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Liu Bang

Liu Bang

Clash LaneTankMageDifficulty: Hard

Win, Pick and Ban Rates

Clash Lane
C
Tier / Pop
50.75%
Win Rate
0.31%
Pick Rate
0.02%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.7pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3510
Max MP
620
Physical Attack
180
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
385
Attack Range
Melee
HP Regen / s
88
MP Regen / s
15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Defenses first, HP stacked
  • Heal

When the enemy team heals a lot and you need to hold the front line

Guardian - Radiance goes first, adding 65-130 physical and magic defense, with half of that passed to allies within 800 units. Blazing Cape lands third at the 4,820G mark and adds another 150 to each defense. Its burn cuts enemy HP regen and lifesteal by 35% for 2.5 seconds. Totals come to +5100 max HP against +492 magic attack, so durability is what this build buys first.

Build 2Magic attack stacked to +902
  • Execute

When the enemy front line is thin and you want to keep the pressure on early

Crimson Shadow - Radiance opens with 20% attack speed and 15% cooldown reduction, half of which reaches allies within 800 units. Breakthrough Robe and Staves of Sorcery come third and fourth, so magic attack and magic defense penetration are in place by 6,980G. Late game, Sage's Tome adds 0.5% damage and 0.5% damage reduction per 100 magic attack, and Savant's Wrath raises magic attack by another 30%. Totals reach +912 magic attack and 25% cooldown reduction, with max HP 2000 lower than build 1 at +3100.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A tank whose shields explode and whose ultimate teleports him to any ally on the map. The mere fact that Liu Bang is missing from vision is pressure — the split-map specialist.

Best for: split-map thinkers. Being absent from the minimap is the threat, the 2.2-second channel is the price, and you alone choose whose fight to land in.

Recommended Combos
Drop Into the Fight

The 2.2s channel leaves him wide open, so start it in brush or behind a tower. On arrival he heals himself and nearby allies, and Skill 2 stays fully charged for 10s. That means a 550-length dash and a 0.75s stun are ready the moment he lands.

Pop Your Own Shield

The shield damages nearby enemies when it expires, but a shield broken by the enemy first only deals half. From 1.5s after it goes up, you can detonate it yourself. Doing that point-blank while the stun holds is the reliable way to land it.

Cut the Channel Short

Cutting the channel at 0.4s gets you next to your ally without the wait. In exchange, the shield you handed them is removed and you get no healing. A longer channel means a stronger shield and more arrival damage, so wait it out whenever the fight allows.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • The Ultimate projects pressure onto any fight from anywhere on the map
  • One warp delivers shields, healing, and his own escape in a single skill
  • A guaranteed max-charge Skill 2 stun for 10 seconds after every warp
  • Passive ranged empowered basics let him poke melee laners for free
Weaknesses
  • The 2.2-second channel is a total opening and struggles when watched
  • Low personal burst — he rarely closes out a kill alone
  • Built around split play, so one bad Ultimate creates instant man-down fights
  • No CC beyond the single stun, so mobile enemies slip away repeatedly
Early Game Strategy

Liu Bang's default home is the clash lane. Until level 4, Skill 1's shield and delayed blast handle the waves, while the Passive's four-stack ranged empowered basic lets you chip melee opponents without ever being touched. Skill 2's charged dash is your only stun and it's precious — through the early game, hold it as the counter-punch for enemy jungler ganks. Liu Bang's real value unlocks with his Ultimate and its map-wide reach, so through this window, simply banking experience without dying earns a passing grade.

Mid Game Strategy

After the 4-minute Tyrant, your two-front war begins. Shove side waves, and the moment a teammate gets touched anywhere on the map, channel your Ultimate and warp to them. You arrive delivering shields, and for 10 seconds after warping, Skill 2 sits at max charge — meaning an immediate full-range stun dash the second you land. The 2.2-second channel is a complete opening, so always cast from brush or behind a tower. Your goal is planting one thought in every enemy's head: if Liu Bang is off the map, this could be a 5v6.

