Win, Pick and Ban Rates
Change vs 2026-09-25
- Tier
- unchanged
- Win Rate
- +0.2pt
Statistics from the official in-game HoK Camp (as of 2026-10-09).
Base Stats
- Max HP
- 3537
- Max MP
- 600
- Physical Attack
- 181
- Magic Attack
- 0
- Physical Armor
- 150|20%
- Magic Defense
- 75|11.1%
- Movement Speed
- 370
- Attack Range
- Melee
- HP Regen / s
- 79
- MP Regen / s
- 15
Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Recommended Builds
When you stand in front of your team and want the defense boost to cover everyone nearby
Guardian - Redemption opens the build with 65-130 physical and magic defense on Kui, and allies within 800 units pick up half of it. Glacial Buckler goes in third, adding 20% cooldown reduction and 240 physical defense by the 4,820G mark. The finished line lands at +5987 max HP and +803 physical defense. Cooldown reduction ends at 48.5%, 20 points above build 2, which never buys Glacial Buckler.
When the enemy team hides in stealth and your allies scale with attack speed
Crimson Shadow - Radiance leads here, giving Kui 20% attack speed and handing half of the aura to allies within 800 units. Its active hits four times, each hit stripping 3% of current HP and cutting movement speed by 25-50%. Dropping Glacial Buckler pulls every later slot forward by one, so Frigid Charge is finished at 4,810G. Overlord's Platemail closes the build at 2450G and takes max HP to +7187, 1200 above build 1.
This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.
Strategy Guide
A fisherman support who hooks one enemy and serves them to his team. Every landed hook is the starting gun of a fight, and his void-gate ultimate swallows entire groups.
Best for: living and dying by one skillshot. A landed hook starts the fight, a missed one leaves you useless for several seconds — and that is on you.
The chain hook marks the first enemy it hits with Into the Void and pulls them to Kui. Skill 3 only stuns targets carrying that mark, and Skill 2 is his one way to place it from range. Each devour grants a 46 (Lvl 1) shield, so being surrounded does not drop him right away.
The Into the Void mark is not hook-exclusive: Skill 1 deals 250% magical damage to enemies standing right next to Kui and marks them there too. Skill 2 sits on a 13s cooldown at Lvl 1 against Skill 1's 5s. Right after a missed hook, this is what he falls back on.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- One hook creates a numbers advantage before the fight even starts
- Skill 3 keeps anyone marked with Into the Void in a continuous stun
- Kills and assists permanently stack HP toward front-liner bulk
- Deals damage around him even in death, so he's never a free kill
- No mobility skill — once caught, he usually just dies
- Whiffing the hook leaves him nearly useless for several seconds
- His effects center on his own body, forcing risky positioning
- A pull without allied follow-up is just a one-way ticket
Kui roams as an aggressive support, but the early job isn't landing hooks — it's standing where a hook is possible. Fade into the mid bushes or along the river, and the moment an enemy steps forward, drag them in with Skill 2. One connected hook becomes a first-blood setup for your team, and every kill or assist permanently grows Kui's HP. The punishment for whiffing is severe, so until level 4, only pull targets who aren't hiding behind their minion wave. The four-minute Tyrant spawn is also prime time for an ambush hook on anyone rotating in.
Level 4 completes the lockdown script. Skill 2's hook marks the first enemy it hits with Into the Void, and Skill 3 stuns marked targets continuously — up to 16 devours land on someone who cannot move. Before Tyrant or Overlord, a single hook from outside vision forces the enemy to start the fight a player down. Choose the target well: the enemy marksman or mid laner. Nobody on your team celebrates a hooked tank. Keep stacking kill participation and Void Devour climbs with it; 20 stacks is 3,600 extra Health, and Kui quietly ends up as durable as a front-liner.
Late game Kui bets entire matches on one hook. During Shadow Tyrant standoffs, lurk in a bush half a step behind your front line and wait for the enemy carry's positioning mistake — patiently, for as long as it takes. When the pull lands, chain your Ultimate and Skill 1 for lockdown and damage while your team collapses on the target. The reverse is just as true: with no mobility skill, getting caught means dying on the spot. The Passive does splash damage around you when you take a massive hit or die, so even your worst moments carry a threat — but play careful, and make the one hook count.
The ideal teamfight starts before the teamfight: one clean pull. Yank a back-liner out of formation with Skill 2 and you open five against four. Once the brawl is live, land Skill 1 at point-blank range to spread the mark — enemies right next to Kui take 250% magical damage and are marked with Into the Void. Stack Skill 3 onto them and the mark holds them in a continuous stun through all 16 devours. Because his effects cluster around his own body, you will wade into the enemy's half of the fight, and whether you survive it depends on the Health you banked earlier. When the hook whiffs, don't linger trying to salvage it; fall back into your lines immediately.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Skills

Ethereal Outburst
3s after he's defeated, he explodes, dealing 664 (240 +240% magical attack +12% Health) magical damage to nearby enemies.
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
| Explosion Damage | ||
| Explosion Damage | 60 | 228 |
| Explosion Damage | ||
| Explosion Damage | 240 | 912 |

Mortals!
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 5 | 4.8 | 4.6 | 4.4 | 4.2 | 4 |
| Base Damage | ||||||
| Base Damage | 320 | 384 | 448 | 512 | 576 | 640 |
| Slow | ||||||
| Slow | 15% | 18% | 21% | 24% | 27% | 30% |

Join Me
Passive: Defeats and assists grant 1 stack of Void Devour, increasing his Health by 180, for up to 20 stacks.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
| Cooldown | ||||||
| Cooldown | 13 | 12.6 | 12.2 | 11.8 | 11.4 | 11 |
| Base Damage | ||||||
| Base Damage | 550 | 615 | 680 | 745 | 810 | 875 |

Into the Void
He also gains a shield that negates 46 (46 + 1% extra Health) damage with each devour.
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
| Cooldown | |||
| Cooldown | 40 | 35 | 30 |
| Base Damage | |||
| Base Damage | 1,920 | 2,400 | 2,880 |
| Shield | |||
| Shield | 46 | 69 | 92 |
Other Roam Heroes
Stats: official HoK Camp, as of
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