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Senna splash art

the Redeemer

Senna Build

DifficultyHigh
Role
MarksmanSupport
Lane
DuoSupport

Roles and difficulty from the global official site, lane from the China-server official site

Senna Win Rate, Pick Rate, Ban Rate & Tier

Support
Rank tierWin RatePick RateBan RateTier
All ranks55.1%10.5%#512.4%S
Diamond+54.3%12.8%#332.0%OP
Master+54.2%12.3%#235.6%OP
Challenger54.0%10.4%#531.7%OP
Rift Apex56.0%13.0%#241.6%OP
Duo
Rank tierWin RatePick RateBan RateTier
All ranks55.0%2.3%#2112.4%B
Diamond+55.8%3.1%#2032.0%S
Master+55.6%3.2%#2035.6%S
Challenger56.7%3.3%#2031.7%A
Rift Apex57.2%4.6%#1641.6%S

The tier list shows Master+ figures by default.

Popular Senna builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1SupportWin rate 59.42%Picks 21,701

Tanky build with health, Armor and Magic Resistance

When the enemy's damage leans on magic

The build totals +650 Max Health, +50 Armor and +80 Magic Resistance, while build 2's totals include no Magic Resistance. Kaenic Rookern grants a magic shield absorbing 50-150 + 14% of max HP once you go 12 seconds without taking magic damage. Iceborn Gauntlet makes your next attack within 10 seconds of using an ability create an icy field. The field lasts 2 seconds and slows enemies inside it by 30%. Mortal Reminder applies 50% Grievous Wounds for 3 seconds when you deal physical damage to enemy champions.

Build 2SupportWin rate 58.87%Picks 22,668

Critical strike build focused on damage output

When enemy damage leans on basic attacks and they field health-stacking frontliners

The build totals +75% Critical Rate, +150 Attack Damage and +70% Attack Speed, leaning further into damage than build 1. Infinity Edge raises Critical Strike damage from 200% to 230%. Lord Dominik's Regards deals bonus damage that scales with an enemy champion's bonus HP, peaking at 12% when they have 1,200 bonus HP. Rapid Firecannon gives your Energized attack 35% bonus Attack Range, up to 150, plus 80 bonus magic damage. Plated Steelcaps reduce damage taken from champion attacks by 10%.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Max Skill 1 first for both healing and damage, then Skill 2, which applies a Root.

Senna Strengths

  • ✓Passive that keeps scaling range and damage with Mist
  • ✓Versatile kit with healing, a root, and camouflage
  • ✓Ult that shields and damages anywhere on the map

Senna Weaknesses

  • ×Attack speed scales slowly; DPS grows unusually
  • ×Low base HP; fragile against assassins
  • ×Dangerous when caught by hook or hard-engage supports

Senna Early Game

Even as a support, your first priority is harassing with auto-attacks and Skill 1 to collect Mist stacks from enemies. Keep up pressure with the auto into Skill 1 combo. Leave minion last hits to your ADC.

Senna Mid Game

As Mist stacks build, your range and damage climb, making you a major damage source as a marksman-style support. Use Ult's global shield and damage to take part in fights anywhere on the map.

Senna Late Game

This is when you carry as a second ADC, dealing damage from long range. Camouflage your whole team with Skill 3's Mist. From a safe distance, wear enemies down with slows and damage.

Senna Teamfights

Position at the very back like an ADC, healing allies and piercing enemies for damage with Skill 1. Hide your team's engage with Skill 3. Catch the enemy carry with the Skill 2 root to set up kills.

⚠️ Common Mistakes

Neglecting Mist stack collection

Senna can deal damage on par with an ADC. If you neglect Mist, though, your damage stalls in the late game. Mist comes from hitting enemy champions twice or from fallen minions. Keep collecting stacks with the auto into Skill 1 combo to extend your range and damage. Your Lv5 global Ult is not just for securing kills; use it as a shield to protect allies in distant fights.

Senna Combos

Harass Combo

Hit the same enemy twice within 4 seconds using an auto and Skill 1 to harvest Mist.

AA
1

Catch Combo

Land the 1.3s root from Skill 2, then follow up with Skill 1 and an auto.

2
1
AA

Senna Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3 have been applied from the official patch notes.

Absolution
Passive

Absolution

Mist Absorption (Soul Reap):
Absorbs Mist by attacking souls that spawn from dead enemies.
If not attacked, souls nearby Senna will be absorbed automatically on disappearance.

Mist Absorption (Living Extraction):
Siphons Mist from enemy champions she hits twice within 4s, dealing 1% of their current HP (Lv) as bonus physical damage.
(6s cooldown per target)

Mist Bonuses:
- Gains 1.25 AD per stack.
- Gains 15 Attack Range and 10% Critical Rate per 20 stacks.
- 35% of excess Critical Rate is converted into Physical Vamp.

Relic Cannon:
- Attacks take extra time to fire.
- Attacks deal 10 bonus physical damage.
- Attacks briefly grant Senna 10% of the target's Movement Speed.

