Skip to content
Honor of Kings HubUnofficial
Wuyan

Wuyan

Clash LaneFighterTankDifficulty: Normal

Win, Pick and Ban Rates

Clash Lane
C
Tier / Pop
51.58%
Win Rate
0.36%
Pick Rate
0.02%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
−0.1pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3582
Max MP
580
Physical Attack
178
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
380
Attack Range
Melee
HP Regen / s
48
MP Regen / s
14

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Magic Defense and Sustain
  • Flash

When the enemy's main damage is magic and you need to hold the front line.

The first five items and their 9,520G are the same in both builds, order included. The last 2,020G goes to Longnight Guardian, closing at +280 magic defense and +2,300 max HP. Take more than 25% of your max HP in damage over 2.5 seconds and it heals 10% of max HP over the next 2.5. Stealth takes ten of the arcana slots, adding +16 physical attack for +390 in total.

Build 2Pierce +30% for Tanky Targets
  • Flash

When two or more enemy tanks or fighters stack physical defense.

The first five items and their 9,520G match build 1, order included. The last 2,080G buys Starbreaker instead: physical attack reaches +464 in total, and the passive raises physical pierce by 30%. Mutation and Eagle Eye supply +100 pierce, and the remaining ten slots go to Hunt for +10% attack speed. With no Longnight Guardian, magic defense stays at the boots' +100.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A heavy bruiser whose every hit has a chance to petrify. Wide hammer swings and a shield make her a brawl monster, and the random stone gaze poisons every enemy calculation.

Best for: players who wield randomness as pressure — anything that lands, attack or skill, petrifies the target half the time, so keep swinging and take the coin flip that comes up wrong at the worst moment.

Recommended Combos
Petrify, Then Center Hit

The enhanced hit rolls the Passive's petrify check as well. Petrify only lasts 0.75s, which is too short to react to. Read where the 25% slow drags them and place Skill 2's center there instead. The same target can only be petrified once every 8s.

Break the Formation

Skill 1's dash gets slower while Skill 3 is spinning, so close the gap before you start it. Every 0.4s tick rolls petrify and adds one shield stack of 80 (Lvl 1), up to 4. Enemies at the edge of the range take 50% extra damage, so keep sidestepping to hold them out there.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Every instance of damage carries a 50% petrify chance — keep hitting and enemies stop moving
  • Skill 2 center hits deal enough damage to delete backliners even on a tanky build
  • Passive and Ultimate shields keep cycling, making her tougher than her stats suggest
Weaknesses
  • Petrify is RNG — it can fail at the decisive moment and invite a counterattack
  • Skill 2's long wind-up makes it hard to land raw on mobile targets
  • Her only mobility is Skill 1's short dash, so kiting shuts her out completely
Early Game Strategy

In the clash lane, treat everything up to level 4 as target practice for Skill 2. One cast clears the wave, and center hits deal 50% bonus damage, so aim at the enemy's feet the instant they step up for a last-hit. Open trades with Skill 1's dash and its empowered basic attack; when the 50% petrify chance procs, stack Skill 2 onto the frozen target to win the exchange outright. Your Passive shield refreshes every 3 seconds, so the more short trades you take, the further ahead you get.

Mid Game Strategy

Once your Ultimate unlocks at level 4, make sure you walk to the 4-minute Tyrant fight in time. During the 3.2-second spin, damage ticks every 0.4 seconds and each tick rolls the petrify check, so simply parking it in a brawl freezes enemies one after another. The spin also ramps your move speed in steps and stacks shields, so you can chase fleeing targets too. One caveat: casting Skill 1 during the Ultimate slows the dash — dash first, then spin, and you'll whiff far less.

Late Game Strategy

With three defensive items done around 15 minutes, your role is holding the front and stopping enemies on repeat. Enter fights with Skill 1 into their clump, then Ultimate immediately. The spin's outer edge deals 50% bonus damage, so a half-step of positioning to keep enemies on the rim turns your damage into something else entirely. Petrify is still a dice roll, though — don't stake everything on it against the one target you absolutely must stop. Keep Skill 2 in reserve for after the spin, and a petrified backliner becomes a free kill to carry home.

Teamfight Strategy

Your teamfight job is to spin in the middle of their team and wreck the formation. Skill 1 in, Ultimate out: ticks every 0.4 seconds scatter petrifies across multiple enemies, leaving them unable to fight back or retreat cleanly. Petrify has an 8-second cooldown per target, so rather than chasing someone already frozen, walk your spin onto enemies you haven't stopped yet — total lockdown time goes up. The window right after the spin ends is your biggest opening, and whether Skill 2 goes onto their backline or stays for self-defense there swings the result.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
1.78%
3-hero team
3.93%

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 2: Shock and Awe
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Petrifying Strike
Passive

Petrifying Strike

Crowd Control
Whenever Wuyan deals damage with a Basic Attack or skill, there is a 50% chance to petrify enemies for 0.75s.
The same target can only be petrified once every 8s.
Every 3s, she summons the power of the earth to gain a shield that negates 300 (300 + 8% extra Health) damage.
Lvl 1Lvl 15
Shield
300600
Storm and Stress
Skill 1⏳ CD: 5s | Mana: 30

Storm and Stress

MovementEnhanceDamage
Wuyan dashes in the target direction while enhancing her next Basic Attack for 4s. Her enhanced Basic Attack deals 250 (250 + 50% extra physical attack) extra physical damage to enemies within range and slows them by 25% for 2s.
Using Skill 1 while the Ultimate is active slightly reduces the speed of her dash.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
54.84.64.44.24
Base Damage
250300350400450500
Slow
25%30%35%40%45%50%
Shock and Awe
Skill 2⏳ CD: 7s | Mana: 40

Shock and Awe

Damage
Wuyan slams the target area with her hammer, dealing 700 (700 + 200% extra physical attack) physical damage to enemies within range and an extra 50% damage to enemies in the center.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
76.76.46.15.85.5
Base Damage
7008409801,1201,2601,400
Hurricane Hammer
Ultimate⏳ CD: 40s | Mana: 70

Hurricane Hammer

DamageSpeed UpShield
Wuyan spins her hammer, increasing her Movement Speed by 10% for 3.2s. Every 0.4s, she deals 300 (300 + 100% extra physical attack) physical damage to nearby enemies and an extra 50% damage to enemies at the edge of her attack range.
While spinning, she gains 5% Movement Speed and a shield that negates 80 (80 + 3% extra Health) damage every 0.4s, for up to 4 stacks.
Lvl 1Lvl 2Lvl 3
Cooldown
403530
Base Damage
300450600
Shield/Stack
80120160
MSPD Increase
10%15%20%

Patch History

WuyanJuly 30 patch
Buff
Wuyan Skill 3 (Hurricane Hammer) • Bonus AD ratio 95% → 100% (base damage 300, +150/lv unchanged) • Shield per stack 70 (+35/lv) → 80 (+40/lv), 3% bonus HP unchanged What this means Damage and durability both go up — no strings attached. Because Storm Hammer builds shield as it connects, a bigger per-stack value compounds the longer a brawl runs. The numbers are modest, but they reinforce exactly what she wants to be doing: standing in the middle of a fight and swinging.

Other Clash Lane Heroes

Stats: official HoK Camp, as of

Spotted an error on this page? Email us. Naming the section, the correct value, and how you verified it makes the fix faster.

Report an error on this page

© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

This website is an unofficial fan site and is not affiliated with Tencent or Level Infinite in any way.
Honor of Kings is a registered trademark of Tencent.