Late Game Strategy

With three or more defense items after 15 minutes, split push and make two defenders deal with you. A detail worth banking: your Ultimate's shield scales with the target's bonus HP, so it lands biggest on your beefiest tank or fighter. The gold-standard pattern is pushing a side lane until seconds before Overlord, then warping in as it spawns. And if five enemies start collapsing on you, the warp to a distant ally is itself your escape hatch.

Teamfight Strategy

Fighting with your team from the start, the job is catching the enemy carry with Skill 2's stun and layering Skill 1's blast on top. The shield can be manually detonated 1.5 seconds after casting, so when enemies glue themselves to you, pop it yourself and waste nothing. Arriving from a side lane instead, drop onto their backline mid-fight and let the max-charge Skill 2 flip the board. Engage together or arrive late — read the enemy comp and pick your policy in the first half, and the hesitation disappears.

Frequently Paired With

2-hero team
3.25%
2.46%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: Dominator's Shield
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Royal Ambition
Passive

Royal Ambition

EnhanceDamage
Liu Bang gains 1 mark every second, for up to 4 marks. Basic Attacks expend all marks, dealing an additional 80 (80 + 10% magical attack) magical damage per mark. At maximum marks, the next Basic Attack is enhanced into a ranged attack that deals 474 (294 + 100% physical attack + 42% magical attack) magical damage.
Lvl 1Lvl 15
Base Damage
80160
Base Damage
294588
Dominator's Shield
Skill 1⏳ CD: 10s | Mana: 60

Dominator's Shield

ShieldDamage
Liu Bang gains a shield that negates 650 (650 + 20% extra Health) damage for 5s. Upon expiry, the shield detonates and deals 650 (650 + 90% magical attack) magical damage to nearby enemies.
After 1.5s, using the skill again will detonate the shield immediately. If the shield is broken, it will only deal 50% damage.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
6507809101,0401,1701,300
Shield
6507809101,0401,1701,300
Staggering Charge
Skill 2⏳ CD: 9s | Mana: 50

Staggering Charge

MovementCrowd ControlDamage
Liu Bang dashes a distance of 275−550 in the target direction, dealing 300 (300 + 40% magical attack)−600 (600 + 80% magical attack) magical damage to enemies in his path and stunning them for 0.75s.
This skill can be charged for up to 1s, and its effects depend on charging time. If the charge is interrupted or canceled, the cooldown will be reduced by 40%.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
98.68.27.87.47
Base Damage
300360420480540600
Charged Damage
6007208409601,0801,200
Battlefield Command
Ultimate⏳ CD: 60s | Mana: 100

Battlefield Command

TeleportShield
Liu Bang selects a teammate and starts channeling in place, granting the teammate a shield that negates (480 + 12% target's extra Health)−(960 + 24% target's extra Health) damage. After 2.2s, he teleports to the teammate.
Upon arriving, Liu Bang gains 30% Movement Speed and restores 300 (300 + 8% extra Health) Health to himself and nearby teammates. He also fully charges Staggering Charge, keeping it charged for 10s.
After channeling for 0.4s, this skill can be used again to immediately teleport to the teammate, remove their shield, and deal 200 (200 + 40% magical attack)−400 (400 + 80% magical attack) magical damage to nearby enemies. However, he will not gain the recovery effect.
The longer he channels, the stronger the shield becomes and the more damage he deals upon ending the channeling early.
Lvl 1Lvl 2Lvl 3
Cooldown
605550
Shield
480720960
Health Recovery
300450600
Base Damage
200300400

Patch History

Liu BangJuly 16 patch
Buff
Liu Bang Skill 1 (Dominator's Shield) • Base damage 600 (+120/lv, 80% magic power) → 650 (+130/lv, 90%) • Shield value raised identically: 600 (+120/lv, 80%) → 650 (+130/lv, 90%) What this means Because his damage and shield share the same formula, one adjustment lifted both at once. The magic power ratio gained ten points, so items now make him tougher as well as more dangerous. Liu Bang wins games by dropping into fights across the map, and surviving longer after he lands fits that job description perfectly.

Other Clash Lane Heroes

Stats: official HoK Camp, as of

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© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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