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K'Sante splash art

the Pride of Nazumah

K'Sante Build

DifficultyHigh
Role
TankFighter
Lane
Top

Roles and difficulty from the global official site, lane from the China-server official site

K'Sante Win Rate, Pick Rate, Ban Rate & Tier

Top
Rank tierWin RatePick RateBan RateTier
All ranks51.8%6.2%#916.8%A
Diamond+51.7%7.4%#717.0%A
Master+51.6%7.7%#716.3%A
Challenger50.9%9.7%#414.7%S
Rift Apex53.9%9.5%#516.8%S

The tier list shows Master+ figures by default.

Popular K'Sante builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1TopWin rate 55.26%Picks 9,035

Armor and Max Health tank build, slightly higher win rate

When you play top (Baron lane) against heavy physical damage and basic attacks

The items and summoner spells are the same as build 2, and its 55.26% win rate is slightly above build 2's 54.96%. In total the build gives +2150 Max Health and +240 Armor, while Magic Resistance stays at +90. Plated Steelcaps reduces damage you take from champion basic attacks by 10%. Randuin's Omen makes critical strikes deal 30% less physical damage to you. Amaranth's Twinguard gains Endurance stacks while you fight enemy champions, and at 5 stacks your Armor and Magic Resistance rise by 30%.

Build 2TopWin rate 54.96%Picks 11,564

Tank build with the same items as build 1, more popular

Like build 1, when you play top (Baron lane) against heavy physical damage and basic attacks

The items and summoner spells are the same as build 1, and its popularity of 11,564 is higher than build 1's 9,035. After you use an ability, Iceborn Gauntlet makes your next basic attack within 10 seconds deal bonus physical damage in an area. That damage includes 25% of your bonus AR, and an icy field that slows enemies by 30% stays for 2 seconds. While you are in combat with champions, Unending Despair deals magic damage to nearby enemy champions every 4 seconds. The damage is 3% of your max HP and the heal is 250% of the damage dealt, so both grow as you stack Max Health.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Prioritize your main damage skill, which also handles wave clear, first, then level the one that reduces incoming damage.

K'Sante Strengths

  • ✓Tank durability combined with fighter-level damage.
  • ✓High 1v1 kill potential once transformed by his Ult.
  • ✓Can carry an enemy carry over walls and isolate them from the fight.

K'Sante Weaknesses

  • ×Loses max health and resistances in All Out form, becoming fragile
  • ×Short range makes him easy to kite for mobile ranged champions
  • ×High mechanical and decision-making demands

K'Sante Early Game

Manage your Skill 1 stacks while using it for both CS and harass. When the enemy trades back, absorb the damage with your Skill 3 shield and Skill 2 damage reduction. That is how you keep trades in your favor.

K'Sante Mid Game

Push the side lane for priority and rotate to jungle skirmishes. Near walls, use your Ult to take the enemy carry over to the other side and force a 1v1, which is where K'Sante excels.

K'Sante Late Game

Hold the frontline with your durability and wait for the right moment to use your Ult. Going All Out too early strips your defenses and gets you killed quickly, so watch your health carefully.

K'Sante Teamfights

Skill 2 makes you immune to CC while charging, so use it to push through and force the engage. Pick the most dangerous enemy carry, take them over a wall with your Ult, and cut them off from the teamfight. That is K'Sante's main job.

⚠️ Common Mistakes

Activating All Out at full HP the moment the fight starts

Your Ult cuts a large chunk of your max HP and resistances. Using it the moment a fight starts turns you into an easy target. Soak the enemy's skills and damage as a tank first, then go All Out once your health is lower to turn the fight around.

K'Sante Combos

Basic Trade

Alternate Skill 1 and autos to build stacks and shield with Skill 3. Use Skill 2 for damage reduction and CC.

1
AA
1
AA
3
2

Wall All-In

Pull with the third cast of Skill 1 and shove them into a wall with Skill 2. Smash through with Ult in All Out form for heavy damage.

1(3rd)
2
Ult
1
AA
3
AA

K'Sante Skills

Dauntless Instinct
Passive

Dauntless Instinct

K'Sante's damaging abilities mark enemies with Dauntless Instinct. Attacking a marked target deals physical damage equal to 12 plus 1% of their max HP (1%-2% (Lv)) and consumes the mark.

All Out: K'Sante's attacks, active abilities, and passive deal an additional 1% of the target's max HP (1% + 0.01% bonus AR + 0.01% bonus MR) as physical damage.

