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Kui

Kui

RoamSupportMageDifficulty: Hard

Win, Pick and Ban Rates

Roam
B
Tier / Pop
49.9%
Win Rate
0.88%
Pick Rate
0.63%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
+0.2pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3537
Max MP
600
Physical Attack
181
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
370
Attack Range
Melee
HP Regen / s
79
MP Regen / s
15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Defense aura, faster cooldowns
  • Stun

When you stand in front of your team and want the defense boost to cover everyone nearby

Guardian - Redemption opens the build with 65-130 physical and magic defense on Kui, and allies within 800 units pick up half of it. Glacial Buckler goes in third, adding 20% cooldown reduction and 240 physical defense by the 4,820G mark. The finished line lands at +5987 max HP and +803 physical defense. Cooldown reduction ends at 48.5%, 20 points above build 2, which never buys Glacial Buckler.

Build 2Attack-speed aura, deeper HP pool
  • Stun

When the enemy team hides in stealth and your allies scale with attack speed

Crimson Shadow - Radiance leads here, giving Kui 20% attack speed and handing half of the aura to allies within 800 units. Its active hits four times, each hit stripping 3% of current HP and cutting movement speed by 25-50%. Dropping Glacial Buckler pulls every later slot forward by one, so Frigid Charge is finished at 4,810G. Overlord's Platemail closes the build at 2450G and takes max HP to +7187, 1200 above build 1.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A fisherman support who hooks one enemy and serves them to his team. Every landed hook is the starting gun of a fight, and his void-gate ultimate swallows entire groups.

Best for: living and dying by one skillshot. A landed hook starts the fight, a missed one leaves you useless for several seconds — and that is on you.

Recommended Combos
Hook Into Lockdown

The chain hook marks the first enemy it hits with Into the Void and pulls them to Kui. Skill 3 only stuns targets carrying that mark, and Skill 2 is his one way to place it from range. Each devour grants a 46 (Lvl 1) shield, so being surrounded does not drop him right away.

Marking at Point Blank

The Into the Void mark is not hook-exclusive: Skill 1 deals 250% magical damage to enemies standing right next to Kui and marks them there too. Skill 2 sits on a 13s cooldown at Lvl 1 against Skill 1's 5s. Right after a missed hook, this is what he falls back on.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • One hook creates a numbers advantage before the fight even starts
  • Skill 3 keeps anyone marked with Into the Void in a continuous stun
  • Kills and assists permanently stack HP toward front-liner bulk
  • Deals damage around him even in death, so he's never a free kill
Weaknesses
  • No mobility skill — once caught, he usually just dies
  • Whiffing the hook leaves him nearly useless for several seconds
  • His effects center on his own body, forcing risky positioning
  • A pull without allied follow-up is just a one-way ticket
Early Game Strategy

Kui roams as an aggressive support, but the early job isn't landing hooks — it's standing where a hook is possible. Fade into the mid bushes or along the river, and the moment an enemy steps forward, drag them in with Skill 2. One connected hook becomes a first-blood setup for your team, and every kill or assist permanently grows Kui's HP. The punishment for whiffing is severe, so until level 4, only pull targets who aren't hiding behind their minion wave. The four-minute Tyrant spawn is also prime time for an ambush hook on anyone rotating in.

Mid Game Strategy

Level 4 completes the lockdown script. Skill 2's hook marks the first enemy it hits with Into the Void, and Skill 3 stuns marked targets continuously — up to 16 devours land on someone who cannot move. Before Tyrant or Overlord, a single hook from outside vision forces the enemy to start the fight a player down. Choose the target well: the enemy marksman or mid laner. Nobody on your team celebrates a hooked tank. Keep stacking kill participation and Void Devour climbs with it; 20 stacks is 3,600 extra Health, and Kui quietly ends up as durable as a front-liner.

Late Game Strategy

Late game Kui bets entire matches on one hook. During Shadow Tyrant standoffs, lurk in a bush half a step behind your front line and wait for the enemy carry's positioning mistake — patiently, for as long as it takes. When the pull lands, chain your Ultimate and Skill 1 for lockdown and damage while your team collapses on the target. The reverse is just as true: with no mobility skill, getting caught means dying on the spot. The Passive does splash damage around you when you take a massive hit or die, so even your worst moments carry a threat — but play careful, and make the one hook count.

Teamfight Strategy

The ideal teamfight starts before the teamfight: one clean pull. Yank a back-liner out of formation with Skill 2 and you open five against four. Once the brawl is live, land Skill 1 at point-blank range to spread the mark — enemies right next to Kui take 250% magical damage and are marked with Into the Void. Stack Skill 3 onto them and the mark holds them in a continuous stun through all 16 devours. Because his effects cluster around his own body, you will wade into the enemy's half of the fight, and whether you survive it depends on the Health you banked earlier. When the hook whiffs, don't linger trying to salvage it; fall back into your lines immediately.

Frequently Paired With

2-hero team
2.51%
2.35%
2.27%
2.12%
2.0%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Join Me
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Ethereal Outburst
Passive

Ethereal Outburst

Damage
Kui detonates an explosion when taking damage that exceeds 10% of his current Health in a single hit, dealing 166 (60 +60% magical attack +3% Health) magical damage to nearby enemies. This effect has a 2s Cooldown.
3s after he's defeated, he explodes, dealing 664 (240 +240% magical attack +12% Health) magical damage to nearby enemies.
Lvl 1Lvl 15
Explosion Damage
60228
Explosion Damage
240912
Mortals!
Skill 1⏳ CD: 5s | Mana: 40

Mortals!

DamageSlow
Kui hammers the ground, dealing 320 (320 + 32% magical attack) magical damage to enemies within range and slowing them by 15% for 1.5s. Enemies next to him take 250% magical damage, are slowed by 15% for 1.5s, and are marked with Into the Void.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
54.84.64.44.24
Base Damage
320384448512576640
Slow
15%18%21%24%27%30%
Join Me
Skill 2⏳ CD: 13s | Mana: 60

Join Me

Crowd ControlDamage
Kui throws his chain hook in the target direction, marking the first enemy hit with Into the Void and pulling them to him, dealing 550 (550 + 60% magical attack) magical damage.
Passive: Defeats and assists grant 1 stack of Void Devour, increasing his Health by 180, for up to 20 stacks.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
1312.612.211.811.411
Base Damage
550615680745810875
Into the Void
Ultimate⏳ CD: 40s | Mana: 130

Into the Void

DamageShieldCrowd Control
Kui opens up the portal to the void and devours enemies up to 16 times, dealing a total of 1,920 (1,920 + 288% magical attack) magical damage and continuously stunning targets marked by Into the Void.
He also gains a shield that negates 46 (46 + 1% extra Health) damage with each devour.
Lvl 1Lvl 2Lvl 3
Cooldown
403530
Base Damage
1,9202,4002,880
Shield
466992

Other Roam Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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