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Yao

Yao

JungleFighterAssassinDifficulty: Hard

Win, Pick and Ban Rates

Jungle
C
Tier / Pop
51.78%
Win Rate
0.49%
Pick Rate
0.04%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.4pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3304
Energy
3
Physical Attack
163
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
380
Attack Range
Melee
HP Regen / s
49
Energy Regen / 5s
0

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Cooldown stacked to 37.5%
  • Smite

When you want to keep clearing camps and ganking on a short cycle

Rapacious Bite comes first, adding 3 physical attack and 0.2% cooldown reduction per monster killed, up to 25 stacks. Boots of Tranquility at 700G follow, putting cooldown reduction at 22.5% before any stacks are counted. With all six items, gear and arcana add up to +455 physical attack, 37.5% cooldown reduction and 100 physical penetration. Next to build 2's Boots of Resistance, this one trades defensive stats for a faster cycle.

Build 2Boots of Resistance instead
  • Smite

When the enemy draft leans on magic damage and crowd control

Only the second buy changes. Boots of Resistance at 700G bring 50 physical defense, 100 magic defense and 25% added tenacity, so Yao can stay in a brawl from early on. The other five items and their order are identical, so +455 physical attack and 100 physical penetration carry over unchanged. What gives way is cooldown reduction, down from 37.5% to 22.5%.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A swordsman who heals on skill hits and unleashes empowered versions at full star power. His signature is the rewind — returning to where he stood two seconds ago, letting him dive deep and walk out untouched.

Best for: players who treat the way home as part of the technique — Skill 3 only returns you to where you stood two seconds ago, so the dive has to be planned before it starts.

Recommended Combos
Pinned Between the Stars

The enhanced Skill 2 sends Yao to the right while Star Power repeats the cast from the left. Only a unit caught by both is launched for 0.75s, so set it up against a wall or inside a corridor where sidestepping is impossible. Using an enhanced skill turns the next Basic Attack into a charge, which flows directly into Skill 1's spin.

Writing Off the Damage

40% of damage taken is converted into Star Reduction and subtracted from Health over the following 2s. Walk over safe ground two seconds before committing, and Skill 3 both returns you there and wipes that stored damage. The return caps at 600 units, so dive any deeper and you will not make it home.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Healing on every skill hit wins the war of repeated short trades
  • Max Star Power spikes hard with empowered skills and the charging basic attack
  • The Ultimate delays 40% of damage taken and can erase it entirely
  • Skill 2's mobility gives you the initiative on both chase and escape
Weaknesses
  • Individual skills hit softly, so full combo execution is the price of damage
  • The Ultimate returns you to a fixed spot from 2 seconds ago — unplanned casts get you killed
  • Hard crowd control stops the loop and stacked Star Split damage deletes you
Early Game Strategy

In the jungle, Yao lives on repeated short engagements powered by the Passive, which heals you every time a skill connects. Touch with Skill 2's arcing dash, land Skill 1's full-circle slash, and back off immediately — repeat this loop and your HP bar drains slower than your opponent's. Star Power management is the key detail: your skills are only empowered for 3 seconds at max stacks, so never commit while the buff is down. Unlocking the Ultimate at level 4 lets you delay 40% of incoming damage and snap back to where you stood 2 seconds ago, erasing it — which is when shallow tower dives start to work.

Mid Game Strategy

The mid game is about shoving side waves and winning skirmishes with your in-and-out mobility. From around 6 to 8 minutes, once your first physical core item is finished, combos built around the empowered Skill 2 knock-up start killing squishy targets outright. The single biggest habit on this hero: always track where you stood 2 seconds ago, and step through a safe spot before you commit. As long as your return point is secured, even getting collapsed on by the enemy jungler and support isn't fatal — the Ultimate wipes the delayed damage and carries you out.

Late Game Strategy

Late-game Yao is a second-wave diver whose job is touching the enemy backline. Don't burn skills at the start of a teamfight; watch the enemy's targeted crowd control get used on someone else, then enter with Skill 2. Going in at max Star Power lets you pile on pressure with empowered skills and the charging empowered basic attack. Even when you soak heavy damage, returning 2 seconds back with the Ultimate cancels it — but returning into the middle of the enemy team is worthless, so design your entry path as your route home from the start.

Teamfight Strategy

The ideal teamfight is a cycle: dart in, heal off skill hits, dart out, and do it again. Leave the first engage to your tank, sweep in from a flank with Skill 2 into Skill 1, layer empowered skills, and disengage. One piece of hard crowd control is your death sentence — the delayed Star Split damage collapses on you all at once — so never stop respecting the enemy support's stun. And if you spend the Ultimate aggressively, you lose the safety net for the next burst you eat, so take a breath before every cast.

Frequently Paired With

2-hero team
1.37%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Starlight Slice / Brilliance: Starlight Slice
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Gift of the Stars
Passive

Gift of the Stars

EnhanceRecovery
Yao recovers 70 (70 + 2% extra Health) Health when his skills hit an enemy unit, or half if they miss. Skill uses grant stacks of Star Power. At max stacks, enhances his next skill for 3s. Using the enhanced skill then enhances his next Basic Attack, letting him dash at the target and deal 100 (100 + 30% extra physical attack) physical damage.
Lvl 1Lvl 15
Base Recovery
70140
Base Damage
100200
Starlight Slice
Skill 1⏳ CD: 6s

Starlight Slice

Damage
Yao spins quickly with his blade, dealing 425 (425 + 125% extra physical attack) physical damage to nearby enemies.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
65.85.65.45.25
Base Damage
425510595680765850
Star Rush
Skill 2⏳ CD: 7s

Star Rush

MovementSlowDamage
Yao moves quickly to the left, dealing 180 (180 + 70% extra physical attack) physical damage to enemies in his path and slowing them by 25% for 1-2s.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
76.76.46.15.85.5
Base Damage
180216252288324360
Slow Duration
11.21.41.61.82
Slow
25%30%35%40%45%50%
Return to Dust
Ultimate⏳ CD: 15s

Return to Dust

MovementStar ReductionDamage
Yao returns to his location 2s ago (up to 600 units), removes all Star Reduction, and deals 420 (420 + 140% extra physical attack) magical damage to enemies in his path and at the end point.
Passive: 40% of damage taken is converted into Star Reduction, only taking effect after 2s.
Lvl 1Lvl 2Lvl 3
Cooldown
15129
Base Damage
420630840

Patch History

YaoAugust 27 patch
Buff
Yao — roughly 12% more damage on Skill 1 Skill 1 (Starlight Slice) • Base damage 380 (+76 per level, 120% extra physical attack) → 425 (+85 per level, 125% extra physical attack) What this change means Yao gets a single line this patch, and it is a straight increase. Both the base value and the per-level gain rise by about 12%, and the extra physical attack ratio goes from 120% to 125%. At level 6 that is 760 becoming 850. The extra 5% of scaling compounds as items come online, so the buff will feel slightly larger than the raw numbers suggest. Starlight Slice is the tool Yao uses for both clearing and ganking, so this lifts his jungle speed and his burst on arrival at the same time. His win rate of 50.6% is respectable for a C-tier hero, but his 0.4% pick rate makes him a rare sight (official statistics, retrieved 2026-08-21). This will not move those numbers much, though the direction is a clean push forward.

Other Jungle Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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