Senna does not gain AD on level up. Her basic attacks crit for 90% of normal critical strike damage.
Piercing Darkness
Skill 1

Piercing Darkness

⏳ 15s
Shoots a bolt of piercing shadow through any object, dealing 50 physical damage (50 + 60% bonus AD) to enemies, slowing enemies by 15% (15% + 0.1% bonus AD + 0.06% AP) for 0.75s, and restoring 40 HP (40 + 40% bonus AD + 25% AP) to ally champions.

Attacks reduce Piercing Darkness's cooldown by 1 second.

This Ability's cast range matches Senna's attack range and its cast time is increased with Attack Speed. It applies on-hit effects to enemy champions.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost708090100
Base Damage5080110140
Heal4070100130
Duration0.7511.251.5
Last Embrace
Skill 2

Last Embrace

⏳ 11s
Sends forth a wave of Black Mist, dealing 90 physical damage (90 + 70% bonus AD) to the first enemy hit. After a 1 second delay the target and other nearby enemies are Rooted for 1.3 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost55606570
Base Damage90155220285
Root Duration1.31.61.92.2
Curse of the Black Mist
Skill 3

Curse of the Black Mist

⏳ 22s
Dissolves into a cloud of mist for 6 seconds, becoming a Wraith. Allied champions who enter the mist are Camouflaged and become Wraiths when they leave. Wraiths gain 20% Movement Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.

Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions, turrets, and True Sight.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown22201816
Duration66.577.5
Dawning Shadow
Ult

Dawning Shadow

⏳ 85s
Fires a global wave that shields ally champions from 120 damage (120 + 50% AP + 2 per Mist) for 3 seconds, while dealing 250 physical damage (250 + 120% bonus AD + 70%AP) and applies Mist to enemy champions caught in the center.
DetailsLVL 1LVL 2LVL 3
Cooldown858075
Base Damage250400550
Shield120160200

Senna Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage2/3
Survivability1/3
Utility3/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health570LV15 2250
Mana345LV15 1255
Attack Damage50LV15 50
Armor35LV15 98
Magic Resist30LV15 49.6
Movement Speed340

Critical damage is 200% for every champion. These figures exclude items and runes.

Senna Patch History

Nerf

Base Stats

  • Attack Speed ratio0.4 → 0.3
  • Base Attack Speed0.4 → 0.3
  • Base Bonus Attack Speed0.6 → 1.1
  • Attack Speed per level0.05 → 0.025
  • Bonus Attack Speed now provides less benefit toward reducing her basic attack windup.

Our take

Her Attack Speed ratio and base Attack Speed drop from 0.4 to 0.3, while base bonus Attack Speed rises from 0.6 to 1.1. Attack Speed per level is halved, from 0.05 to 0.025. Bonus Attack Speed also shortens her attack windup less, so building Attack Speed to attack faster pays off less.

Adjust

Absolution

  • Attack Speed Ratio: 0.4
  • Base Attack Speed: 0.4
  • Base Bonus Attack Speed: 0.6
  • Attack Speed per Level: 0.05
  • Damage based on Current Health1.2%~12% (based on level) → 1%~10% (based on level)
  • Critical Rate gained per 20 Mist15% → 10%
  • NewBasic attacks now deal 90% of normal critical strike damage when they critical strike.

Piercing Darkness

  • Base Damage50 / 90 / 130 / 170 → 50 / 80 / 110 / 140

Dawning Shadow

  • Damage250 / 375 / 500 + 120% bonus Attack Damage + 50% Ability Power → 250 / 400 / 550 + 120% bonus Attack Damage + 70% Ability Power
  • Shield120 / 160 / 200 + 40% Ability Power + Mist × 4 → 120 / 160 / 200 + 50% Ability Power + Mist × 2

Our take

Her critical strikes now deal 90% of normal Critical Damage, and every 20 Mist stacks grant 10% Critical Rate instead of 15%.

Dawning Shadow gains damage and 20 points of AP ratio, but the shield’s Mist coefficient halves from 4 to 2. Piercing Darkness loses 30 base damage at rank 4.

Nerf

Absolution

  • Current HP damage1.2%-12%(Lv) → 1%-10%(Lv)

Dawning Shadow

  • Shield40% AP + 4 per Mist stack → 50% AP + 2.5 per Mist stack

Our take

Absolution scales less off the target's current HP, so Senna wears down durable enemies more slowly. Dawning Shadow trades in the other direction: a better AP ratio, but far less shield per Mist stack, which bites hardest late when the stack count is high. The net effect steers her build away from hoarding Mist and toward buying AP outright.

Buff

Absolution

  • Nearby souls that were not attacked are now absorbed automatically when they expire
  • Basic attacks are no longer interrupted by other abilities

Piercing Darkness

  • Allied heal range2.3 → 2.8

Our take

Senna grows by collecting souls, but a teamfight rarely leaves room to shoot each one down. Auto-collecting the ones that expire nearby keeps her scaling ticking while she focuses on the fight itself. The wider heal range on Piercing Darkness matters just as much — she can reach a diving ally from further back instead of walking into danger to top them up.

Senna Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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