, dealing 320 (320 + 90% extra physical attack) true damage while slowing them by 30% for 3s. Grants 1 stack of Mounting Rage for each enemy hero hit. If this skill lands a hit, he becomes enhanced for 5s, during which he deals extra true damage to enemies equal to 2% of their Health.
Lvl 1Lvl 2Lvl 3
Cooldown
302520
Base Damage
320480640
Slow
30%45%60%

Other Jungle Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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