Skip to content
Honor of Kings HubUnofficial
Arli

Arli

Farm LaneMarksmanDifficulty: Very Hard

Win, Pick and Ban Rates

Farm Lane
B
Tier / Pop
46.03%
Win Rate
0.91%
Pick Rate
0.23%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.5pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3219
Max MP
600
Physical Attack
165
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
360
Attack Range
Ranged
HP Regen / s
39
MP Regen / s
15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Damage online first at 2,040G
  • Frenzy

When you are ahead in lane and can bank 2,040G quickly.

The first 2,040G goes entirely into the Sparkforged Dagger. That puts +35% attack speed and the 160-400 shock on every third basic attack in play before any boots. Boots of Dexterity slips to second, so the +50 movement speed only lands at the 2,740G mark. Items three through six and all 30 arcana slots match Build 2, finishing at +324 physical attack, +148% attack speed and +64 physical penetration.

Build 2Footspeed first for 700G
  • Frenzy

When enemy ganks come early and you want mobility from the start.

Boots of Dexterity opens the build, buying +50 movement speed and +20% attack speed for just 700G. Its passive restores 30-60 HP on every basic attack, which makes it easier for Arli to hold the lane. Sparkforged Dagger drops to second, so the 160-400 shock only comes online at 2,740G. The six items and 30 arcana slots are identical to Build 1, so the finished stat line matches.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

The umbrella dancer — placing, throwing, and swapping to her parasol in the game's most unorthodox movement kit. The umbrella's position is her health bar and her damage; mastery gaps show brutally.

Best for: players willing to drill one tool to its limit — every skill doubles as a jump back to the parasol, so a single bad placement drops you in the middle of the enemy team.

Recommended Combos
Leave It, Hit, Return

Skill 1 drops the parasol at your starting point, and pressing it again within 4s puts you back on it. Both the cast and the retrieval enhance a Basic Attack, and an enhanced one fires twice — marks pile up fast. At 4 Maple stacks they detonate for physical damage on the target and the enemies around them.

Three Steps Off a Dive

Answer a dive by shoving them off with Skill 3 first. If you were holding the parasol it flies the same way they were pushed — toward them — so recasting Skill 3 teleports you into their lap, not out of it. Blink away at an angle with Skill 1 instead, and hold Skill 2 until a follow-up projectile is actually in the air.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Every skill doubles as an umbrella blink, giving her the game's best evasion
  • Skill 2 erases enemy projectiles outright at the moment of cast
  • Mark detonations plus empowered basics deliver heavy AoE burst
  • The Ultimate's knockback peels assassins off her without any help
Weaknesses
  • Rock-bottom durability; targeted CC deletes her before she can react
  • Misplacing the umbrella can blink her straight into the enemy team
  • Rated Very Hard for a reason — mastery takes serious time
  • Damage stays underwhelming until her attack items come online
Early Game Strategy

Arli is a farm lane marksman who dances with her umbrella. From minute one, internalize the rhythm: skills leave the umbrella behind, and recasting within 4 seconds blinks you back to it. Dash in with Skill 1, tag the enemy with an empowered basic attack for maple marks, then recast home before the counterattack arrives. Repeat this harass and your opponent can forget about last-hitting. That said, she lacks damage until her first attack item is done, so never overstay. Marks detonate at 4 stacks for AoE physical damage — two round trips for 4 stacks is the right level of greed.

Mid Game Strategy

Once two attack items are finished, she becomes unreasonable in river skirmishes. The trump card is Skill 2's projectile destruction: casting it erases enemy projectiles in range, letting you brawl straight through a marksman's shots or a mage's barrage. The catch is that the destruction only happens on the instant of the cast, so the expert habit is saving it for their biggest skill. In Tyrant fights, always leave the umbrella on the safe side, weave in and out, and stack mark detonations to grind down their frontline.

Late Game Strategy

Full-build Arli's razor's-edge dance decides matches. Her base durability is rock bottom — a single targeted stun and she evaporates — so fight exclusively on the fight's outer edge. Against diving assassins, the two-layer defense is your lifeline: knock them back with the Ultimate, then change angles with Skill 1 and slip away. As long as you're breathing, your mark detonations keep splashing AoE physical damage every 4 hits and will chew through even tanks. Picking the angle where you don't die, over and over, IS how you maximize her damage.

Teamfight Strategy

Never stand in the same spot for a full second — that's the iron rule. Blink around with Skill 1 while spreading marks, keeping your next position unreadable from the enemy's screen. When you spot a lethal projectile skill coming, shoot it down with Skill 2. If a frontliner dives you, shove them off with the Ultimate and recast to the umbrella to resume kiting. The most dangerous moment in her kit is losing track of the umbrella, so while you're learning her, simply commit to one rule — the umbrella always stays on your team's side — and your accidental deaths will plummet.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
9.13%
5.07%
2.66%
2.56%
1.88%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Maple Dance
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Falling Leaves
Passive

Falling Leaves

MarkEnhanceDamage
Arli's Basic Attacks place 1 stack of Maple on enemies for 5s, for up to 4 stacks. At max stacks, she detonates the Maples, dealing 220 (220 + 40% extra physical attack) physical damage to the target and enemies near them, and placing 1 stack of Maple on them.
If she uses an active skill, she can use it again within 4s to teleport to the parasol's location and retrieve it. Otherwise, she will automatically retrieve the parasol after 4s. When she isn't holding her parasol, she gains 30-60 Movement Speed and 10-20% Attack Speed (increases with level).
Every time she uses a skill or retrieves her parasol, her next Basic Attack will be enhanced, launching an extra Basic Attack that deals 53 (20 + 20% physical attack) physical damage. She can stock up to 2 enhanced Basic Attacks.
Lvl 1Lvl 15
Base Damage
220440
ASPD Increase
10%20%
Bonus Damage
2040
Lithe Step
Skill 1⏳ CD: 7.5s | Mana: 50

Lithe Step

Movement
Arli blinks in the target direction.
If she is carrying her parasol, she will leave it behind at the location she blinked from.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
7.57.26.96.66.36
Maple Dance
Skill 2⏳ CD: 11s | Mana: 60

Maple Dance

KnockdownDamage
Arli attacks nearby enemies twice, each attack dealing 300 (300 + 72% extra physical attack) magical damage. Using the skill also knocks down nearby enemy projectiles.
If she is holding her parasol, it will fly in a circle around the location where she used the skill.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
1110.810.610.410.210
Base Damage
300360420480540600
Autumn Storm
Ultimate⏳ CD: 25s | Mana: 90

Autumn Storm

Crowd ControlDamage
Arli deals 400 (400 + 90% extra physical attack) magical damage to enemies in the target direction and knocks them back.
If she is holding her parasol, she will throw it in the same direction. Upon reaching a certain distance, the parasol will continue to fly at a slower pace.
Lvl 1Lvl 2Lvl 3
Cooldown
252015
Base Damage
400600800

Other Farm Lane Heroes

Stats: official HoK Camp, as of

Spotted an error on this page? Email us. Naming the section, the correct value, and how you verified it makes the fix faster.

Report an error on this page

© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

This website is an unofficial fan site and is not affiliated with Tencent or Level Infinite in any way.
Honor of Kings is a registered trademark of Tencent.