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Iceborn Gauntlet

Iceborn Gauntlet — Effect, Stats and Cost

Cost 3,000G

Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated )

Pick counts and win rates: in-game popular builds, 2026-08-26 to 2026-10-07; 13 of 142 champions from before patch 7.3a

Stats

  • +300 Max Health
  • +50 Armor
  • +250 Max Mana
  • +30 Ability Haste

Item Effects

Spellblade
Using an ability causes the next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% bonus AR) in an area and creates an icy field for 2 seconds that slows by 30%. AR increases the size of the icy field. (1.5s Cooldown) Damage is reduced vs. structures.

Iceborn Gauntlet patch history

Figures are as written in the official patch notes; the commentary is ours.

Iceborn Gauntlet

Patch 7.2b
Buff

Base Stats

  • Cost3100g → 3000g
  • Max HP+250 → +300

Our take

Iceborn Gauntlet is simply cheaper and tankier: 100 gold less for 50 more max HP. Trimming the price to a round 3000 lines it up better with what a single recall usually buys, which can bring the completion forward by a wave or two of farm. Frontliners who lead with an ability get the extra durability without giving up the item that lets them do their job.

Champions who build Iceborn Gauntlet

Read from the "Popular" tab on the in-game loadout screen. Across 314 builds covering 142 champions, 3 build this item. Only 1 to 4 builds were captured per champion, so a champion missing here may still build it.

ChampionPicksWin rate
Senna21,70159.42%
K'Sante11,56454.96%
Malphite10,84354.55%

Where a champion runs the item in more than one build, the figures come from the build with the most picks. Nothing is averaged.

Items built alongside it

How often each item appeared in the same build. This is co-occurrence, not synergy — items favoured by popular champions rise to the top.

About the data on this page

Stats and item effects are transcribed from the game, with changes from later patches taken from the official patch notes. Pick counts and win rates are the values shown on the in-game loadout screen’s "Popular" tab between 2026-08-26 and 2026-10-07.

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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