HP percent damage against minions has a minimum cap of 15-85 (Lv).
HP percent damage against monsters has a maximum cap of 25-95 (Lv).
Ntofo Strikes
Skill 1

Ntofo Strikes

⏳ 3.5s
Slams his weapon, dealing 80 physical damage (80 + 35% bonus AR + 35% bonus MR) and slowing enemies by 80% for 0.5 second(s).

Ntofo Strikes:
If he hits the target, he gains a stack of Ntofo Strikes for 6 second(s).
At 2 stacks, he instead fires a shockwave that pulls in and stuns the target for 0.75 second(s).

All Out: This ability's cooldown is reduced by 30%.
Cooldown is reduced by bonus AR and MR: 0/120.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage80120160200
Path Maker
Skill 2

Path Maker

⏳ 13s
Raises his weapons, charging up for 0.3-0.75 seconds.
During this time, he is unstoppable and reduces incoming damage by 30%.

On recast or after charging up, he dashes forward, which:
- Deals 50 plus 8% (8% + 0.02% bonus AR + 0.02% bonus MR) of the target's max HP as physical damage.
- Knocks back the target.
- Stuns for 0.5-1.65 seconds (based on charge time).

All Out:
- Refreshes this ability's cooldown.
- Deals an additional 10%-80% true damage (based on charge time).
- Damage reduction is increased to 75% and dash speed is increased.
- No longer knocks back or stuns.

Deals a maximum of 180 damage against monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown13121110
Cost40455055
Base Damage5080110140
Max Monster Damage180280380480
Footwork
Skill 3

Footwork

⏳ 11s
Dashes, gaining a shield that absorbs 75 damage (75 + 15% bonus HP) for 2 second(s).

If dashing to an allied champion:
- The distance of the dash is significantly increased.
- The ally gains the same shield.

All Out:
- This ability's cooldown is reduced by 50%.
- Dash speed is increased.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown111098
Cost40455055
Shield75120165210
All Out
Ult

All Out

⏳ 80s
Shatters his ntofos to knock back an enemy champion, dealing 80 physical damage, then dashes behind them and goes All Out for 15 second(s).

Demolishing Strike:
If the enemy would hit a wall, they are knocked back through the wall and K'Sante strikes them again for 80 physical damage (80 + 5% bonus HP).

All Out:
- His basic abilities are upgraded.
- Gains 40% Attack Speed.
- Gains 50% bonus AR Pen (this only affects the target's bonus AR).
- Gains 20% Omnivamp.
- Loses 30% max HP.
- Loses 75% bonus AR.
- Loses 75% bonus MR.

K'Sante is unstoppable and roots his target while casting this ability.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Base Damage80115150
Follow-Up Damage80115150
AS40%60%80%

K'Sante Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage2/3
Survivability3/3
Utility2/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health660LV15 2704
Mana380LV15 1080
Attack Damage62LV15 118
Armor46LV15 109
Magic Resist40LV15 68
Movement Speed350

Critical damage is 200% for every champion. These figures exclude items and runes.

K'Sante Patch History

KSante

KSante

Patch 7.2
Adjust

All Out

  • Bonus50% AR penetration rate → 50% bonus AR penetration rate

Our take

The number stays at 50%, but who it works on has changed. Against marksmen and mages carrying almost no armour, K'Sante no longer eats into base AR, so his post-transform finish is weaker. It still cuts through stacked frontliners as before, which nudges the target he should be hauling over a wall with All Out away from a pure backline pick and toward the tanks.

Nerf

All Out

  • Max HP Reduction25% → 30%
  • Bonus AR Reduction70% → 80%
  • Bonus MR Reduction70% → 80%

Our take

K'Sante was too durable while transformed, so the cost of All Out goes up across the board. He now gives up 30% of his max HP and 80% of his bonus AR and MR, leaving him genuinely fragile in that form. If he dives someone and fails to finish the kill, he dies to the counterattack far more easily. All Out is now a button to save for moments when follow-up from the team is guaranteed.

KSante

KSante

Patch 7.1
New

New Champion

  • K'Sante, the Pride of Nazumah, joins the Rift!
  • K'Sante is the new champion added in 7.1. This entry is the release announcement — no stat or ability numbers are attached to it. Counterplay is never settled in the first days after a release and win rates swing hard, so when K'Sante shows up on the enemy team it is safer to look for a numbers advantage with your team than to try to win the matchup on your own.

K'Sante Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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